exposure by zillix
SOL's light beats down harshly on the desert.
few things can survive its glare for more than a few seconds, outside the comfort of the shade.
NYX raiders are coming more frequently.
a stranger is collecting the orbs they leave, and ascending the desert ruins.
and through it all, the metagolem slumbers, its ancient powers dormant.
--OBJECTIVE--
explore. discover what to do with the orbs.
if you get confused or impatient, check out the hints!
there are three possible endings
--CONTROLS--
LEFT / RIGHT / UP / DOWN - move and climb
SPACE - jump
Z - drop item
carried items will be altered after 10s exposure to sunlight.
--INSPIRATION--
proteus, shadow of the colossus, journey.
the first picture in this post:
http://www.zivpesso.com/2013/08/bubble-mania-backgrounds-storm8-work.html
--UPDATE--
uploaded a post-compo version!
-most climbing bounds are more forgiving
-screen fades from black when restarting
-various text changes
-npcs that referred to orbs will say something different when their orb has been placed
-pretty html
-added depth layers to trees and short pillars
few things can survive its glare for more than a few seconds, outside the comfort of the shade.
NYX raiders are coming more frequently.
a stranger is collecting the orbs they leave, and ascending the desert ruins.
and through it all, the metagolem slumbers, its ancient powers dormant.
--OBJECTIVE--
explore. discover what to do with the orbs.
if you get confused or impatient, check out the hints!
there are three possible endings
--CONTROLS--
LEFT / RIGHT / UP / DOWN - move and climb
SPACE - jump
Z - drop item
carried items will be altered after 10s exposure to sunlight.
--INSPIRATION--
proteus, shadow of the colossus, journey.
the first picture in this post:
http://www.zivpesso.com/2013/08/bubble-mania-backgrounds-storm8-work.html
--UPDATE--
uploaded a post-compo version!
-most climbing bounds are more forgiving
-screen fades from black when restarting
-various text changes
-npcs that referred to orbs will say something different when their orb has been placed
-pretty html
-added depth layers to trees and short pillars
Ratings
| Coolness | 100% | 1 |
| Overall | 4.06 | 15 |
| Audio | 3.62 | 58 |
| Fun | 3.44 | 178 |
| Graphics | 4.45 | 11 |
| Humor | 2.45 | 436 |
| Innovation | 4.06 | 26 |
| Mood | 4.13 | 9 |
| Theme | 2.97 | 730 |
you should put the objective more clear and the game can be a lot fun!
Great job man!
The graphics were brilliant, and the story was intriguing.
All of the endings were great too.
4/5!
Great work! You can be proud to have made something that truly stand out.
Nice and interesting game. It felt a little too slow for me, but I can see it as part of the game, part of the feeling of a long journey. :)
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5288
The way the entire level stretches into the horizon like that is something I've never seen done before, and it felt epic to be walking towards the metagolem like that - it gave it a really good build up.
I managed to get all 3 endings, finding all the black orbs (and keeping them black) was challenging, and really gave strength to the "10 seconds in the sun" mechanic - the first time I played the game I thought the sun mechanic was tacked-on and unnecessary, but the NYX ending really validated it :D
This game is completely innovative, unlike anything I've played :D
Did you intend to develop it more?
Enjoyed the pseudo-3d too.
As others have said, the objective isn't too clear in the beginning of the game. I'm not saying that isn't a bad thing for the player to have to figure it out, but I can see why others may have wanted a more clear path laid out.
The only thing I would suggest (and this is getting a little nitpicky) is to possibly change the music when the golem comes alive. I found it to be a little "gameshow-y", and some more epic music would add to the excitement of it coming alive. Overall, I loved it!
Keep up the good work. I'll be looking forward to your LD28 entry.
Unlocked 2/3 endings, and was pretty disappointed with the second one I unlocked.
Also, the theme was not very present.
I did like the exploration part and the graphics a lot though!
The screenshots doesn't do justice!
I actually started to understand the objective as I talk to the desert people. I just instinctively collect those glowy orbs :P Plus the fact that the golem stands out in the distance really pushed me forward to check it out.
Awesome pseudo-3D, you had a fantastic goal and you went through with it! You rock! 5/5 innovation 5/5 fun!
I love the atmosphere, and how you piece together the world and it's history by the scenery and talking to the other characters!
I really like the graphics, and how the sun is always looming above you - really let's you know just how important it is to these people.
This is a great game and I would love to see it grow beyond the LD.
Awesome work, congratulations!
I never played any of the games you give as inspirational for this work but the background story made me think of Philip K. Dick.
Climbing buildings and sculptuer is relly fun! :)
Awesome atmosphere too. :)
I discovered 2 endings.
The perspective 3D is awesome, and regarding sounds, both SOL and NYX themes are adequate.
The camera should be able to "zoom out", it was hard to see sometimes, if you were "behind" a building.
Btw, I didn't really find any "excess" pearls. Also, it's funny that the black ones (and the shadows) only exist to give the game a bad ending. :D
Didn't really "get" your theme reference, until I checked the description and actively searched for it while rating ^_^ I think it's great that you handled it that way!
Your synth reminded me a bit of Faster Than Light, but that might be just me somehow connecting that. Speaking of which, would you mind telling me the name of your DAW / instruments?