Ten Seconds by Adjotur
Second LD ever. Hope you guys enjoy my game and I'm looking for any feedback you have to offer. Games written in Java 7 so any system running that should be able to launch the game.
Ratings
| Coolness | 65% | 3 |
| Overall | 2.38 | 1088 |
| Audio | 2.35 | 660 |
| Fun | 2.22 | 1043 |
| Graphics | 2.22 | 941 |
| Humor | 2.79 | 272 |
| Innovation | 2.43 | 931 |
| Mood | 2.22 | 917 |
| Theme | 3.11 | 620 |
The collision detection was a bit wonky at times.
Great use of the theme! Enjoyed the audio
But there are several bugs. For instance, the runner can get stuck mid-air against a block.
Graphically, the colors are WAY too saturated... That blue hurts my eyes, and I can't read the onscreen text sometimes. Next time, pick better, contrasting colours.
Your music doesn't loop correctly. I failed to find any connection to the theme (10 seconds). The third level is unbeatable.
I ran your game on Arch Linux 64 bits, without any problem.
collision was very buggy(getting stuck in the floor, glitching into walls)
3 blocks away from the right side of the level i get this error
Thread: Thread-2
Error: java.lang.IndexOutOfBoundsException
Location: util.level.getNearby:130
also could not find a way to beat the third level
The game is good, even if a little slow. I had no music, which looks like it's a bug, and gave up at level 4 because of these cannon-thwomp-like-thingies. The physics is slightly bugged, and this can get annoying when one gets stuck just at the end of the level. Plus I find jumping little to aerial.
Excellent game though, and once again, nice pun !
Also, why do I have all the arrows keys as options (minus down key) if he keeps running forever?
I'm sorry, couldn't even play it right.