bombDabomb by Optimus6128

[raw]
made by Optimus6128 for LD27 (JAM)
A very unfinished game where you move around with mouselook and every 10 seconds you spawn a bomb. Meanwhile several enemies come near you and you must kill all of them with the bombs before they reduce all your energy. And that's it!

WAXD and inverted mouse (press I to invert). Escape to quit.

p.s. This was my first attempt at a Ludum Dare and I am happy I even managed to have something with some sort of gameplay cycle in such a little time.

Ratings

Coolness 57% 3
Overall(Jam) 2.38 570
Audio(Jam) 1.83 477
Fun(Jam) 2.07 567
Graphics(Jam) 2.11 565
Humor(Jam) 1.71 451
Innovation(Jam) 2.44 482
Mood(Jam) 2.15 516
Theme(Jam) 2.37 547

Feedback

ENDESGA
27. Aug 2013 · 05:41 UTC
interesting :)

-ENDESGA
Boodog
27. Aug 2013 · 20:52 UTC
Nice!
Thermite
27. Aug 2013 · 21:11 UTC
Getting an error from your link, no such file or directory
bvanschooten
27. Aug 2013 · 21:22 UTC
Link is broken. I managed to get a file ftp://ftp.untergrund.net/users/optimus/gamedev/ld27/bombDaBombFinal.zip, but it doesn't seem to contain a binary.
infinitedog
27. Aug 2013 · 21:34 UTC
Hi there! I think your link is broken :/
flod
27. Aug 2013 · 21:35 UTC
hmm sorry no web player no vote!
🎤 Optimus6128
27. Aug 2013 · 21:36 UTC
Oops, the link is back now.
🎤 Optimus6128
27. Aug 2013 · 21:38 UTC
There is a binary in the bin folder. I just thought about giving the source code at that zip too. Sorry, for the inconvinience.
ShitAndSon
27. Aug 2013 · 21:38 UTC
Can not play to the game, i only have the source code.
🎤 Optimus6128
27. Aug 2013 · 21:40 UTC
Well, I just changed the directory structure so that the exe is visible at first, and reuploaded. Enjoy!
skarab
28. Aug 2013 · 02:06 UTC
Hint: missing SDL.dll
I want to play it! :)
🎤 Optimus6128
28. Aug 2013 · 07:33 UTC
Oh, da SDL too :(
Ok, I just updated the zip file again.
skarab
28. Aug 2013 · 12:28 UTC
Working! Enjoyable, whole design is excellent. Fit the theme perfectly as well. Greets!
Oxygamer
29. Aug 2013 · 07:12 UTC
No web version (((
lucidlarva
29. Aug 2013 · 20:17 UTC
I like how the bombs blew up 5 seconds after placing them so it didn't feel boring between placements. The z sorting seemed to mess up quite a bit sometimes.
Diptoman
30. Aug 2013 · 12:28 UTC
Had trouble figuring out what the hell was going on as soon as it started. Reviewed the controls, and had fun thereafter. Gets pretty difficult to kill the last few remaining enemies.
kibertoad
01. Sep 2013 · 07:25 UTC
trippy as hell.