Ten Zero-Zero by Tigro
After years of fruitless idling, the humanity gains a once-in-a-lifetime chance to spectate the rise of the most anticipated (and the best, at that) game in its history. A game which proves that videogames too are a form of art and which is a new genre all by itself.
More than anything, it's a journey to the centre of your inner self. Help Blue break his weaknesses and be the first blue (not to be mistaken with Bluican-American) man to break the 10 second barrier at 100 metres dash. Only you can help him, possessing the most glorious skill exclusive to the mankind: rapid mashing of two buttons.
CONTROLS: mouse for the menu, mashing left and right arrow alternately for the gameplay. All there's to it.
More than anything, it's a journey to the centre of your inner self. Help Blue break his weaknesses and be the first blue (not to be mistaken with Bluican-American) man to break the 10 second barrier at 100 metres dash. Only you can help him, possessing the most glorious skill exclusive to the mankind: rapid mashing of two buttons.
CONTROLS: mouse for the menu, mashing left and right arrow alternately for the gameplay. All there's to it.
| Web | http://www.newgrounds.com/portal/view/624056 |
| Alternative Web | http://www.fastswf.com/53kEKsU |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22823 |
Ratings
| Coolness | 94% | 2 |
| Overall | 1.93 | 1181 |
| Audio | 2.31 | 685 |
| Fun | 1.63 | 1181 |
| Graphics | 1.58 | 1169 |
| Humor | 2.63 | 352 |
| Innovation | 1.85 | 1157 |
| Mood | 1.68 | 1066 |
| Theme | 2.10 | 1134 |
Also, the music was great but a bit low? Didnt notice the sound at all at first.
Could do with a power gauge as it seems like input doesn't always get registered.
Alex Shestakov, doonay21 - I always try to put emphasis on telling some (however simple) story. Couldn't resist, forgive me :D
Reicher - Yep, apparently the music is indeed quite low volume. Didn't notice it while rushing before the deadline, regretfully. Delighted you like it, though :)
Zerkruemler - If your first run resulted in >60s time, Blue levelled down so much that your acceleration became negative and he started moonwalking :) Additional motivation to not let yourself be much slower than the desired level time shown below each track's image in the menu ;)
Oh, and yep - the game may be quite demanding if one's not a fanboy of classic button mashers. A tip for those struggling: try to focus not only on speed but also accuracy as the game punishes heavily if you make a step mistake (left-left instead of left-right and vice versa) and you have to perform quite a few correct strokes afterwards to make up for the error :)
Lovely button-masher.
I did liked the music though - very cool.
Will Edwards - nope, there's a "keep" in there :) Glad you liked it.
johnl - yes, I fully agree about the need of the game being more fast-paced. I noticed it during development but decided to first finish everything else to make the game work as a whole and only mess with the levels if I have enough time left in the end. Since there were some two hours till the end and my eyes were begging for forgiveness, I decided to keep the tracks' length as is. Oh, of course it would also require weeks of work on the visuals since you can see that all of them are polished to the smallest detail... :D
Kad: if you pushed every key that you could, I'd guess that's the problem ;) The only thing you need to do is alternately mash left and right. If Blue started to run backwards, it means that you broke the pattern which resulted in an acceleration cut - if it was the beginning of the run, the punishment may have been higher that the momentum you created before so he started moonwalking. Had you kept a good streak after that, he'd have gone in the right direction :)
Congrats on making a game, but I didn't even manage to figure how to play it :-(
Well, I liked the doo-dee-doo.
Here is the video review:
http://youtu.be/RuunMqtryAw