10 Seconds of Grey by Almax27
Welcome to our little corner.
Drinks are served between 1pm and 3pm.
Should you find your self in need of commentary, you will find adequate facilities below.
Kind Regards,
Mr. Grey
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Keep the balance in the world by annoying or pleasing the inhabitants of the world. Respond to their mundane or odd comments best you can.
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So a few things we didn't get to add to the game, such as a score. The game mechanic is a little confusing as it's not explained in a concise enough way. Also a little delay in the speech bubbles would help to know who said what first.
That said, both myself(Zubrowka)and Ezmeow had never done a game jam before and feel we've achieved a lot more than we expected!
For next time, for me - get a better rig as the one I made was awful and didn't even have any IK's(!)
The Team
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Almax27 the henpecked coder - of 'Too Easy Games.'
Zubrowka the chainsmoking artist
Ezmeow the Frenchman on art.
Drinks are served between 1pm and 3pm.
Should you find your self in need of commentary, you will find adequate facilities below.
Kind Regards,
Mr. Grey
------------------------------
Keep the balance in the world by annoying or pleasing the inhabitants of the world. Respond to their mundane or odd comments best you can.
-------------------------------
So a few things we didn't get to add to the game, such as a score. The game mechanic is a little confusing as it's not explained in a concise enough way. Also a little delay in the speech bubbles would help to know who said what first.
That said, both myself(Zubrowka)and Ezmeow had never done a game jam before and feel we've achieved a lot more than we expected!
For next time, for me - get a better rig as the one I made was awful and didn't even have any IK's(!)
The Team
--------
Almax27 the henpecked coder - of 'Too Easy Games.'
Zubrowka the chainsmoking artist
Ezmeow the Frenchman on art.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.54 | 100 |
| Audio(Jam) | 3.73 | 41 |
| Fun(Jam) | 2.78 | 352 |
| Graphics(Jam) | 4.53 | 24 |
| Humor(Jam) | 3.58 | 56 |
| Innovation(Jam) | 3.52 | 89 |
| Mood(Jam) | 3.66 | 60 |
| Theme(Jam) | 3.29 | 210 |
So much to fix but overall, a lot more than I hoped we'd get done for a first attempt.
Next time, a proper rig! And a more solid gameplay mechanic.
recursor - Thank you very much, we got the music from http://incompetech.com/music/royalty-free/?keywords=USUAN1200003
ArcturusDeluxe - Thank you and yep, you have to keep the balance in the middle The idea being that the longer you spend balance the higher you accumulate points. But as mentioned, no time to implement sadly.
The music was interesting at the beginning, but as I walked forward and kept playing balanced a long time, it got kind of repetitive and annoying. The same goes for the dialogs - if the purpose is to keep playing as long as you can, I think it would be cool to have a huge database of phrases and possible responses, but with the time constraints I perfectly understand why there is just a limited set of them.
Another idea would be to shift the music accordingly with the current balance, like it happens with the lighting!
It was an overall interesting experience! =D
Interesting idea, shame no ending.
game is so pretty
Good music, humor, and graphics though! Nice job.
Also interesting concept. I'd love to see this more polished and with a clearer objective.
Nice enrty! I had fun :)
Would love to see high scores system and variation of conversations if you work on it post-jam. Great job for your first game jam ^^
Top notch.
Honestly, I ended up just randomly clicking on responses, but I understand you didn't have time to implement everything you wanted to.
Amazing presentation!
You probably didn't find any friends though, hm?
Your game is incredibly stylish. The backgrounds look super cool, the screen effect is nice, and I'm in love with those character designs. The music is superb too! The intro/menu/game flow was a very nice touch of polish.
The gameplay is fun, albeit it seems to be a little incalculatable sometimes as some characters seem to react differently to perfectly nice or awful comments - but then again, otherwise there wouldn't be any challenge, would there? Are the reactions consistent among the characters or is it randomized? It took me a little until I understood what the two meters up there were - at first I thought it was my mood versus the world mood. At my second playthrough, I finally figured it out.
Having the text to the right and the answers to the left was a bit awkward - not really a good reading direction. Questions over answers would've made it less awkward and easier on the eyes - right now I mostly look at the answers, but then again, I probably know most of the questions.
A really nice concept and a solid implementation - good job! And congratulations on finishing your first game jam, Zubrowka and Ezmeow!
@ TobiasW - The chat is usually 4 tiered, though not always. The third tier has multiple random responses, so the same action one time can have a different reaction another time. But yeah, there's not a lot. I had to do it 20 minutes before submission with a maximum character limit so it was tricky! :D
Initially I was hoping to not have any metres, props, lighting and environment were going to change to show progress instead. We knew about the left/right problem, but no time to fix. :) Thank you for an indepth crit!
http://i.qkme.me/1qj6.jpg
Nice entry! I liked the random dialogue and the atmosphere (The music theme was awesome). Perhaps the dialogue feedback could be a bit more noticeable than the balance bar so you can better see the consequences of your choices.At the moment it feels a bit static, so it doesn't stand out.
Other than this minor detail, congrats!! =D
The gameplay could have been more challenging and fun with some winning conditions (I read that you didn't have the time for that).
Extra point for the "Breaking Bad" and "Papers please" hints.
We really were in dire need of some game design skill, kinda lost without our trinity and it shows. I think there could be some cool winning conditions and some interesting challenges thrown into the mix but we didn't see any of that till hindsight.
Thanks for you comment though, your game was really tight. :)
I featured it in my LD27 compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=zzQ8TXQohmI