Seconds by kevinAlbs
You are a chef serving a table of 10. They all order seconds. You control the chef's brain in order for him to make the 10 seconds.
Basic gameplay works. I wanted to add sounds but did not have time.
I tested this in Chrome on Windows.
Basic gameplay works. I wanted to add sounds but did not have time.
I tested this in Chrome on Windows.
| Windows | http://kevinalbs.com/Seconds/ |
| Web | http://kevinalbs.com/Seconds/ |
| Source | https://github.com/kevinAlbs/Seconds |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26957 |
Ratings
| Coolness | 65% | 3 |
| Overall | 3.08 | 529 |
| Audio | 1.96 | 819 |
| Fun | 3.06 | 439 |
| Graphics | 1.94 | 1082 |
| Humor | 3.50 | 79 |
| Innovation | 3.25 | 353 |
| Mood | 2.57 | 680 |
| Theme | 3.64 | 165 |
The actual gameplay part of it was pretty well done (get it?), with a pretty decent difficulty curve and tight, responsive controls, but some of even the later puzzles could be solved by waiting around near the spawn for the green circle to come close. There was at least one instance where it seemed to be impossible to reach the goal in 10 seconds, but with the scoring being as forgiving as it is (who needs food when you've done such a lovely job turning on the stove and heating up the oil?) it didn't bother me much.
Could have desperately used some sound and music, even something really basic would have sufficed (and probably matched the art style as well). Also would have liked to see a list of how many of the customers were satisfied at the end of the game in addition to the points total, to keep the personality that is so strong in the game alive in the endgame.
-> Maybe adding a progress bar would make the game seem to be "moving on"?
-> Maybe adding a few more enemies to enhance variety?
Thanks for the game, and here is a video review: http://youtu.be/IlPGVu7RmME