Light My Darkness by RanikoGames

[raw]
made by RanikoGames for LD35 (JAM)
In Light My Darkness you are a little light lost in a black world. Will need all your determination to don't became a shadow. Don't loose your light!

Goal: Arrive to the Lighthouse


Controls:

WASD: Movement
Mouse: Shoot LightRay
Q: Recharge light (only in light sources)
E: Light Explosion

Engine: Unity 5
Team: Nicolás Sánchez Baile & Raúl Gómez Cardeña

Ratings

Coolness 63% 3
Overall(Jam) 2.58 1082
Fun(Jam) 2.14 1116
Graphics(Jam) 2.64 906
Humor(Jam) 1.83 774
Innovation(Jam) 2.54 923
Mood(Jam) 2.91 686
Theme(Jam) 2.44 1033

Feedback

Decentsauce
19. Apr 2016 · 14:38 UTC
The controls completely glitched out for me after a few minutes so I had a hard time playing this game. Player kept automatically jump and switching direction. I liked the graphics and the mood though! :) Audio levels are a bit too high for my taste so I had to scale down the audio quite a bit.
🎤 RanikoGames
19. Apr 2016 · 16:06 UTC
Totally agree :( We had a few problems to solve the sound and control's bug. Thanks very much for playing and write us a comment.
seveca95
20. Apr 2016 · 16:33 UTC
Se te han colado los .pdb. Se muevo un poco a tirones el personaje. Me gusta la forma de transformarse den mismo.
matiasbontempo
20. Apr 2016 · 19:18 UTC
Glitchy controls, but you success setting the mood.
nextreality
20. Apr 2016 · 19:22 UTC
The game was really laggy for me (I was using the web version) so my experience may not actually dictate the overall quality of the game, I did find the platforming to be a little floaty and some areas were really dark. I like the concept of light absorption, but there wasn't any feedback to absorbing the light so I never knew if the mechanic was working. I think with a little more polish that this game can be a contender with some of the more simple yet polished games that have also been submitted. Keep up the good work!
vootele
20. Apr 2016 · 21:06 UTC
Didnt get the q and e controlled stuff but good job!
midgard
20. Apr 2016 · 23:39 UTC
Good mood, but I think you need to give players more feedback, for example when you absorb light the game does nothing, and I thought I was doing something wrong.

Buen trabajo
MightyToastStudio
21. Apr 2016 · 09:48 UTC
Me he quedado a oscuras, algo me golpeaba y no podia defenderme, ni recargar luz y he comenzado a saltar solo.
Al menos una pequeña cantidad de luz para esquivar el enemigo aunque no puedas contraatacarlo?
🎤 RanikoGames
21. Apr 2016 · 10:19 UTC
Thanks a lot of all the feedback guys :) We will have all of this in consideration in order to improve the game. It's true: the game gives you an insufficient feedback, some parts of level are conffusing...

The Windows version allows see better animations and works much better, but we still working in improve the game :D
Stechas
22. Apr 2016 · 17:15 UTC
Some issues with controls but it's pretty moody game and has good atmosphere, so potencial is there ;)
Yword
23. Apr 2016 · 15:23 UTC
Nice atmosphere and concept! But I think it is too dark and quite hard to see the level clearly, or maybe you can let the player utilize the light ball to detect the platform or light up the surroundings.
Arvydas
26. Apr 2016 · 01:20 UTC
Ok, this game has potential, but the mechanics have greatly fallen this game short. It was very buggy and would times send me wrong direction. sticking to walls after jumping was a bit frustrating as well and the character movement was very slow. There was a part it the level where it looks like you could crawl through giving you shrink when holding down "s", but I was unable to go through. I like the dark and need light aspect to this game. Graphics aren't too bad as well. Put a bit more work into this game and you will have something great :)
danieldsj
26. Apr 2016 · 03:17 UTC
I couldn't really do anything besides open the first door. Didn't see much of the theme. I really like the mood.
pixel_maniacs
26. Apr 2016 · 12:48 UTC
The controls really glitched out for me as well but the concept is nice! Besides the hard control bugs I liked the game
mkghoster
26. Apr 2016 · 20:00 UTC
Controls are a bit chaotic, but interesting concept! Good job!