Mission Mars by gre

[raw]
made by gre for LD27 (COMPO)
Mission Mars
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N.B.: My game is intentionally hard-core like some old school games, there is no checkpoint and you need to start from the beginning.


I won't spoil the game story here. Just saying it's a platform game and you have to finish each level in less than 10 seconds.

The intro is a 10 seconds countdown.
The music is 10 seconds long.

Hope that's enough of 10 seconds :)
Have fun!

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My first time making a platform game & my first time with Pixi.js.
Lib used: Pixi.js, Q, Backbone+Underscore, Zepto
Software used: VIM, Gimp, SunVox

Ratings

Coolness 100% 1
Overall 3.19 418
Audio 2.86 372
Fun 3.11 393
Graphics 2.68 687
Humor 3.33 113
Innovation 2.70 763
Mood 3.09 292
Theme 3.37 353

Feedback

nateriver
26. Aug 2013 路 09:12 UTC
Cool concept. Great job.
mrspeaker
26. Aug 2013 路 09:27 UTC
I got to the boss fight! It's hard to figure out the jumping at first: you have to just lightly tap as you run. Once you get the hang of that it's really fun. The anti-gravity levels were pretty stressful. Nice job!
dekart
26. Aug 2013 路 13:10 UTC
Great job! I like the art :)
SpiralCodeStudio
26. Aug 2013 路 13:27 UTC
Nice concept! But I can't figure out how to pass the level with an empty room.
馃帳 gre
26. Aug 2013 路 13:29 UTC
Try to Jump (Up Arrow)
hypp
26. Aug 2013 路 17:02 UTC
Great idea. Fun to play!
comrad_gremlin
26. Aug 2013 路 17:05 UTC
Had a lot of fun playing :) Great job, man.
zedutchgandalf
26. Aug 2013 路 17:13 UTC
Are you sure all images you used were made by you during the compo?
This is a pretty cool concept, albeit kinda weird at first (especially the controls take some getting used to).
Ravetcofx
26. Aug 2013 路 17:16 UTC
A very interesting game, I love the humor behind it, and it fits realy well with the theme, the graphics suck though, but somehow it works with the game
Frozen Fractal
26. Aug 2013 路 17:19 UTC
Pretty moody, and I like the alarm sound :) But it's really annoying that you have to sit through the entire intro sequence and redo all levels every time you die. Or did I miss something?
Fireblend
26. Aug 2013 路 19:39 UTC
I enjoyed it! The controls could use some tightening, but still pretty good and not game-breaking. Good job :)
tylorlilley
26. Aug 2013 路 20:49 UTC
I liked it, but the platforming controls were a little finicky for my tastes. Notably the jumping and at the tops of ladders. The amount of time the character would spend in the air seemed to randomly differ with no real indication as to why. Nice use of the 10 second theme, though.
馃帳 gre
27. Aug 2013 路 08:02 UTC
There is an indicator of the gravity in level where it changes.
This is intentional that you start from the start. You can pass the intro by holding E or Enter.
rujo
27. Aug 2013 路 08:44 UTC
funny one but i'd like to have an immediate retry after you die..
馃帳 gre
27. Aug 2013 路 13:55 UTC
@rujo @Frozen Fractal : I've made the game skip the intro when clicking on `Try Again` - I don't want to make the user restart the same level but want to keep that old-school hard-core style :)
rylgh
27. Aug 2013 路 15:43 UTC
Pretty nice platforming controls, feels tight and fast as opposed to some other slow & heavy feeling platformers. Anti-gravity levels were very neat.
esayitch
27. Aug 2013 路 17:38 UTC
Awesome platformer, could use checkpoints at key levels for the faint of heart (like yours truly)... wicked sick otherwise :P
Blue Steel
27. Aug 2013 路 17:40 UTC
needs to be a larger windows ..
馃帳 gre
27. Aug 2013 路 18:10 UTC
You can zoom with your browser (Ctrl + , or CMD +)
rezoner
27. Aug 2013 路 19:54 UTC
I liked the atmosphere of constantly being in danger of suffocation... or some other kind of evil unpleasant presence.... + for sounds
tombsar
27. Aug 2013 路 20:23 UTC
A great game! I found it frustrating having to repeat all of the levels to get back to the boss fight, but you have already said that is intentional. ;)

One thing I really didn't like was the bullet shield in the boss fight; there is no indication of when it is about to disappear! Making it flash for a second or so would fix this.
tombsar
27. Aug 2013 路 20:30 UTC
Oh, two more things:

The level with the horizontal force needs some graphical indicator of why you get pushed to the side; that one always catches me out.

The 'Try again' button on the completion page does not seem to work.
馃帳 gre
27. Aug 2013 路 20:37 UTC
Thanks for your feedback!
About the boss level I'm aware it is not very polished.. I actually had just 3 hours left to make that entire boss level :( That's still a shame on me to not having made that little polish at the end (that would have taken like 10 minutes). Anyway I was very tired at the end :)
sittaman
27. Aug 2013 路 20:52 UTC
Good guy greg LOOOOL nice dialogues and art. Character movement is a bit buggy, but good enough.
tombsar
27. Aug 2013 路 20:56 UTC
I should mention that I am only telling you these little things because I thought it was a great game in all. Well done. :)
theholychicken
27. Aug 2013 路 21:14 UTC
The shifting gravity is awesome! First time I've seen that concept I think!
I kept dying over and over on level 11. It seemed to be the wind blowing me off the platform or something. I did manage to beat that once and got 3 or for levels after that but I still couldn't beat 11 the next time.
The game is small and to the point, with unique concept and keeps player interest very well. I'll definitely try to finish it eventually!
SneManden
27. Aug 2013 路 22:41 UTC
Haha, funny game. Quickly becomes quite hard. Love the story (and that there is a story!)
larb
28. Aug 2013 路 03:08 UTC
Nice game. It does get very hard. But it's short, so no big deal repeating once you die. Nice entry.

Also, that was quite the intro.
AtomicVikings
28. Aug 2013 路 14:54 UTC
Good job, I liked that different rooms had different physics, although sometimes a bit unpredictable.
antonijn
28. Aug 2013 路 14:57 UTC
Man, the fact that you have to restart every time you die is really unforgiving, and the boss fight is very difficult as well, didn't actually kill the boss, since I had to restart when he killed my. Good job on the idea and the rest of the implementation though!
N0_Named_Guy
28. Aug 2013 路 16:16 UTC
Will post video review when ready.
ddionisio
28. Aug 2013 路 20:19 UTC
Haha, great intro, I had a good laugh! Pretty fun game! Would be nice to start at the level you died when continuing though.
Dry Tree
29. Aug 2013 路 07:24 UTC
Very tricky - the old school style is nice, but I would have preferred checkpoints because I didn't want to keep on re-doing my old work in order to beat the game. Overall quite enjoyable, good job
BlackBulletIV
29. Aug 2013 路 11:45 UTC
Interesting platforming mechanics, though I'm not a fan of restarting the entire game. I thought by "start at the beginning" you needed to restart each level. :/
orunbot
29. Aug 2013 路 15:04 UTC
Nice game, really felt that urgency.
ratalaika
29. Aug 2013 路 18:34 UTC
good job
Christina Antoinette Neofotistou
29. Aug 2013 路 21:00 UTC
hahaha! Nice John Williams reference on the siren there!!!
This is just as hardcore as I like my games! ZX spectrum kind of hardcore!
ghRibacki
29. Aug 2013 路 22:41 UTC
Funny game! The audio is a little annoying but helps building up a tense mood, which I thought was nice!

I couldn't beat it, though, like you said it's very hard! =P
Angrycrow
30. Aug 2013 路 02:49 UTC
Quite funny game.
zlowrance
30. Aug 2013 路 04:34 UTC
Great concept and art
Sergey Mohov
31. Aug 2013 路 07:50 UTC
Good guy John :-) Writing is funny, and the theme is well-represented.
Vaughn
31. Aug 2013 路 16:59 UTC
Interesting (and random) game. I got to the boss a couple times but could never finish him. Any tips? He eventually just spams like crazy with 100 balls on screen and kills me.

The physics and rooms are a little weird and unpredictable, resetting the whole game on death seems a little punishing for this fact due to all the trial and error. Overall, a fun experience for me.
馃帳 gre
31. Aug 2013 路 17:54 UTC
Thanks for trying to beat the boss! I'm sorry if it's that difficult, I didn't had time to polish it enough (it definitely need feedbacks on hit and life),

So what you don't see is:
- you have 3 lifes, the boss have 10 lifes. (that's too much I know!)
- the pad is alternating each 5 seconds, and if you don't have it, you can be hit by a ball and lose one life.
- you have to touch him with 10 balls to beat him! (less would have been better, shame on me)

Don't try too much that's hard and there is not really an ending in my story. I was really running out of time and didn't manage enough well my time!
Jupiter_Hadley
31. Aug 2013 路 23:48 UTC
I found this game pretty cool, I found the other guy doing our job weird and difficult. I featured it in my video compilation series of Ludum Dare 27 games, if you would like to check it out! http://www.youtube.com/watch?v=ksgU2Iicu2g
bisk8s
02. Sep 2013 路 16:43 UTC
With better graphics you can sell it :)
zconnelly13
03. Sep 2013 路 15:32 UTC
The physics / graphics were buggy and that was distracting and irritating. I didn't like spacebar to cycle thru the chat. I don't think the chat was really necessary and didn't add much for me. Art was meh. Keep at it though!
savethejets1
05. Sep 2013 路 04:20 UTC
Art is cool. I like the hand drawn avatars.
manuq
06. Sep 2013 路 22:28 UTC
I loved the sounds and the intro.. but I'm very bad jumping :(
motty
11. Sep 2013 路 02:18 UTC
Fine effort. Brutal but fine. Nice one.
Urfoex
15. Sep 2013 路 09:14 UTC
Solid platformer.
canvapps
17. Sep 2013 路 00:16 UTC
it has made me change my mood, it is a funny game. Best of it is the story and how is told.
Great!