Umbra Machina by TheMaster99

[raw]
made by TheMaster99 for LD27 (JAM)
Hi!

Thank you for playing OCLU's entry into the Ludum Dare 27 Game Jam.

Instructions on how to play can be found by pressing the 'How To Play' button on the main menu of the game.

*note: forgot to add a timer, but it takes 10 seconds for the shadow to get to the next checkpoint.

Want to make your own, custom levels?
Well, you can!
just modify 'level1.png' to make your own level!

Guidelines for Level Making:
Black (0,0,0) = block
White (255,255,255) = checkpoint (you need to include the place where you start as a checkpoint)
Any other colour = nothing!

Feel free to post your custom levels in the comments of the entry!

Enjoy!

Credits:
TheMaster99 - Programming, minority of the graphics
Louthinator - Design, sound, cheerleading ( c: hi louth!)
NitroBurnerX - AWESOME, AWESOME GRAPHICS!!! (and the vocals)
Various people from stream / IRC - bug fixing <3
Holofire - "Holofire: for emotional support in your hour of need :D" ...i don't know what he's talking about >.>

http://www.youtube.com/louthinator
http://www.twitch.tv/themaster99

Ratings

Coolness 64% 3
Overall(Jam) 2.71 463
Audio(Jam) 2.97 247
Fun(Jam) 2.53 444
Graphics(Jam) 2.53 496
Humor(Jam) 2.15 360
Innovation(Jam) 2.26 545
Mood(Jam) 2.43 459
Theme(Jam) 2.51 524

Feedback

Holofire
27. Aug 2013 路 08:03 UTC
Fun little game. Came across a few bugs, but overall an enjoyable experience. Good job!
Sinuath
27. Aug 2013 路 10:38 UTC
I don't really understand what i'm trying to accomplish in the game but i really liked the sound effects and graphics :)

Oh and it's really cool that you can edit the level.
馃帳 TheMaster99
27. Aug 2013 路 10:52 UTC
Sinuath: read the 'how to play,' it tells you the goal :)
Mjiig
27. Aug 2013 路 11:22 UTC
A few bugs but otherwise quite nice. Well done.
Nick Weihs
27. Aug 2013 路 11:38 UTC
The run speed combined with that platforms make it pretty thrilling haha! My only complaint is that it seems really hard to jump when at the end of the platforms for some reason it doesnt seem to register? X_X It was pretty addictive then the first boss punched the crap out of me lol Good stuff.
Pixelfan Games
27. Aug 2013 路 12:02 UTC
i like the idea, but, its some bugged, too fast for me :/ but nice idea anyway. I love sounds of this game
馃帳 TheMaster99
27. Aug 2013 路 12:23 UTC
Pixelfan, do you mind going more into detail about it?
GSM Productions
27. Aug 2013 路 12:32 UTC
It was a bit difficult to tell what was going on. The static background made the jumps look strange at first (since it looks like the platforms are going down rather than you going up). It also felt like I was teleported and smacked around quite a bit, again making it difficult to tell what was going on.
I also did not see any kind of animation for pressing the space bar? Was I really hitting anything?
That said though, the music was pretty awesome, and the graphics look nice. I really think the main thing your game need is a bit of "tightening" so that everything feels a bit more polished. But good job already!
馃帳 TheMaster99
27. Aug 2013 路 12:39 UTC
Thanks for the feedback!
1. Yeah, now that you mentioned it, making the background move when you jump sounds like a good idea.
2. Any teleportation that occured would be you moving from the fight room (meaning you have to fight the enemy) or back.
3. If you are in a fight and are close enough to the enemy to attack it, the hit animation should play.
dcolgan
27. Aug 2013 路 17:22 UTC
Very fun concept guys! The fast pace action was pretty fun. It would have been nice to maybe have a little more view of the right side of the screen so I can tell when to jump. A fun take on the endless runner concept. Great job for 72 hours!
gre
27. Aug 2013 路 19:35 UTC
Fun!
Jellycakes
27. Aug 2013 路 23:31 UTC
YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE YOU LOSE
Recursiveanomaly
27. Aug 2013 路 23:56 UTC
Love the game! Reminds me a lot of spore.
LordHellMaX
28. Aug 2013 路 02:23 UTC
Finally got the hang of it! Quite a challenge. Pretty nice platformer, cool music.
馃帳 TheMaster99
28. Aug 2013 路 11:11 UTC
Recursiveanomaly: you're thinking of celly, not my game :)
SanguineTheSecond
28. Aug 2013 路 11:43 UTC
Difficult, but an interesting concept nonetheless.
N0_Named_Guy
28. Aug 2013 路 13:02 UTC
Will post video review later.
antonijn
28. Aug 2013 路 15:15 UTC
Sorry, but didn't manage to make it to the end without cheating. It's very unfair that your health doesn't reset after a boss fight as well, makes the game pretty much unbeatable. Fun game overall.
N0_Named_Guy
28. Aug 2013 路 20:17 UTC
Video review: http://www.twitch.tv/n0_named_guy/c/2833720
Sephiroth87
28. Aug 2013 路 23:06 UTC
I think he health should reset when you die/after the boss fight, because i basically got stuck where the boss kept killing me without any chance to move...

Jumping felt a bit odd
truiton
30. Aug 2013 路 12:49 UTC
I came accross a few bugs, but the graphics are nice and it's cool that you can edit the level :)
Delca
01. Sep 2013 路 14:47 UTC
I came across what I think is a bug that could almost pass as a feature : you can stick to the edge of a platform if you get the collision right, then climb up using the jump.
Overall, I liked the music and the graphics, but controls could use a little more polish.
M.O.U
01. Sep 2013 路 17:00 UTC
if you had finished the game, I'm sure that would be great. but it appears still very unfinished, but it still is a great concept with good audio
馃帳 TheMaster99
02. Sep 2013 路 12:15 UTC
What do you mean by 'finished'? More/better animations, more levels, an actual block texture?
mrspeaker
02. Sep 2013 路 12:33 UTC
Tough game - quite addictive. At first I didn't realise I was racing the other guy to the checkpoint. Once I figured that out the game was heaps more exciting too.

But there was one bug that was a bit frustrating: if you die, and get placed on the edge of platform then you have to press "up then right"... if you press "right then up" (I mean press them ALMOST at exactly the same time) then you fall. Maybe it would be better if you were placed a tiny bit in from the edge to avoid insta-death!
Antidote
02. Sep 2013 路 18:25 UTC
I think it would be nice to have some feedback on the arena part, a countdown before starting the fight, and a "You win" if you win with a little coutdown to throw you back at the race. I was thrown back at the race unprepared giving the enemy the advantage.
X-0r
08. Sep 2013 路 22:37 UTC
Damn, that evil guy is fast. And evil. I also encountered that problem with dying due to falling down the platform instead of jumping first. Liked the graphics, even if the skyscrapers are a bit less detailed than the shadow enemy or the character itself. Soundtrack is awesome, btw!
TobiasW
15. Sep 2013 路 19:55 UTC
At first, it was super hard to even discern when and how fast you're moving due to the parallax background, but having no other objects on the platforms. It's terribly nice of my enemies to not fight me if I win a race, but they must've known that I'm terrible at racing, haha. Nice music!