10013 milliseconds by mortus
I didn't have time to complete everything that I've planned. Actually there's so much more that I wanted to do. But I don't have any time left. You can see started mechanics that didn't make it to the game every here and there, but I guess it doesn't spoil the game much.
INSTRUCTIONS:
Click everywhere. Your task is to send a distress signal so you and your friend Renard could be rescued.
Power management mechanics I've implemented is sure not the most obvious thing to figure, so I wrote few hints to help you get around and I may or may not write some more later.
Full text:
https://sites.google.com/site/mortusld27/home/hints
HOW YO USE BACKUP CONSOLE:
Backup console has 5 items buttons on the left and 2 control buttons (left and right) at the bottom of the screen.
Items buttons are used to chose items from command lists. Control buttons are used mainly for navigation and command confirmations.
All active buttons are always labeled on the screen - press corresponding button in order to do what the label says.
HOW TO RUN INSTRUCTIONS:
First navigate through items and find instruction you want to run e.g. Activate generator 1, select it.
After that, instruction is added to the queue. To run queue go to the main menu - run instructions.
You will see all queued instructions and time in ms that it takes to run them. Note that you have only 10013 ms in the beginning of the game.
If you want to run queued instructions - chose "run" now.
THE GAME IS COMPLETE AND BEATABLE
INSTRUCTIONS:
Click everywhere. Your task is to send a distress signal so you and your friend Renard could be rescued.
Power management mechanics I've implemented is sure not the most obvious thing to figure, so I wrote few hints to help you get around and I may or may not write some more later.
Full text:
https://sites.google.com/site/mortusld27/home/hints
HOW YO USE BACKUP CONSOLE:
Backup console has 5 items buttons on the left and 2 control buttons (left and right) at the bottom of the screen.
Items buttons are used to chose items from command lists. Control buttons are used mainly for navigation and command confirmations.
All active buttons are always labeled on the screen - press corresponding button in order to do what the label says.
HOW TO RUN INSTRUCTIONS:
First navigate through items and find instruction you want to run e.g. Activate generator 1, select it.
After that, instruction is added to the queue. To run queue go to the main menu - run instructions.
You will see all queued instructions and time in ms that it takes to run them. Note that you have only 10013 ms in the beginning of the game.
If you want to run queued instructions - chose "run" now.
THE GAME IS COMPLETE AND BEATABLE
| Web (flash) | https://sites.google.com/site/mortusld27/ |
| Web mirror (Kongregate) | http://www.kongregate.com/games/WDLD/10-013-milliseconds |
| HINTS (spoiler alert) | https://sites.google.com/site/mortusld27/home/hints |
| Source | https://sites.google.com/site/mortusld27/LD27Upload.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=20884 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.60 | 126 |
| Audio | 3.64 | 50 |
| Fun | 3.05 | 451 |
| Graphics | 4.28 | 25 |
| Humor | 2.03 | 683 |
| Innovation | 3.40 | 257 |
| Mood | 4.00 | 18 |
| Theme | 3.71 | 122 |
I wrote few hints on game basics and on what to do in the very beginning. I hope at least some people will beat the game and have a fun time doing it. Please leave a comment if you are one of them. :D
And thank you for playing my game.
Using the ten seconds as a resource to execute commands is a great idea. I think if I had more patience I would figure out how to beat the game through experimentation.
Cool concept, and I liked that nothing is explained outside the game but once you're in there you can get access to a lot of info.
I think I will take note of issues mentioned and make a kind of full finished game later maybe.
I think that lower costs on commands, so that you've got more room to experiment, would have been nice. Also a display of the remaining time on the main screen, since I'd often not remember how much I had left to work with.
Art style is great, sound was atmospheric and the use of randomization to make the diagnostics important each time was good. Overall, best game I've seen from this LD so far!
What would've improved the backup console for me would be a visual depication of how much power I'll use and how much I still have. Numbers, pfff.
I love that you chose to have the arm and hand visible instead of just having a mouse pointer. It adds so much to the game.
The super clean graphics. The sound effects. The music. The mood they create together so dense, I feel like I can touch it.
There are a lot of red herrings in the game - I guess some are to feign complexity or to make solutions non-obvious, and others seem like they just weren't completed. Fine with me though, I just was a bit disappointed that it was over so fast and I didn't have to use all the elements the game hinted at. Will you make a post-compo version? If you do, please notify me!
I liked the riddles a lot, and I get point&click adventure and Myst-vibes from this, which is a VERY good thing in my book. Amazing job, and while it's certainly not something for everyone, I enjoyed it tremendously!
PS: I wanted to click on my fox. Why can't I click on my fox!
It would be cool to implement all the stuff that I've planned for this game but didn't have time for, I hope I'll get to it at some point.