Zombocalypse by pillbrain
Controls:
up, down, left, right - to move
left control - swings your hatchet (only swings to the right)
c - brings up the construction menu, navigate with up and down and press enter to make something
i - brings up inventory. can navigate with up and down to see what you have and how much.
space - when you are touching a tree, this will harvest it for acorns and wood.
Zombies spawn outside the buildings every 10 seconds. If they touch you, you die, enjoy the worlds worst family guy impression and zombie moan.
You can kill zombies by hatcheting them or placing spike traps.
-> things to mention:
Maps a bit big but empty
Buildings can be entered but theres no point and its buggy with zeds
up, down, left, right - to move
left control - swings your hatchet (only swings to the right)
c - brings up the construction menu, navigate with up and down and press enter to make something
i - brings up inventory. can navigate with up and down to see what you have and how much.
space - when you are touching a tree, this will harvest it for acorns and wood.
Zombies spawn outside the buildings every 10 seconds. If they touch you, you die, enjoy the worlds worst family guy impression and zombie moan.
You can kill zombies by hatcheting them or placing spike traps.
-> things to mention:
Maps a bit big but empty
Buildings can be entered but theres no point and its buggy with zeds
| Windows | https://www.dropbox.com/s/fc0prwh3djudboa/installer.zip |
| Source | https://github.com/pillbrain/Zombocalypse |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18955 |
Ratings
| Coolness | 45% | 1281 |
| Overall | 2.08 | 1158 |
| Audio | 1.94 | 823 |
| Fun | 2.00 | 1111 |
| Graphics | 1.92 | 1090 |
| Humor | 2.18 | 592 |
| Innovation | 2.17 | 1057 |
| Mood | 2.18 | 938 |
| Theme | 1.70 | 1175 |
Other than that it seems a bit too ambitious. There's no real incentive to go forward (no score, no goal).
The original intent was to create a survival scavenge game where you could loot the houses and other world objects and build things, and that there would be NPCs who upon contact with a zombie would turn after 10 seconds (that was the intended theme link, it was also planned that some things would take 10 seconds to do).
Anyway long story short I got halfway through sunday and didnt have anything you could even approximately describe as a game, so I frantically chucked the updates together to make it into this.
The 10 seconds link is that that is the interval between zombie spawns (weak link).
Ah well, Ill know for next time to do something smaller :p
Speaking of installers - does it really *have* to be?
Gameplay is a bit repetitive... cutting down stuff for resources is always awesome though, as long as it doesn't feel like grinding. Zombies are cool, too^^
Theme representation is a bit low, if there was any "reason" for Zombies to spawn at that rate, it would make sense, but right now, it just feels a little random (also, I wouldn't even have noticed that without the programmer's comment)
The game
I'd really like to see this taken further. Its a great idea and it sounds like you have big plans for it. I'd really enjoy a resource gathering / zombie survival game and you're off to a good start here.