Ten Second Defense by Super Hamster

[raw]
made by Super Hamster for LD27 (JAM)
Ten Second Defense is a tower defense game that is very fun. There is a 10 second time game in between waves on normal mode and a once every 10 seconds shooting tower. Try to beat the game. Due to not having enough time, levels weren't properly made and some enemies too but hopefully we can fix that quickly. All feedback is welcome and the more the better. Stuff like towers should be cheaper, less powerful, enemies are too hard would be very nice to know.

To clarify where the theme comes in, it comes in the break time between waves. So as soon as the whole wave comes out, the timer begins. And there is a 10 second pause.(Different modes have different pauses). Also, there is the godly tower that only shoots once every 10 seconds.

Ratings

Coolness 66% 3
Overall(Jam) 2.49 556
Audio(Jam) 1.41 512
Fun(Jam) 2.55 435
Graphics(Jam) 2.00 577
Humor(Jam) 1.70 456
Innovation(Jam) 2.05 582
Mood(Jam) 2.00 533
Theme(Jam) 2.19 567

Feedback

epicchewy
27. Aug 2013 · 03:37 UTC
this game is awesome!
imef
27. Aug 2013 · 23:20 UTC
Nice little tower defence. I'm not sore where the 10 seconds come in (length a wave?).
zlowrance
27. Aug 2013 · 23:21 UTC
Fun tower defense game :D
olafurw
28. Aug 2013 · 00:10 UTC
Not sure where the 10 seconds come it. The colors are very off putting but the general mechanics work pretty fine.
ghostmaple
28. Aug 2013 · 00:56 UTC
Nice. I like the spastic way the basic enemies run around. A little tough to get started, and could use a countdown or warning when the game/wave starts.
🎤 Super Hamster
28. Aug 2013 · 03:18 UTC
Thanks you ghostmaple. I plan on making an extended version of this game so I will put your feedback on my list of stuff to do. :O
ZYXer
28. Aug 2013 · 04:11 UTC
Nicely implemented tower defense game. Is it only me or are the enemies way too fast? Even on EZ and when I build a slow cannon first, I don't have enough time to place more towers before the game is over.
🎤 Super Hamster
28. Aug 2013 · 04:13 UTC
ZYXer, or anybody else, are you talking about the time before there are enemies or when there actually are enemies and they move too fast?
dumasflo
28. Aug 2013 · 09:57 UTC
Not very original but nice job anyway :)
PS: "Time for dinner :)" haha x)
Neo-Blue
30. Aug 2013 · 04:54 UTC
I had a hard time clearing out all of the enemies at first, but I suck at tower defense. I had more success when I stared using the cannon that slows them down. Cool project.
namrog84
30. Aug 2013 · 09:47 UTC
Contrast on the tower selection screen was bad. I had a lot of difficulty reading the costs and what they were.

There is no initial setup time :( It starts so fast!
The 50$ towers never seemed to be able tok ill much of anything, even if I placed a lot.

Interesting concept, but could use some more balancing/polish
phi
01. Sep 2013 · 08:17 UTC
Not very intuitive. And quite hard. I think I'm doing it wrong. I just like to nuke everything.

A little bit clearer information about what's going on would be nice.
archaeometrician
02. Sep 2013 · 02:32 UTC
Nice the tower defense game :)
Laelien
02. Sep 2013 · 23:10 UTC
Good game overall ! The difficulty is a little unbalanced, it's difficult to get it started, but once it's done, you're basically unstoppable. The game's currently playing on its own in here, and enemies can't get past the first turn. Plus the colors are a little... say... aggressive.
But very good job overall !
Laelien
02. Sep 2013 · 23:30 UTC
Twenty minutes later, the whole map is covered in Godly Towers :D
theholychicken
03. Sep 2013 · 00:44 UTC
Great tower defense!
The base health doesn't seem to be displaying most of the time, though.
wally2069
03. Sep 2013 · 21:45 UTC
Enemies both spawn and move way too fast. Although I understand they travel the paths in about ten seconds, it was not very fun to try to keep up with them.
Zerkruemler
04. Sep 2013 · 09:13 UTC
Nice Game, but I had a lot of trouble in the first levels. At the beginning it is very hard, and you don't understand what's going on. The game even don't tell you when you lost, it just starts over again. After many tries I found out that the Ring tower is the way to go. It is cheap and some kind of overpowered. Once I setup my towers there is no real challange anymore. All waves are killed automatically whithout anything for me to do. At level 2.13 the game crashed.
Keep on balancing the game to make it even more fun!
AlexFili
05. Sep 2013 · 17:52 UTC
Seems like a fairly enjoyable Tower Defense game. The way the creeps move is quite cool and I like the variety of things you can build. Overall a pretty good game
PaperBlurt
09. Sep 2013 · 15:30 UTC
It just goes to show that you don't need suave pixels to make a good game.
NiceAlexanderAS
16. Sep 2013 · 04:11 UTC
Very fun but hard tower defense game, great job! :D