10 Seconds of Grey by Almax27

[raw]
made by Almax27 for LD27 (JAM)
Welcome to our little corner.

Drinks are served between 1pm and 3pm.

Should you find your self in need of commentary, you will find adequate facilities below.

Kind Regards,

Mr. Grey

------------------------------

Keep the balance in the world by annoying or pleasing the inhabitants of the world. Respond to their mundane or odd comments best you can.


-------------------------------

So a few things we didn't get to add to the game, such as a score. The game mechanic is a little confusing as it's not explained in a concise enough way. Also a little delay in the speech bubbles would help to know who said what first.

That said, both myself(Zubrowka)and Ezmeow had never done a game jam before and feel we've achieved a lot more than we expected!

For next time, for me - get a better rig as the one I made was awful and didn't even have any IK's(!)


The Team
--------
Almax27 the henpecked coder - of 'Too Easy Games.'
Zubrowka the chainsmoking artist
Ezmeow the Frenchman on art.

Ratings

Coolness 100% 1
Overall(Jam) 3.54 100
Audio(Jam) 3.73 41
Fun(Jam) 2.78 352
Graphics(Jam) 4.53 24
Humor(Jam) 3.58 56
Innovation(Jam) 3.52 89
Mood(Jam) 3.66 60
Theme(Jam) 3.29 210

Feedback

Zubrowka
27. Aug 2013 · 11:35 UTC
My first game jam! \o/

So much to fix but overall, a lot more than I hoped we'd get done for a first attempt.

Next time, a proper rig! And a more solid gameplay mechanic.
lordjosephdeburg
27. Aug 2013 · 16:46 UTC
beautiful and funny grey 5 stars. Is there a way to win or are the conversations infinite?
recursor
27. Aug 2013 · 17:36 UTC
VERY nice style to the graphics. Good presentation too. Loved the piano music. Where did it come from?
Asar Dhandala
27. Aug 2013 · 17:38 UTC
Nice work done!
Ritzblues783
27. Aug 2013 · 17:38 UTC
Beautiful game! I didn't understand the mechanics of the game. The rapid-fie dialog mechanic is underused in most games. I did like the pop culture conversation pieces.
ArcturusDeluxe
27. Aug 2013 · 17:42 UTC
Fantastic art direction. Quite funny, although the game mechanics are a little obscure. Am I supposed to be saying the same amount of nice things as mean things to keep the meter in the middle? I'm not really sure. Overall pretty great.
[-BipolarDesign+]
27. Aug 2013 · 17:56 UTC
Well that was odd, haha. Excellent presentation, but not much "game" to it I guess. I loved the layout of the texts, looked great!
🎤 Almax27
27. Aug 2013 · 18:25 UTC
lordjosephdeburg - Yes the convos are infinite just now. We just didn't get time to add in an overall score. And thank you. :)

recursor - Thank you very much, we got the music from http://incompetech.com/music/royalty-free/?keywords=USUAN1200003

ArcturusDeluxe - Thank you and yep, you have to keep the balance in the middle The idea being that the longer you spend balance the higher you accumulate points. But as mentioned, no time to implement sadly.
Sense
27. Aug 2013 · 18:34 UTC
Awesome & beautiful ! Nice ideas!
MinionStudios
27. Aug 2013 · 18:36 UTC
Crazy beautiful and well-polished! I like that the reactions vary tremendously, so it's not always best to reuse the answers
Vavassor
27. Aug 2013 · 18:43 UTC
Absolutely fantastic art and really enjoyed the concept. Wasn't sure at first if it looped but I figured since new conversation topics weren't popping up that it did. Fun goofy dialogue.
killmonday
27. Aug 2013 · 19:00 UTC
The view and feel to it was spot on, really nice work!
Pavel Dlouhy
27. Aug 2013 · 20:02 UTC
Very nice and polished! Good work!
Crazi456
27. Aug 2013 · 20:31 UTC
Looks great! Very amusing!
blackotus
27. Aug 2013 · 20:37 UTC
Lovely graphics and concept!
ratking
27. Aug 2013 · 21:14 UTC
Wow, this looks extremely nice! Cool idea to present the progress. Fun use of popular quotes.
Spotline
27. Aug 2013 · 21:19 UTC
Wow very very cool :)
matthias_zarzecki
27. Aug 2013 · 21:23 UTC
Great work on the graphics. Love the orange/white/black color-scheme. It's also cool how the interface integrates into the world, including the intro-gag :)
ghRibacki
28. Aug 2013 · 01:04 UTC
The aesthetics are very cool and the dialogs are funny. In a general form, I liked it! Too bad you guys couldn't implement a score mechanic as right now it feels like the game has no goal (I tried shifting completely to both sides to see what would happen, haha).

The music was interesting at the beginning, but as I walked forward and kept playing balanced a long time, it got kind of repetitive and annoying. The same goes for the dialogs - if the purpose is to keep playing as long as you can, I think it would be cool to have a huge database of phrases and possible responses, but with the time constraints I perfectly understand why there is just a limited set of them.

Another idea would be to shift the music accordingly with the current balance, like it happens with the lighting!

It was an overall interesting experience! =D
jay griffin
28. Aug 2013 · 01:45 UTC
So, so pretty, and a fun game to go with it. For your first jam this is really great work.
SaintHeiser
28. Aug 2013 · 02:29 UTC
Nice visuals. But I can't read anything in 10 seconds. Don't like that idea.
Tifu
28. Aug 2013 · 11:09 UTC
That is amazing art, I love the intro and the way it just smoothly rolls into the game D
Interesting idea, shame no ending.
Nerlin
28. Aug 2013 · 19:37 UTC
I like game atmosphere! 5/5.
Pinktreeleaf
28. Aug 2013 · 19:53 UTC
questions are so weird.
game is so pretty
kristof
28. Aug 2013 · 19:58 UTC
Really cool graphics. I think, I did not really understand the game mechanics though ;)
whiteravens
28. Aug 2013 · 19:58 UTC
Really great art and music! It just broke my immersion when they started repeating lines, but that can easily be remedied with unique conversation lines for NPC :) Great job!
godan
28. Aug 2013 · 20:10 UTC
Really like this one. The timed conversations are a great idea!
BoaHeck_ArtGent
28. Aug 2013 · 20:15 UTC
This game was so good I just had to put out the balance by rating it 5/5 in all aspects. Overall a well thought out well presented game with a good mood and a brilliant sense of humour. Well done!
TheSambassador
28. Aug 2013 · 20:25 UTC
Really silly stuff! And a cool interpretation of the theme. It got pretty repetitive quick though, and I wasn't sure if there was an ending, or if it went on forever. The conversatons never seemed to change.

Good music, humor, and graphics though! Nice job.
Ken Ichi
28. Aug 2013 · 20:33 UTC
Nice graphics =]
superfrog
28. Aug 2013 · 21:01 UTC
mice graphics. good atmosphere.
superfrog
28. Aug 2013 · 21:01 UTC
nice graphics. good atmosphere.
paulmcgg
28. Aug 2013 · 21:06 UTC
Really impressive modeling! Liked the idea around the random 10 sec conversations as well.
aquilicoco
28. Aug 2013 · 21:34 UTC
I love the graphics, good work!
ellipticaldoor
28. Aug 2013 · 22:29 UTC
Good graphics and design
RHY3756547
28. Aug 2013 · 22:51 UTC
Very nice graphics, cool idea!
zillix
29. Aug 2013 · 03:48 UTC
that was fantastic. great aesthetic and design, witty questions and response, and a unique goal. in what other game do I want to be as neutral as possible? great work!
BumpkinRich
29. Aug 2013 · 08:54 UTC
Love the feel of this. Great!
Venturelli
29. Aug 2013 · 13:24 UTC
Wow, REALLY cool visual style 5/5
ratalaika
29. Aug 2013 · 15:54 UTC
good job
voltorben
29. Aug 2013 · 20:15 UTC
Interesting graphics and models! Works really well.
Also interesting concept. I'd love to see this more polished and with a clearer objective.
Nice enrty! I had fun :)
Kohijin
30. Aug 2013 · 00:59 UTC
Excellent presentation. Plays ok too, speed multiple choice dialogues might not be my type of game though.
porglezomp
30. Aug 2013 · 03:43 UTC
I don't really get it, but it was pretty and funny. Good dialogue!
designatius
30. Aug 2013 · 11:50 UTC
Graphics and music are great! This a very polished product, quite impressive. Add some gameplay and more interaction by the user and you got it! Brilliant work
Sergey Mohov
30. Aug 2013 · 12:48 UTC
Really cool. I love the art and the mood. The dialogues felt a bit too random, but that doesn't mean they weren't funny :-)
PaperBlurt
30. Aug 2013 · 13:31 UTC
real nice looking. bleak and grey!
panurge
30. Aug 2013 · 13:54 UTC
Beautiful style, mood, visuals and sound. It's shame there isn't more variety in the conversations and some 'win' condition to aim towards, but this was a thoroughly enjoyable experience.
Hypnohustla
30. Aug 2013 · 14:08 UTC
Beautiful game with some nice piano tunes. It did get a bit repetitive very quick. The interface was very well done. Solid entry :)
Reverend Speed
30. Aug 2013 · 14:39 UTC
Pretty! And pretty funny too! Nice work for three days, guys! More!
Yakka
30. Aug 2013 · 15:46 UTC
To be honest, I don't think I understood everything... But wow! What a mood! This is like a short absurd movie! Very good art, awesome menu integration, I really enjoyed walking in this street :)
Antidote
30. Aug 2013 · 18:12 UTC
Interesting idea and nice graphics for 72 hours of work :)
Would love to see high scores system and variation of conversations if you work on it post-jam. Great job for your first game jam ^^
Mironix
30. Aug 2013 · 18:44 UTC
Great work on graphics and a mood! Pace was a little slow and question repeated to much but still shitload of work done withing timeframe! Also nice to see something different!
BenWhi
30. Aug 2013 · 18:56 UTC
WOW! This game was beautiful!
iterative deepening
30. Aug 2013 · 19:58 UTC
Nice mood and graphics, But the mechanics is a bit too simple.
stenol
30. Aug 2013 · 20:22 UTC
Good concept. Great graphic and music.
Emilien Gorisse
30. Aug 2013 · 22:48 UTC
Waw, what graphics, and what a mood O_O Maybe some explanations about the two gauges would have been helpful. Still, awesome job!
hbocao
30. Aug 2013 · 23:00 UTC
The art and music are just amazing! I enjoyed the pop culture references, but it got repetitive kinda fast. Definitely a cool entry.
asc3nsion
31. Aug 2013 · 04:05 UTC
Very original entry. I think the concept is cool. It would be good if there was a reaction when you answered something right. I like the overall strange look and feel that it has. Top scores for innovation from me.
Sebastian
31. Aug 2013 · 06:45 UTC
Hah, loved it. Some of the dialogues were quite hilarious. Beautiful art style too.
Top notch.
mboaj
31. Aug 2013 · 10:27 UTC
Addictive music! :)
Alexander Ponomariov
31. Aug 2013 · 14:30 UTC
It is fantastic one! Mood, graphic, sound,.. game is grate!
Codexus
31. Aug 2013 · 20:33 UTC
Interesting graphics style but it didn't make much sense.
Martin_Monosys
31. Aug 2013 · 21:19 UTC
Nice graphics and sound, cool overall style to it. I didn't really get what to do... Oh well.
spitfire87
31. Aug 2013 · 23:12 UTC
Really nice audiovisuals. The concept is fun and original, and the mood is well achived. My only concern is about the theme becouse i dont feel like it is well covered here.
GeorgeBroussard
31. Aug 2013 · 23:18 UTC
Absolutely gorgeous style and presentation. I wasn't real thrilled with the gameplay though. I admit to resorting to just clicking wildly. I'd continue dev on it and find more gameplay? Reminded me of Monkey Island Insult Sword fighting.
darkshadow
31. Aug 2013 · 23:59 UTC
My goodness, just look at that street! :O Can't believe you managed to do that as well as everything else in the game. Conversations were funny if repetitive by the end of it I wish there was a punch in face option for the taco taco guy! Please do a post-jam entry with more dialogue :)
sP0CkEr2
01. Sep 2013 · 04:12 UTC
graphics were great but i just dont understand what you are supposed to do -- nice effort
Diptoman
01. Sep 2013 · 05:47 UTC
Artwork: Mind=blown. Even though I didn't particularly liked the questions, which seemed overall random, the presentation itself is enough to get this a very high rating!
infernet89
01. Sep 2013 · 09:56 UTC
The visual and audio aspect of this game is damn impressive! I loved it.. Too bad the gameplay is so simple and dialogues are so repetitive.. And, in fact, i use to read text from left to right, but in this case the question must be read first, and is on the right of the answerr.
withoutpillow
01. Sep 2013 · 11:21 UTC
very interesting and original. would love to see this get further development. the music and graphics are really something. highly entertaining even though it's a bit fuzzy.
Alex Shestakov
01. Sep 2013 · 14:04 UTC
Very polished visually for a jam entry. Also a nice idea, glad to see someone else touched a theme of talking to someone in 10 seconds ;)
DanteZack93
01. Sep 2013 · 14:14 UTC
Very good game, i liked the graphics and the audio too :)
XaiZil
01. Sep 2013 · 15:28 UTC
This was sooo pretty, congrats on getting it done so fast
The Evil Cult
01. Sep 2013 · 17:34 UTC
Nice idea and quite charming, but a bit confusing and especially overwhelming given the 10 second time limits. Looks like this could be good if you had a bit more time, but you did very well for your first jam!
Danvil
01. Sep 2013 · 23:36 UTC
I have no idea what is going on, but i like it :D
haloflooder
02. Sep 2013 · 01:18 UTC
That was VERY interesting. I just love the idea of how you have to balance the light or else it'll be too light or too dark. And I just find the questions and answers very humorous
Zer0Kelvin
02. Sep 2013 · 04:19 UTC
Love the concept here! Great graphics and animation too. A bit hard to keep track of whether I was pissing people off or not. Some of the comments are really funny! :)
Zap
02. Sep 2013 · 04:27 UTC
~* Congratulations on your first game jam! *~
Honestly, I ended up just randomly clicking on responses, but I understand you didn't have time to implement everything you wanted to.
Amazing presentation!
Oxygamer
02. Sep 2013 · 09:04 UTC
10 Seconds of Sasha Grey - good name for game too :)))))
GSM Productions
02. Sep 2013 · 11:47 UTC
Outstanding presentation! The mechanic was a little confusing, and there was a lot to read if you did not want to blindly mash answers and lose all your time and the same time. It is a shame that you were not able to add everything you wanted to make it a full experience though, because the game exudes flair like few other I have played so far, and I love how even the credits/game over screens are playing with the theme of the game. Also, is Mr Grey wearing an orange Pebble or something ? :D
TobiasW
02. Sep 2013 · 15:45 UTC
Thanks a lot for the comment on my game! Yeah, I like the game over a lot too - somehow, it just made sense to do it like that :)
You probably didn't find any friends though, hm?


Your game is incredibly stylish. The backgrounds look super cool, the screen effect is nice, and I'm in love with those character designs. The music is superb too! The intro/menu/game flow was a very nice touch of polish.

The gameplay is fun, albeit it seems to be a little incalculatable sometimes as some characters seem to react differently to perfectly nice or awful comments - but then again, otherwise there wouldn't be any challenge, would there? Are the reactions consistent among the characters or is it randomized? It took me a little until I understood what the two meters up there were - at first I thought it was my mood versus the world mood. At my second playthrough, I finally figured it out.

Having the text to the right and the answers to the left was a bit awkward - not really a good reading direction. Questions over answers would've made it less awkward and easier on the eyes - right now I mostly look at the answers, but then again, I probably know most of the questions.

A really nice concept and a solid implementation - good job! And congratulations on finishing your first game jam, Zubrowka and Ezmeow!
Zubrowka
02. Sep 2013 · 18:03 UTC
@ GSM Productions - Thank you, and yeah it's shame we didn't get a lot of stuff in. We actually had a lot more props made we didn't have time for aside from the gameplay elements and tweaks too. And yeah, it's a Pebble watch!

@ TobiasW - The chat is usually 4 tiered, though not always. The third tier has multiple random responses, so the same action one time can have a different reaction another time. But yeah, there's not a lot. I had to do it 20 minutes before submission with a maximum character limit so it was tricky! :D

Initially I was hoping to not have any metres, props, lighting and environment were going to change to show progress instead. We knew about the left/right problem, but no time to fix. :) Thank you for an indepth crit!
Zubrowka
02. Sep 2013 · 18:12 UTC
Forgot to mention, Almax and Ezmeow seem eager to do a post jam version at some point.

http://i.qkme.me/1qj6.jpg
as3boyan
02. Sep 2013 · 18:33 UTC
Game style, graphics is great!
timmahh
03. Sep 2013 · 15:48 UTC
I had quite a bit of fun playing this, the first playthrough I tried to insult everyone and be a dick but playing the game to try and stay neutral is quite fun also. I really like some of the dialogue choices, the graphics style is amazing and overall just an outstanding effort in your first game jam!
Ithildin
03. Sep 2013 · 20:31 UTC
Glory to Arstotzka! Oh wait...

Nice entry! I liked the random dialogue and the atmosphere (The music theme was awesome). Perhaps the dialogue feedback could be a bit more noticeable than the balance bar so you can better see the consequences of your choices.At the moment it feels a bit static, so it doesn't stand out.

Other than this minor detail, congrats!! =D
KaaPex
04. Sep 2013 · 09:56 UTC
Good Graphics
DaanVanYperen
04. Sep 2013 · 12:56 UTC
Very artistic. Me like!
Larzan
04. Sep 2013 · 13:38 UTC
Absolutely beautiful style, the gameplay was not so obvious to me though...
RobProductions
04. Sep 2013 · 20:20 UTC
Really great job! Though the music got quite repetitive... but I like the environment changes :D
superfoonly
05. Sep 2013 · 04:32 UTC
Fantastic graphics!
Capro
06. Sep 2013 · 10:43 UTC
Great game. You did an awesome work! :)
Colapsydo
07. Sep 2013 · 20:03 UTC
I really like what you've done with the linearity of the movement. Also I found really nice how you used the light to illustrate the actual feelings balance.
The gameplay could have been more challenging and fun with some winning conditions (I read that you didn't have the time for that).

Extra point for the "Breaking Bad" and "Papers please" hints.
Zubrowka
07. Sep 2013 · 21:02 UTC
@Colapsydo

We really were in dire need of some game design skill, kinda lost without our trinity and it shows. I think there could be some cool winning conditions and some interesting challenges thrown into the mix but we didn't see any of that till hindsight.

Thanks for you comment though, your game was really tight. :)
smrt_co
08. Sep 2013 · 13:36 UTC
It's perfect! :D
Ian Small
08. Sep 2013 · 16:50 UTC
Wonderful very game, very fun. Unfortunately no "win" condition and eventually the conversations DO become fairly repetitive. Would love to see this become a full scale game with an actual fleshed out story.
Sebby
09. Sep 2013 · 06:00 UTC
Graphics are wonderful! I didn't do too well with the dialogue, but it was fun just clicking random things and watching the sliders go all over the place XD
gravyhands
10. Sep 2013 · 03:08 UTC
LOVE the character design.
Sascha
10. Sep 2013 · 15:01 UTC
Beautiful visuals, and great way to integrate UI elements into the game!
almightyzentaco
13. Sep 2013 · 19:58 UTC
Wow, great style. A bit strange as a game, but the music, style, and mood were very good.
Mekuri
14. Sep 2013 · 17:29 UTC
Very beautiful game! I think I got the objective of the game (Maintain the balance between saying "nice" and "bad" things. The gameplay is a bit weird, but the graphics are amazing! Very good job.
Vile Smile
14. Sep 2013 · 18:42 UTC
Felt a bit repetitive. The art style is quite good. The concept is very unique.
Lokarunith
14. Sep 2013 · 22:50 UTC
The first minutes were very funny, the oncept, graphics and musica are all very well done but after a while the game loses it's interest, there is no point in continuing the game after knowing all the lines.
Jupiter_Hadley
15. Sep 2013 · 06:11 UTC
This game is really funny and filled with great graphics! Nice Entry
I featured it in my LD27 compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=zzQ8TXQohmI
Grafter
15. Sep 2013 · 22:06 UTC
Good idea, liked the concept!
Nezzhil
16. Sep 2013 · 18:09 UTC
The theme dont match very well, but the game is gorgeous. One of the funniest games of the LD27.
Zerkruemler
16. Sep 2013 · 18:21 UTC
Cool black and white film style. The graphics and music is also incredible. I would need much longer to get such a polished presentation. The gameplay idea is also cool, although I am no so good in giving the right answers...