Kitty Force 10 by Raiyumi
Play as a Kitty in the special "Kitty Force" Run 'n Gun platformer. Your task is to save the world within 10 seconds! And wait.. what!? What's that Guru Kitty up to?
If audio is out of sync, try refreshing.
This is my first "Successful" attempt at Ludum Dare, and was an awesome experience. I'm looking forward to the next one. :)
Update: Fixed ending bug. It would automatically kick you to the main menu. (Web link updated)
Update2: Uploaded fixed ver. to Win32. Added OSX.
Update3: New web-link. Added game to my site.
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PS: I didn't define the controls properly, but if you hover your cursor over the bottom-left, the controls will appear.
Default = Arrows, z, x
If audio is out of sync, try refreshing.
This is my first "Successful" attempt at Ludum Dare, and was an awesome experience. I'm looking forward to the next one. :)
Update: Fixed ending bug. It would automatically kick you to the main menu. (Web link updated)
Update2: Uploaded fixed ver. to Win32. Added OSX.
Update3: New web-link. Added game to my site.
----------
PS: I didn't define the controls properly, but if you hover your cursor over the bottom-left, the controls will appear.
Default = Arrows, z, x
Ratings
| Coolness | 100% | 1 |
| Overall | 3.81 | 59 |
| Audio | 3.58 | 74 |
| Fun | 3.72 | 64 |
| Graphics | 4.21 | 34 |
| Humor | 2.96 | 219 |
| Innovation | 2.70 | 763 |
| Mood | 3.41 | 141 |
| Theme | 3.39 | 328 |
The bad part: after I fall on a spike pit, I'm pretty much dead, since I couldn't jump out of it.
@BloodJohn : Text should advance by clicking X.
@Methatheos : There was going to be a lot more use for the gun, but I was stressed with the deadline.
You did a really great job overall.
Graphics are amazing. And I love how at the end, you're really thinking "I can afford to jump through two of those razor blades if it'll save me a couple of seconds" :P . Epic game.
Solid platformer too :)
Great job!
Raiyumi you rock! 5 stars for fun and mood!
I feel like this game would be much better without the 10 seconds limit.
More seriously; that was great. I loved the visual style and can't believe how much polish you were able to fit into it. The music worked well and it was nice to see you incorporate such a variety of mechanics.
I just wish it was slightly more forgiving. From the saw blades and on it got rather punishing, and the dots gave me over fifteen minutes of grief.
That aside, amazing job. All hats off, congratulations! :)
the bumper hitbox is unforgiving though, so the it gets really frustrating at a point (the bumpers over the spike pit). That's mostly because the camera doesn't show where they are and that really changes into a death an retry game.
Otherwise that's cool !
Very nice, I especially loved the animations.
Groovy.