Blinking by Anoarith
So, here's my first LD entry.
It's a minimalist game where you blink from one color to another every 10 seconds, which allows you to go on platforms with the same color.
It's powered with Unity and I used Musagi for music.
I can't try Mac OS and Linux versions but this should works as well.
I hope you'll enjoy and give me a feedback in the comments (there may be some bugs I forgot to fix >_<).
It's a minimalist game where you blink from one color to another every 10 seconds, which allows you to go on platforms with the same color.
It's powered with Unity and I used Musagi for music.
I can't try Mac OS and Linux versions but this should works as well.
I hope you'll enjoy and give me a feedback in the comments (there may be some bugs I forgot to fix >_<).
Ratings
| Coolness | 81% | 2 |
| Overall | 3.38 | 264 |
| Audio | 3.43 | 110 |
| Fun | 3.33 | 246 |
| Graphics | 2.10 | 1016 |
| Humor | 1.80 | 819 |
| Innovation | 3.53 | 193 |
| Mood | 2.38 | 824 |
| Theme | 3.70 | 130 |
For being made in 2 days it's great. If you want to improve it in the future you could add some visual time bar or similar. Maybe some cool background etc. :3
Great idea, smooth excecution! Good job.
Seriously, this is a fantastic game. At first I was like "yeah well..." but when the rythmic came into action, I couldn't stop playing. This seriously is a great idea, and a smooth gameplay too. Better graphics could have been appreciate, but you can't have everything :)
Nice game :)
(and btw, thanks everyone for these positive feedbacks :D)
However, the very tiny platforms surrounded by black were extremely unforgiving, if they were platforms over pits, it'd be considerably more bearable and you could make them even smaller and still be fun.
Thanks again for all these feedbacks :), I'll maybe try to make this game better, with true graphics and more variety and balanced difficulty.
I wouldn't have minded if the controls were more precise and responsive, seemed to have a touch of input lag.
The only trouble is that, in the bigger levels, I would get noticeable stutter; this made the last level basically unplayable, since you have to go so fast and hit such small targets.
I like how there was a ding every 5 seconds. So I knew when it was going to change.