PYRAM1D by CogentInvalid

[raw]
made by CogentInvalid for LD27 (COMPO)
A roguelike-like-like about rooms and fighting and pyramids and being lost. Get through each room in ten seconds or less or suffer excruciating (simulated) physical pain!

WASD to move
Mouse to attack
E to view map (if you have one)
M to mute/unmute

(to play on Linux, download the source and open it with LOVE2D : love2d.org)

EDIT: Please forgive the occasional bug where the game crashes after the tutorial; it's a pretty uncommon glitch in the level generation that I didn't find out about until ~25 plays through. If you get it, just restart the game.

Ratings

Coolness 66% 3
Overall 3.53 165
Audio 3.32 143
Fun 3.38 213
Graphics 3.16 397
Humor 3.36 107
Innovation 3.16 412
Mood 3.36 160
Theme 2.87 816

Feedback

Martze
26. Aug 2013 路 02:19 UTC
The game won't go past the first level for me. I get to the green square and then nothing happens. Am I missing something?
馃帳 CogentInvalid
26. Aug 2013 路 02:25 UTC
You can move down through doors by holding down S while you stand on them. I think that's where you got stuck.
Waave
26. Aug 2013 路 02:41 UTC
I think one of the links may be incorrect. The downloaded folder reads minimalize (like last compo's theme?) and the gameplay does not match the screenshots. I was playing the Windows version.
馃帳 CogentInvalid
26. Aug 2013 路 02:43 UTC
Whoops, accidentally submitted last LD's game. That's embarrassing. Fixed.
EggPlant <3
26. Aug 2013 路 02:47 UTC
The games linked don't look like the one in the screenshot. I got a game called Minimalize; rather than this pyramid game. :(
L
26. Aug 2013 路 03:32 UTC
I think it crashed after the tutorial...
Rodrigo Robles
26. Aug 2013 路 03:57 UTC
I felt happy because I found a game with a Linux version, but I got the error "main.lua:55 attempt to call field 'newPixelEffect (a nil value)'". Some tips?
馃帳 CogentInvalid
26. Aug 2013 路 04:02 UTC
Seems like a problem with the shaders, which I removed from the game but not the code. It should be fixed now.

Man, has anyone even been able to play my game yet?
shohs
26. Aug 2013 路 04:05 UTC
I enjoyed your humor in the level introduction, especially the jokes about the low resolution joke and the thematic relevance. I liked the gameplay, too.
Just a heads up: after I died, I tried to play again and it crashed after the tutorial.
Martze
26. Aug 2013 路 04:10 UTC
Ahaha, OK. Now that I've actually played the game, it's quite fun. You got a nice retro-computer vibe to this game.

Exploring was a little tedious because you have to clear out the room each time in order to leave, making backtracking a bit of a pain. Pretty good apart from that, though!
SpiralCodeStudio
26. Aug 2013 路 04:23 UTC
Nice oldschool game!
Rhinoceros
26. Aug 2013 路 04:31 UTC
Worked all the way through on the first try for me.

Only suggestions I could make is adding something to the doors while they're impassable, and adding pausing. The doors thing confused me for a bit, and having the game slowly kill you while you're away is a little annoying.

Fortunately, the game wasn't really long enough to have no pausing be an issue.

Definitely one of the better submissions I've seen.
olafurw
27. Aug 2013 路 00:22 UTC
Game crashes after tutorial. Good concept though. Allows for a lot of modularity. The music and graphics invoke the nes geek in me <3
Joxno
27. Aug 2013 路 00:33 UTC
Really awesome, I love that the music changes depending on what coloured room you're in.
Mental Atrophy
27. Aug 2013 路 00:51 UTC
I really liked how the music blended from room to room.
Pickens Inc.
27. Aug 2013 路 23:12 UTC
Love the humour, nice art style, combat is a little confusing, but adequate :)
Tifu
28. Aug 2013 路 14:04 UTC
Good job, would have been nice if some rooms had power ups - my weapon seemed to go a very short distance, and it would have been nice to upgrade it, and this would also make exploring a little more interesting maybe - of course, maybe there was power ups and I just didn't find any!?
LegacyCrono
29. Aug 2013 路 01:35 UTC
Interesting game, but it gets kinda repetitive. Some variation would've been nice. I like the graphic style, very oldschool. :)
Andrew Shouldice
29. Aug 2013 路 01:46 UTC
I really really like the look of this. I think single-colour tiles on black reminds me of ZZT or something.

The sideways pyramid on the cliff face is an awesome idea.
andwhatnot
30. Aug 2013 路 03:35 UTC
Love the graphics! And solid game play, and good tutorial - i like how how you show two Ws to show how to double jump. I agree that it does get slightly repetitive.
flarb
31. Aug 2013 路 04:43 UTC
The graphics remind me of old Spectrum games, I dig it!
headchant
31. Aug 2013 路 11:40 UTC
I like the idea and the music is great. The combat is a problem but I like the graphics.
Mago
03. Sep 2013 路 19:51 UTC
Game have cool zx spectrum feeling thanks to graphic and art I like that, also funny story between levels. Nice job!
X-0r
09. Sep 2013 路 14:19 UTC
Randomized levelgeneration? Just great ^_^ The minimap is quite pointless, especially since your timer continues and the only "safe" area are gates themselves.
Liked the different music styles depending on room-colors.
If you add more traps, it could be a bit like the movie "cube"^^
kirbytails7
11. Sep 2013 路 03:50 UTC
Simple, solid, and very fun!
dalbinblue
12. Sep 2013 路 01:28 UTC
Fun platformer, and I really like how you represented the health of the player. I did find it really difficult to attack enemies without getting hurt if I had to jump to attack and the theme was a bit weak, but otherwise a solid entry.
jwolf
15. Sep 2013 路 23:31 UTC
Pretty fun! The player sprite taking damage was a neat effect.

I think the game needs a larger variety of challenges (just shooting things gets a bit tedious), but that seems too much to ask for in a compo. If you're thinking of extending your entry past the compo, definitely consider that.