There is no time by brodavi
====INSTRUCTIONS====
arrow keys - move
space - action/dismiss
arrow keys - move
space - action/dismiss
| Web | http://brodavi.github.io/tint/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8067 |
Ratings
| Coolness | 35% | 1500 |
| Overall(Jam) | 3.00 | 341 |
| Fun(Jam) | 2.81 | 339 |
| Graphics(Jam) | 2.62 | 474 |
| Humor(Jam) | 2.56 | 249 |
| Innovation(Jam) | 3.24 | 177 |
| Mood(Jam) | 3.26 | 162 |
| Theme(Jam) | 3.33 | 190 |
But, the game plays pretty much how I envisioned it, there is a win condition, and I had fun with a narrative.
Man, polygon-based character animation is no fun.
@thesunnyk Thanks so much! Yeah, I wanted this game to instill mystery. I actually wanted to have an animated cut-scene with the backwards-speaking man, but no time. Yep, I would love to expand on it and make it a large adventure game! Thanks for playing!
@stewthepoo Haha thanks yeah sorry about the collision stuff. I'll work on it. I wanted to add more cool spaceship stuff like replicators and robots and force fields, but alas, no time. Thanks for playing!
@Pixelfan Games Sorry you got bored :( Yeah I wanted some music and sounds, but just didn't have the time. Your game is awesome!
@loxo Yeah that character animation was a nightmare. I shouldn't have done geometry animation. It bothers me too. Thanks for playing!
(sorry, I don't know how to send private messages on this website)
Timer seems to be going too slow for 10 seconds. ALso, i thought actions are saved between loops, but i keep dying to radiation even though i got radiation protection in the last loop. ANd other actions aren't saved, such as getting the hyperdrive regulator, if that's what i remember it being called. Frustrating.
@fgielow Thanks for playing! Love your game!
@RARoadkill Sorry about the collision, yeah it's a mess. Hahaha moon walking.. yeah that's what I intended ;) Thanks for playing!
I also liked the reference to Twin Peaks ;)
The 'ghost' was a little confusing- I guess I was expecting a visual representation and it was unclear which actions were saved.
I enjoyed playing through to the end, would be cool to see this expanded