Flameout by quadtree

[raw]
made by quadtree for LD27 (COMPO)
Note: The HTML5 version has only been confirmed to work with Google Chrome. If for some reason it does not work, try the Java version.

In this turn based simulation game, you must bring the probe lander safely to the ground before your 10 seconds of fuel run out.

Each turn represents 1 second. You can tell where your lander will go next turn by looking at the "ghosts". The first represents where your lander will be in 1 second at the current engine power. The second represents where your lander will be in 2 seconds if you cut power after 1 second.

Due to shoddy lander construction, subsystems will fail as the lander descends. There is a display in the center right of the screen indicating the current status of your systems. If the text is yellow, the system is half damaged. Red means fully damaged. Mousing over a subsystem will tell you what will happen if it is damaged.

There are colored markers pointing at the subsystems, representing your ground crew's attention on that system. If a crewmember is monitoring a system, it will take no more damage, and they will repair it over time. To move a crewmember, click on their marker and click on the system you want them to monitor.

Controls:
WASD/Cursor Keys - Control thrust
Shift + Thrust Control - Minor thrust adjustments
X - Stop all thrust
Enter - End turn
H - View help screen.

Tips:
- You need to be going below 6 m/s for a perfect landing.
- Some subsystems are more important than others.
- The estimated landing speed is only an estimate.

Ratings

Coolness 44% 1337
Overall 2.88 738
Audio 2.10 774
Fun 2.48 908
Graphics 2.60 726
Humor 2.24 550
Innovation 3.52 197
Mood 2.47 759
Theme 2.72 912

Feedback

madk
26. Aug 2013 · 06:01 UTC
The objective could've been clearer. For a while I thought I was supposed to navigate the lander to Earth somehow.
greysphere
26. Aug 2013 · 06:06 UTC
Turn based lunar lander - I love it!
gravyhands
26. Aug 2013 · 06:07 UTC
I thought I was supposed to mine something using mechanical arms
laserbeam
26. Aug 2013 · 06:12 UTC
Sorry, I really didn't like this one. Graphics: you're using too many raw colours, the text is hard to read when blue, and there's plenty of pretty colour schemes you can get by not sticking to RGB. RGB shows you're lazy. The intro was kinda pointless and weird, seems like you spent more time on that than the actual game. Instructions are way too long. The gameplay though is interesting but I don't see how it relates to 10 seconds that much.
lambda_express
26. Aug 2013 · 06:12 UTC
They just don't make enough lander games. I agree I was confused the first time (why did I fly up?).
Deadlyapps
26. Aug 2013 · 06:13 UTC
I agree with: I thought I was supposed to mine something using mechanical arms
rezoner
26. Aug 2013 · 17:36 UTC
Really enjoyed the intro and general scientific mood.
dekart
26. Aug 2013 · 18:04 UTC
Pretty cool concept! Managed to land it to a cavern :)
Andrew Shouldice
27. Aug 2013 · 00:30 UTC
This is a neat concept. I liked the intro slideshow graphics as well. :)
davidwparker
28. Aug 2013 · 05:49 UTC
I couldn't get this at all-- gameplay wise it was pretty hard.
Thermite
29. Aug 2013 · 03:11 UTC
That was fun, nice work!
dagothig
29. Aug 2013 · 03:21 UTC
Great game but godammnit was it hard
MuciojadPL
30. Aug 2013 · 15:30 UTC
Not bad! Quite good work :)
villhest
30. Aug 2013 · 15:37 UTC
I played it for way too long. Thanks!
Oxygamer
16. Sep 2013 · 23:00 UTC
My Game is much better than yours! OHOHOHOHO ! Russian Alien watching you .............