Lycanthrope by Nnnnneeeedddd
LYCANTHROPE :D :D
I am so happy with this game. I hope you all enjoy playing it as much as I did making it. I am so happy that I actually completed this game.
For some reason it is in a retro - Wolf3D - Dungeon Crawling type style. I think this worked well with the theme.
All the enemies are werewolves. Lycanthrope is a fancy name for werewolf.
How to run------------------------------
1. Download .ZIP file.
2. Drag .Jar file onto desktop.
3. Ensure you have Java 8 (not sure if it works with 7).
4. Double click on .Jar file.
How to play----------------------------
Movement is: W: forward S: backward A, D: Strafe.
RightArrow: look right. Left Arrow: look left.
You press space to use items, including attack (which is using the knuckle duster) it is worth noting, that the only way to attack enemies is with the knuckle duster. Do not attack with a potion, or nothing, because that will do... Nothing.
Lastly, you press space WHILE walking into a secret block, and it will open up. Do not just press space next to the block, it will NOT work.
In regards to secrets. In level 4 there is a secret which allows you to skip the whole maze. See if you can find it.
Throughout the whole game, it is IMPERATIVE you look for secrets. If you don't find health, you WILL run out. Health does NOT regenerate between levels.
When you get a potion. Do not store it for later, this is because the inventory is a bit glitchy. Just drink it straight away. There is no health limit, so see if you can get to 200HP.
Obviously the most important thing is that you have fun!!!!
If someone is thinking of making a let's play of this game on You Tube, please do. That would be absolutely amazing.
Thanks,
Ned Boulter :D
I am so happy with this game. I hope you all enjoy playing it as much as I did making it. I am so happy that I actually completed this game.
For some reason it is in a retro - Wolf3D - Dungeon Crawling type style. I think this worked well with the theme.
All the enemies are werewolves. Lycanthrope is a fancy name for werewolf.
How to run------------------------------
1. Download .ZIP file.
2. Drag .Jar file onto desktop.
3. Ensure you have Java 8 (not sure if it works with 7).
4. Double click on .Jar file.
How to play----------------------------
Movement is: W: forward S: backward A, D: Strafe.
RightArrow: look right. Left Arrow: look left.
You press space to use items, including attack (which is using the knuckle duster) it is worth noting, that the only way to attack enemies is with the knuckle duster. Do not attack with a potion, or nothing, because that will do... Nothing.
Lastly, you press space WHILE walking into a secret block, and it will open up. Do not just press space next to the block, it will NOT work.
In regards to secrets. In level 4 there is a secret which allows you to skip the whole maze. See if you can find it.
Throughout the whole game, it is IMPERATIVE you look for secrets. If you don't find health, you WILL run out. Health does NOT regenerate between levels.
When you get a potion. Do not store it for later, this is because the inventory is a bit glitchy. Just drink it straight away. There is no health limit, so see if you can get to 200HP.
Obviously the most important thing is that you have fun!!!!
If someone is thinking of making a let's play of this game on You Tube, please do. That would be absolutely amazing.
Thanks,
Ned Boulter :D
Ratings
| Coolness | 33% | 1754 |
| Overall | 3.29 | 397 |
| Audio | 2.86 | 394 |
| Fun | 2.87 | 645 |
| Graphics | 3.65 | 192 |
| Humor | 2.72 | 284 |
| Innovation | 2.74 | 695 |
| Mood | 3.55 | 125 |
| Theme | 3.14 | 606 |
Exception in thread "main" java.lang.ExceptionInInitializerError
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1248)
at biz.boulter.lycanthrope.engine.DungeonCrawler.createWindow(DungeonCrawler.java:32)
Error in shader: ERROR: 0:1: '' : Version number not supported by OGL driver
ERROR: 0:3: 'layout' : syntax error syntax error
From other things, I'd like to have more perspective and have different parts of the maze more distinct. Maybe it's the point of maze games to be easily lost, but in such case I wouldn't find plain mazes (or easy for losing-and-having-to-restart mazes, for that matter) particularly exciting. ^^'
The gameplay concept in general seems decent, and audiovisuals work well enough (though nothing mind-blowing here), but due to some details (mostly controls and having to restart every time I lose) I can't really find it truly enjoyable. Sorry. ^^'
Keep up the good work!