Lunar Rush by timmahh

[raw]
made by timmahh for LD27 (JAM)
Try to survive for as long as possible.

Controls
WASD - Movement
Left Mouse Button - Shoot

Too many things came up over the past 3 days which didn't help because I am just learning Unity but I am happy to get something finished :)

Ratings

Coolness 36% 1477
Overall(Jam) 2.35 574
Audio(Jam) 2.16 449
Fun(Jam) 2.72 370
Graphics(Jam) 2.58 483
Innovation(Jam) 1.72 604
Mood(Jam) 2.00 533
Theme(Jam) 2.72 459

Feedback

wombatica
27. Aug 2013 · 20:11 UTC
Nice game. Firing didn't seem to work but might be my laptop config
Lidfrid
27. Aug 2013 · 22:41 UTC
Keep Going man! :D Nice job!
Will Edwards
28. Aug 2013 · 05:24 UTC
Great graphics! Was it stock art because, if you drew them yourself, I predict great things in the next LD :)
Thijsku
30. Aug 2013 · 13:36 UTC
Nice little game! It's a bit basic, but I think it's amazing that you made this in one day. (especially since you're new to Unity) You made great use of the theme!

Too bad there is no music in this game. It would've been nice if the tempo of the music would go faster each round. Some powerups and more variation in the enemies would be cool too.

A simple thing like a rounds-counter can be great, because it will allow people to easily compete with each other.

Anyway, keep up the good work! :)
haxpor
30. Aug 2013 · 13:49 UTC
Keep up good work mate!

One thing might be good to add is the wave or round counting, as it's kind like an endless for now.
TijmenTio
30. Aug 2013 · 13:53 UTC
Hey great job on finishing something after just learning Unity! And just wanted to say that the description says right mouse button to shoot, but it is obviously the left mouse button!
Anyways well done
5ants team
30. Aug 2013 · 14:27 UTC
Congrats and welcome to Unity. Keep working, it's really amazing that you finished your game!
Supercannon
30. Aug 2013 · 14:28 UTC
Simple and easy to control, gets pretty hectic further in. Great entry!
MuciojadPL
30. Aug 2013 · 15:07 UTC
Nice job overall! Gameplay is addictive me, and graphic is quite cool. The only small bug that caught my eye this is that a few enemies bugged in the corner of the map, but it doesn't have a major impact on the game, I finally lost in the next wave :D
🎤 timmahh
30. Aug 2013 · 18:10 UTC
Thanks to everyone for playing my game thus far :) Just some replies:

@Will Edwards - all the graphics were my own creation, I went through a tutorial to create the background in GIMP (http://www.gimpusers.com/tutorials/starfield-tutorial) and all the other graphics came from my limited pixel art experience.

@Thijsku - I had added power ups but they kept on bugging out :( I agree a rounds/points counter would allow some competition so that there is more of an incentive to do better each time! Thanks for playing my game!

@TijmenTio - Woops! Will fix!

@MuciojadPL - Thats because sometimes enemies spawn on top of each other and freak out BUT you can get 2 free kills that way :P
Vaalen
30. Aug 2013 · 18:17 UTC
It's a nice little game who can become addictive really fast. :)
jaspreetdhanjan
30. Aug 2013 · 18:19 UTC
It's quite cool! Love the idea of using 10 seconds as a spawn interval.
Kragnir
30. Aug 2013 · 19:14 UTC
Nice start for a game. With some depth to the combat and a high score system or ending it could be really nice. Like the graphics and sound.
GarethIW
30. Aug 2013 · 20:34 UTC
Ship movement felt a little off - needed more inertia maybe? Agree with the others that it needed a score/wave counter and also a game over state. Pretty good for your limited time though!
Vaughn
31. Aug 2013 · 16:43 UTC
Pretty simple concept. I think I got to around wave 15? Not sure though. Would be nice to have a counter. I noticed some enemies would get stuck sometimes and when I died, I just kind of stayed there, taking hits, haha. Decent effort though for learning unity, keep it up!
Almax27
05. Sep 2013 · 19:15 UTC
Nice game, the controls where super smooth and a joy to play.

Only thing that bugged out was, when I died my ship froze but the mobs kept coming, you probs know about that though I'm sure.

Anyway, cool!
jwolf
14. Sep 2013 · 04:36 UTC
Oh man, those saucers show no mercy once you finally lose.

The game could use more variety, but it's pretty well made for what you set out to accomplish. Nicely done!