Blinking by Anoarith

[raw]
made by Anoarith for LD27 (COMPO)
So, here's my first LD entry.

It's a minimalist game where you blink from one color to another every 10 seconds, which allows you to go on platforms with the same color.

It's powered with Unity and I used Musagi for music.

I can't try Mac OS and Linux versions but this should works as well.

I hope you'll enjoy and give me a feedback in the comments (there may be some bugs I forgot to fix >_<).

Ratings

Coolness 81% 2
Overall 3.38 264
Audio 3.43 110
Fun 3.33 246
Graphics 2.10 1016
Humor 1.80 819
Innovation 3.53 193
Mood 2.38 824
Theme 3.70 130

Feedback

Sink
25. Aug 2013 · 22:17 UTC
Really nice idea! I liked how instead of having a visual timer you used music.
andwhatnot
25. Aug 2013 · 23:28 UTC
Cool. Very interesting mechanic and well executed - excellent example of where good game design is all you need for a fun game.
theunderminor
25. Aug 2013 · 23:59 UTC
I kind of enjoyed it.

For being made in 2 days it's great. If you want to improve it in the future you could add some visual time bar or similar. Maybe some cool background etc. :3
Kaldrick
26. Aug 2013 · 07:48 UTC
I like the idea and execution - and I absoluely LOVE the music ;D
Andrewves
26. Aug 2013 · 08:11 UTC
Great game but quite difficult, i think that the use of a bar that indicated the time before the next switch would of been beneficial.
Lars Faust
26. Aug 2013 · 08:21 UTC
The concept of music beeing absolutely essential to finish the levels is brilliant. Absolutely loved that and it worked so damn well.

Great idea, smooth excecution! Good job.
Pierrec
26. Aug 2013 · 08:37 UTC
No. It wasn't any hardcore for me.
Seriously, this is a fantastic game. At first I was like "yeah well..." but when the rythmic came into action, I couldn't stop playing. This seriously is a great idea, and a smooth gameplay too. Better graphics could have been appreciate, but you can't have everything :)
Toshiro
26. Aug 2013 · 08:38 UTC
Wow. It seems a simple game but it's more. You found a good mecanic which merits to be thorough. Oh and it's terribly addictive, and the waiting in the last level sent me mad. I hope I'll be able to do something like you did one day. Good work !
Zephyr89
26. Aug 2013 · 10:07 UTC
Nice game, Well executed and slick. (There really should be a separate aesthetics catagory)
Ghostik
26. Aug 2013 · 13:27 UTC
Relly great idea but I was lost in that music :D
truiton
26. Aug 2013 · 14:40 UTC
It's fun we have almost the same concept for our games. :D
Nice game :)
tylorlilley
26. Aug 2013 · 16:24 UTC
Clicking on web gives me a "Page Cannot Be Found Error." oops!
🎤 Anoarith
26. Aug 2013 · 16:39 UTC
I think it's fixed.

(and btw, thanks everyone for these positive feedbacks :D)
Cardanis
26. Aug 2013 · 16:42 UTC
I love how the music works as the timer!
bufbot
26. Aug 2013 · 16:54 UTC
Very nice ! It's like Thomas was Alone meet Outland
markengley
26. Aug 2013 · 20:53 UTC
Nice little game, although quite unforgiving :)
dmastergames
26. Aug 2013 · 20:56 UTC
Good game keep up the good work
andwhatnot
26. Aug 2013 · 20:58 UTC
So simple and so good! Very impressive.
lesterpig
26. Aug 2013 · 21:03 UTC
Yeah, same aproch ;) Really hard !
vandriver
26. Aug 2013 · 22:08 UTC
The first few levels were all about waiting, but thankfully it picked up with the blinking platforms. The music was great, and I don't think it needs a visual timer - audio is a much more elegant cue.

However, the very tiny platforms surrounded by black were extremely unforgiving, if they were platforms over pits, it'd be considerably more bearable and you could make them even smaller and still be fun.
Longarmx
26. Aug 2013 · 23:08 UTC
Cool. I would like to have some sort of indication on when I was going to switch colors(like blinking or something), but the music really helped.
🎤 Anoarith
26. Aug 2013 · 23:37 UTC
Actually, the idea was exactly to use music as a timer instead of a visual bar. Comments seems very divided on this question but, well, I personally it's cooler with a music (but maybe could be better).

Thanks again for all these feedbacks :), I'll maybe try to make this game better, with true graphics and more variety and balanced difficulty.
🎤 Anoarith
26. Aug 2013 · 23:38 UTC
*I personally think
zatyka
28. Aug 2013 · 02:33 UTC
Nice use of sound. A nice job overall, though a bit too simple for my tastes though. Would like to see a post compo version with more levels, and a more forgiving difficult curve.
aayars
28. Aug 2013 · 02:45 UTC
Innovative concept, and nice use of music as a time cue. Excellent use of potatoes!

I wouldn't have minded if the controls were more precise and responsive, seemed to have a touch of input lag.
JimMakesGames
28. Aug 2013 · 10:59 UTC
Cool concept but I lack the platforming reflexes to get very far.
Xaychru04
30. Aug 2013 · 09:57 UTC
Great use of the theme through the music, I like it!
GSM Productions
30. Aug 2013 · 10:04 UTC
Very well executed! The use of music and rhythm really made the game shine, it felt better than if you used a visual cue. And it is a nice touch that you change the music from level to level to keep it from becoming tedious. Very well done!
Darien
30. Aug 2013 · 10:06 UTC
I really like this! It starts out almost insultingly easy, but you really put the mechanics to good use by the end. Reminds me a bit of the timed flip-panel levels in Super Mario Galaxy.

The only trouble is that, in the bigger levels, I would get noticeable stutter; this made the last level basically unplayable, since you have to go so fast and hit such small targets.
namrog84
30. Aug 2013 · 10:41 UTC
Very interesting
I like how there was a ding every 5 seconds. So I knew when it was going to change.
Derbdale
01. Sep 2013 · 17:10 UTC
Really liked that the music was part of the gameplay, really nice :)
fferro234
01. Sep 2013 · 17:12 UTC
Really nice game. The music was very catchy and useful. Some of the level design could probably be made a little more interesting, but for 48 hours it is a very fun game.
M.O.U
01. Sep 2013 · 17:18 UTC
great idea! I really enjoyed this game. The initial tutorial is excellent, well placed, as well as the level design gradually. The art is simple, but very elegant and is in perfect harmony with the game. congratulations!
Delca
01. Sep 2013 · 17:23 UTC
A excellent game with a great game mechanic! Levels were well designed and the use of music was very clever. I liked it a lot!
porglezomp
07. Sep 2013 · 15:50 UTC
The music signaling the change reminds me of the end of Limbo, where the gravity switches at the climax of the music. Very nice game!
mobyvb
09. Sep 2013 · 20:39 UTC
I like how smoothly it transitions from death to the beginning of the level. I think it would be better with some sort of visual indicator for when you're going to change, but I guess part of the challenge is guessing when you will.