10 Seconds Warning by pvwradtke

[raw]
made by pvwradtke for LD27 (COMPO)
While on your regular patrol, aliens appear! All your weapons are ineffective, and you can rely only on your skills to escape the enemy fire. Luckily, their weapons only last 10 seconds and you can give the aliens a taste of their own medicine if you're fast enough.

Controls:

- Start the game: press space ot any button on your gamepad.
- Moving your ship: use the analog stick of your first control pad. If you don't have one, use the cursor keys or WASD.
- Quitting game: press ESC to quit the current game, or press it at the main menu to leave the game. As if you'd ever want to that, right?
- Skipping splash and credits: press any key or game pad button.

- Windows instructions: unzip the file (don't run from within the zip) and run the 10secondswarning.exe file.

- Linux/Mac OS X: download the source and build with make. Requires SFML2.X.

Enjoy!

2013/08/26 - Bugfix: the debug mode was associated to the D key, which was also used on the WASD controller. Sorry about that, and thanks for those who pointed this out to me! :D

Ratings

Coolness 51% 3
Overall 3.52 170
Audio 3.28 158
Fun 3.81 41
Graphics 2.44 827
Humor 2.83 255
Innovation 3.10 458
Mood 2.81 489
Theme 2.42 1070

Feedback

L0gicaL1nsanity
26. Aug 2013 · 03:37 UTC
Really great gameplay. Got my heart pumping trying to dodge all the missiles! The giant eyeballs creeped my wife out. :P
Ciaran54
26. Aug 2013 · 04:15 UTC
Really fun! But my screen wasn't redrawing properly, like at the end of the old windowsXP solitaire, where everything just smudges everywhere...
ethankennerly
26. Aug 2013 · 04:18 UTC
When a missile accidentally hit an eyeball, I realized I could destroy the eyes! Brilliant! If you continue to develop this, have you considered (or is there already) a later enemy and bullet that behave a little different than the eyeball and the missile?
GrimGary
26. Aug 2013 · 04:46 UTC
Haha! Creepy missile-shooting disembodied eyeballs vs Space/Jet Fighter! Loved it! Had an issue where the ship, eyes and missiles would turn purple at random. Otherwise, just a very fun, fast furious game =)
SpiralCodeStudio
26. Aug 2013 · 05:11 UTC
Oh my eye balls!
otresnjak
26. Aug 2013 · 05:21 UTC
Fun!
Boodog
26. Aug 2013 · 05:27 UTC
Reaaaaally fun game
Diogo Muller
26. Aug 2013 · 12:26 UTC
Pretty cool game, gets very intense after a while.

It has a drawing bug on my computer, I tried to get a screenshot but it didn't render correctly. I use Win8 64 bits.
Foxtacy
26. Aug 2013 · 15:00 UTC
Really cool survival game pv! :)

You used PUNK-O-MATIC to generate the song! THIS WAS A GREAT IDEA!

Controls are improved!, and well, let's just say everything works nicely!

You nailed it sir!
Lianne Booton
27. Aug 2013 · 00:52 UTC
Really cool game! Had to look further down to see if anyone mentioned the music... I honestly thought it was some old AFI for a moment ;)
epaik
27. Aug 2013 · 03:13 UTC
Nice job!

Unfortunately I had a graphics glitch where the background wouldnt get cleared. Still, it was fun.
🎤 pvwradtke
27. Aug 2013 · 03:18 UTC
Thanks for the comments, looking forward to make some post-compo improvements over the next weekends. Thanks everyone for the suggestions! As for the comments:

@Ciaran54: this is a bug with SFML 2.0 and some video cards on Windows. I'll try to update the library to see if it improves.

@ethankennerly: that's a cool idea, will definitely consider it if I improve further the game mechanic :).

@GrimGary: My bad, I fixed this and updated the files. I used D for visual debug mode, and forgot that it was already associated to the WASD controller.

@Diogo Muller: was that the pink circles (debug mode, fixed today) or the smudges (dirt animation)? It the later, I'll recompile the library or get a newer version for my g++ to see if it improves.

@Lianne Booton: LOL, it was fun to do this music with Punk-O-Matic, and it's pretty easy as well. Try it out for some fun, and the band animation is funny :).
JellyMan64
27. Aug 2013 · 04:05 UTC
I loved this game, it had nice music whilst you doge all the projectiles that the enemas are shooting at you. Just about everything I liked good job
ghostonline
27. Aug 2013 · 06:45 UTC
Wow, intense! I definitely like the thrill of luring the missiles into the aliens and dodging the incoming ones. Props for the gamepad support, makes the game even more enjoyable :)
Endurion
27. Aug 2013 · 06:50 UTC
Very nice! Good idea and flawless implementation.

That could be made into a full game, with different enemies and bullets :)


Crashed on exit.
AdamHarte
27. Aug 2013 · 06:56 UTC
Nice! Would be better if it had better keyboard controls and maybe some inertia.
yetatore
27. Aug 2013 · 07:02 UTC
You are my idol men! Not just you make a really bizarre and fun game... Not only you make a game in C++ in a Jam. YOU DID THE MUSIC IN PUNK-O-MATIC?!?? Awesome men, awesome.
You are worthy of my Programmer Fun Art of your game:
http://www.ludumdare.com/compo/2013/08/27/10-seconds-warning-2/
Nezzhil
27. Aug 2013 · 10:33 UTC
It's really funny dodge the missiles at the same time that you need them to kill the enemies!
Jupiter_Hadley
27. Aug 2013 · 11:32 UTC
I really loved the fact that we had to kill the eyes with the people following us, as well as that amazing, awesome, perfect music. Brilliant. I included this game in my video compilation of LD27 games, if you wanna check it out :) http://www.youtube.com/watch?v=jQmE1DEkQd4
Vile Smile
27. Aug 2013 · 12:21 UTC
I had the redraw problem, too. But it was a lot of fun dodging the missiles and the joystick support was superb. Nice work!
Atmospherium
27. Aug 2013 · 15:57 UTC
This was awesome. I enjoy the whole feel of it (the music added a lot), and the whole concept of using the enemies' missiles against them.
Diogo Muller
27. Aug 2013 · 18:01 UTC
@pvwradtke Both, actually. The smudges where a lot more constant. I'll try downloading again to see if I can get a screenshot.
Diogo Muller
27. Aug 2013 · 18:11 UTC
Pink circles bug was solved, the redraw bug persists. Here's a screenshot:

http://i172.photobucket.com/albums/w2/tiuneo/drawing-error.png
TeamBob
27. Aug 2013 · 19:04 UTC
Good work!! love this game!
Dracae
27. Aug 2013 · 20:53 UTC
Really awesome game! :D
The theme was kinda present...

Anyways, awesome game! :D
Kragnir
28. Aug 2013 · 01:10 UTC
Interesting idea, gets repetitive quickly.
🎤 pvwradtke
28. Aug 2013 · 03:39 UTC
@Diogo: that happened only with the player's ship, not with the eyes or missiles? Weird, not only wasn't that supposed to happen, it'd make sense (like a buffer clean problem) if everything was leaving smudges on the screen, not only the player. Which video card, driver version and OS are you using? 32 or 64bits?
Diogo Muller
28. Aug 2013 · 10:45 UTC
The missiles also leaves smudges on the screen, that screenshot was hastly taken at the start of the game, and I had to do a workaround for it to work, ALT+PrintScreen results in a blank screen. The eyes, strangely, leave only a one/two pixel wide trail.

I use Windows 8 64 bits, my video card is a Radeon 5770, using the most recent drivers for it. If it helps, I'm using a dual monitor setup.
Diogo Muller
28. Aug 2013 · 23:38 UTC
Btw, played this on my notebook, also ATI and using a controller, worked flawlessly.

The controller REALLY does a big difference, the ship's movement with it is very smooth.
Stryphe
29. Aug 2013 · 03:24 UTC
Really fun game, great job!
Linusson
29. Aug 2013 · 16:19 UTC
Really great game, even though I had to play with keyboard. Also, good up tempo music that fit nicely into the game. :D

I got 16700 with the keyboard, I'm satisfied with that. :)

I would love if you could add a mouse control mode, where it drives towards the mouse pointer (like the hockey player in Wayne Gretzky hockey on the Amiga). It would be much easier than using the keyboard, I think. :)

Well done! :)
Christina Antoinette Neofotistou
29. Aug 2013 · 20:29 UTC
Is that punk-o-matic? Real cool!

Very fun game, I enjoy the irony of killing eyeballs with their own projectiles. But then my cockiness gets me, as I run into a projectile from another eyeball, that I wasn't tracking.

I love minimalist games, when done right like this one, they allow you to get seriously in the role!

Very nice job, and keyboard worked best for me, but if I'd played it on my C64 in the old days, I would kick its ass using a joystick. Thanks for making this!
Antidote
03. Sep 2013 · 01:19 UTC
The controllers are working quite well ^^ I enjoyed killing the monsters using their own weapons.