TimeFlex by jprogman
This game was created in Flash CS5. The ideal version of Flash to play this game is 10 or later.
You will play different games for as long as you can handle. When you are on the verge to lose the game, you can flex the time by pressing SPACE. By time flexing, you will pause your current game and play a different game immediately. However, when you lose, you will go back to continue any other games that you had time flexed on. If you lose when you reached the double-negative wave, the game ends.
Sadly, I have only managed to complete two different games. With this kind of game, it would have been better to have a lot more games to really take advantage of flexing time. Therefore, this game is really just to show a different play mechanic.
I didn't put any or much effort on audio or graphics because I was focusing mainly on the game's construction.
I'll elaborate more about the two games available:
#1, Defense. You are a knight in danger with lots of fireballs aiming towards you. With your shield, you have to block all fireballs. You can take three hits. If you get hit three times, you will be too weak to continue to the next level, but you can still finish the current level. Otherwise, you are about to lose! Stay standing with at least 1 HP remaining to go to the next level.
#2, Escape. You need to get to the exit before time runs out. A monster will follow you and try to attack you. If you do get caught, the level will reset and you can try again. You have many tries, but for only 10 seconds. Reach to the exit in time to reach to the next level.
Some explanations on the items:
Coins (Bronze,Silver,Gold) - Get these to earn points. The bronze ones are worth 2 points, silver is 4, and gold is 8. You will get more points in bonus when you are at a higher level. (You get 1 point bonus for every 5th level you passed.)
Clocks - Get this to reset the time of your previous waves back to the full 10 seconds. Although, your current wave could reset back to 10 seconds itself.
Here is how it works in my best explanation possible: the last wave that you had time flexed will reset back to 10 seconds. But, if that wave already had a full 10 seconds, then the next game further down the wave list will reset instead. This continues until every wave is checked until it finally resets the current wave to 10 seconds.
Time Flex - get this to add one to the number of your reserved time flexes. With those, you can time flex by pressing SPACE.
The point system may be a bit confusing as you see your score constantly get updated. Some points are gained by the number of steps you take, the amount of time remaining, the number of flames blocked, and so on.
Once again, this game is to show how it can be played that I might consider reusing in the future. I'll look forward to your feedback!
You will play different games for as long as you can handle. When you are on the verge to lose the game, you can flex the time by pressing SPACE. By time flexing, you will pause your current game and play a different game immediately. However, when you lose, you will go back to continue any other games that you had time flexed on. If you lose when you reached the double-negative wave, the game ends.
Sadly, I have only managed to complete two different games. With this kind of game, it would have been better to have a lot more games to really take advantage of flexing time. Therefore, this game is really just to show a different play mechanic.
I didn't put any or much effort on audio or graphics because I was focusing mainly on the game's construction.
I'll elaborate more about the two games available:
#1, Defense. You are a knight in danger with lots of fireballs aiming towards you. With your shield, you have to block all fireballs. You can take three hits. If you get hit three times, you will be too weak to continue to the next level, but you can still finish the current level. Otherwise, you are about to lose! Stay standing with at least 1 HP remaining to go to the next level.
#2, Escape. You need to get to the exit before time runs out. A monster will follow you and try to attack you. If you do get caught, the level will reset and you can try again. You have many tries, but for only 10 seconds. Reach to the exit in time to reach to the next level.
Some explanations on the items:
Coins (Bronze,Silver,Gold) - Get these to earn points. The bronze ones are worth 2 points, silver is 4, and gold is 8. You will get more points in bonus when you are at a higher level. (You get 1 point bonus for every 5th level you passed.)
Clocks - Get this to reset the time of your previous waves back to the full 10 seconds. Although, your current wave could reset back to 10 seconds itself.
Here is how it works in my best explanation possible: the last wave that you had time flexed will reset back to 10 seconds. But, if that wave already had a full 10 seconds, then the next game further down the wave list will reset instead. This continues until every wave is checked until it finally resets the current wave to 10 seconds.
Time Flex - get this to add one to the number of your reserved time flexes. With those, you can time flex by pressing SPACE.
The point system may be a bit confusing as you see your score constantly get updated. Some points are gained by the number of steps you take, the amount of time remaining, the number of flames blocked, and so on.
Once again, this game is to show how it can be played that I might consider reusing in the future. I'll look forward to your feedback!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.61 | 958 |
| Audio | 1.24 | 982 |
| Fun | 2.55 | 858 |
| Graphics | 2.02 | 1049 |
| Humor | 1.70 | 874 |
| Innovation | 2.64 | 804 |
| Mood | 2.03 | 998 |
| Theme | 2.91 | 786 |
I like the fact that the two games you've made are completely separate, gameplay-wise.
Great job !
So every time you time flex, the game gets added to a list for you to come back for? And when you pick up clocks you get more time, interesting.
It is much easier to get points in the fireball games btw. I had a lot of fun with it still.
You = x, monster = z, exit = e, and floor = -
If you anre in a setup like this
x-ez
and move right
xz
then move right again you will exit the level instead of being killed by the blue guy.
Good job!
The player gets the advantage of getting over the exit regardless of getting hit by the blue monster. One example would be when you are just next to the exit and a monster is one space diagonally away from you. One move from you would obviously get you killed.
Also, it seems like levels are getting easier and easier in the fireball game, is that normal ?
Good Job!
Awesome job!