Mission Mars by gre
Mission Mars
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N.B.: My game is intentionally hard-core like some old school games, there is no checkpoint and you need to start from the beginning.
I won't spoil the game story here. Just saying it's a platform game and you have to finish each level in less than 10 seconds.
The intro is a 10 seconds countdown.
The music is 10 seconds long.
Hope that's enough of 10 seconds :)
Have fun!
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My first time making a platform game & my first time with Pixi.js.
Lib used: Pixi.js, Q, Backbone+Underscore, Zepto
Software used: VIM, Gimp, SunVox
---
N.B.: My game is intentionally hard-core like some old school games, there is no checkpoint and you need to start from the beginning.
I won't spoil the game story here. Just saying it's a platform game and you have to finish each level in less than 10 seconds.
The intro is a 10 seconds countdown.
The music is 10 seconds long.
Hope that's enough of 10 seconds :)
Have fun!
---
My first time making a platform game & my first time with Pixi.js.
Lib used: Pixi.js, Q, Backbone+Underscore, Zepto
Software used: VIM, Gimp, SunVox
| Web (HTML5) | http://greweb.me/ld27/ |
| Source | http://github.com/gre/ld27 |
| Video | http://www.youtube.com/watch?v=ran9T1CGI0g |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18803 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.19 | 418 |
| Audio | 2.86 | 372 |
| Fun | 3.11 | 393 |
| Graphics | 2.68 | 687 |
| Humor | 3.33 | 113 |
| Innovation | 2.70 | 763 |
| Mood | 3.09 | 292 |
| Theme | 3.37 | 353 |
This is a pretty cool concept, albeit kinda weird at first (especially the controls take some getting used to).
This is intentional that you start from the start. You can pass the intro by holding E or Enter.
One thing I really didn't like was the bullet shield in the boss fight; there is no indication of when it is about to disappear! Making it flash for a second or so would fix this.
The level with the horizontal force needs some graphical indicator of why you get pushed to the side; that one always catches me out.
The 'Try again' button on the completion page does not seem to work.
About the boss level I'm aware it is not very polished.. I actually had just 3 hours left to make that entire boss level :( That's still a shame on me to not having made that little polish at the end (that would have taken like 10 minutes). Anyway I was very tired at the end :)
I kept dying over and over on level 11. It seemed to be the wind blowing me off the platform or something. I did manage to beat that once and got 3 or for levels after that but I still couldn't beat 11 the next time.
The game is small and to the point, with unique concept and keeps player interest very well. I'll definitely try to finish it eventually!
Also, that was quite the intro.
This is just as hardcore as I like my games! ZX spectrum kind of hardcore!
I couldn't beat it, though, like you said it's very hard! =P
The physics and rooms are a little weird and unpredictable, resetting the whole game on death seems a little punishing for this fact due to all the trial and error. Overall, a fun experience for me.
So what you don't see is:
- you have 3 lifes, the boss have 10 lifes. (that's too much I know!)
- the pad is alternating each 5 seconds, and if you don't have it, you can be hit by a ball and lose one life.
- you have to touch him with 10 balls to beat him! (less would have been better, shame on me)
Don't try too much that's hard and there is not really an ending in my story. I was really running out of time and didn't manage enough well my time!
Great!