{"author_link":"\/author\/baknik\/","author_name":"Baknik","author_uid":"22088","comments":[{"author_name":"Blobo","author_uid":"52667","time":"Apr 18, 2016 @ 2:10am","epoch":1460945100,"text":"Nicely done. The graphics were simple and enjoyable. It's  a pretty fun game overall. The further I got, the less points were showing up, this might just be bad luck, but I would try to keep the points appearing evenly throughout the entire game."},{"author_name":"eeely","author_uid":"91205","time":"Apr 19, 2016 @ 12:26am","epoch":1461025260,"text":"Noice"},{"author_name":"w1n5t0n","author_uid":"51564","time":"Apr 19, 2016 @ 12:40am","epoch":1461026100,"text":"The gameplay was really simple and easy to get into."},{"author_name":"tayl1r","author_uid":"5556","time":"Apr 19, 2016 @ 12:41am","epoch":1461026160,"text":"Nice. I stretched myself to a humble 175 pts."},{"author_name":"jcmonkey","author_uid":"57798","time":"Apr 19, 2016 @ 12:42am","epoch":1461026220,"text":"Very nice game. with more time this can be an amazing game."},{"author_name":"Jordan","author_uid":"43421","time":"Apr 19, 2016 @ 12:48am","epoch":1461026580,"text":"Quite fun and addicting! I reached a score of 350. I somehow got into the habit of attempting to go through walls by shrinking, though."},{"author_name":"pkenney","author_uid":"30865","time":"Apr 19, 2016 @ 1:19am","epoch":1461028440,"text":"Tight controls and a nice look made this fun to play!  I got 300, which I know isn't great, but I couldn't help taking those risks and squeezing through the tight spots to grab the orbs.\r<br\/>\r<br\/>Nice job with your first leap into 3D, too."},{"author_name":"davidcmcdonald","author_uid":"43146","time":"Apr 21, 2016 @ 4:21am","epoch":1461212160,"text":"i actually found this game to be fun. well done:)"},{"author_name":"Arvydas","author_uid":"84596","time":"Apr 22, 2016 @ 5:22pm","epoch":1461345420,"text":"Awesome game! I like how you made it to where you couldn't just hold down the stretch keys the whole (I tried to do thinking I was sneaky). The mechanics were smooth and the game play was addicting. I feel there could be better sound and some music and a bit more to the details of the visuals. Overall,, great game to play! Good job :)"},{"author_name":"Reyn","author_uid":"25581","time":"Apr 25, 2016 @ 8:03pm","epoch":1461614280,"text":"Very nice. I initially waited for overhead obstacles, but realized I'm suppose to flatten to take multiple orbs. Well done on your first 3D entry!"},{"author_name":"Swynfel","author_uid":"46010","time":"Apr 29, 2016 @ 11:12pm","epoch":1461971220,"text":"Pretty cool game !\r<br\/>\r<br\/>Simple mechanics, easy to understand and get into the game. Correct clean graphics, the obstacles are especially good-looking. The game in itself gets a little repetitive after some time, but that's to be expected (I mean : what ludum dare game doesn't ?). (But you made the game becomes faster and harder the longer you play : it makes the game a lot more interesting, so good job.)\r<br\/>\r<br\/>Some comments on the mechanics : I often shift back my ball to it's original size right after passing through a gate, but I still take some damage. I would expect the collisions to be thinner.\r<br\/>Maybe you could have varied the gameplay a little more, like having to get &quot;flat&quot; to pass low gates, because right now if you don't want points you can simply survive using only the thin-form.\r<br\/>\r<br\/>The mechanics are global well-done, I'm just trying to pin-point what I feel could be slightly better.\r<br\/>\r<br\/>So good job and good luck for your future projects !"},{"author_name":"mukult","author_uid":"65633","time":"May 6, 2016 @ 7:16pm","epoch":1462561860,"text":"Nice game feel! Kinda polished! \r<br\/>\r<br\/>But do not get the game of squashing down though... there was no point in the game in which I needed to do that! :)"}],"images":["ld35\/22088-6c5387239d248277fe98042d7de8c12b.jpg","ld35\/22088-710c5df7ade74cabbff2b84078e258f6.jpg","ld35\/22088-1f066374676beae119808d7598611f57.jpg"],"links":[{"url":"http:\/\/www.departuregames.com\/ludumdare35\/","text":"Web"},{"url":"https:\/\/www.dropbox.com\/sh\/r4l5zfv5omquv82\/AAD2ka217I9TvB34yHccsVQba?dl=0","text":"Source (Unity Project)"}],"metadata":{"g_key":"2450","g_author":"22088","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"2384","g_title":"Stretch Runner","g_status":"UCHK1","g_place":"213","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/22088-shot0-1460929491.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/22088-shot1-1460929491.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/22088-shot2-1460929491.png-eq-900-500.jpg"],"text":"Stretch Runner adds a unique shape shifting mechanic to a simple runner. Avoid the obstacles while collecting orbs. Stretching horizontally allows you to gather multiple orbs at once, while stretching vertically helps to avoid obstacles.\r\n\r\nA and D to move left and right respectively. W stretches vertically (skinny) and S stretches horizontally (flat).\r\n\r\nThis is the first time I've submitted a 3D entry, mostly since I have more experience with 2D art. Almost everything on the screen is done with basic geometry and particle effects. The UI is completely done with Unity's built-in UI system.\r\n\r\nEnjoy!","title":"Stretch Runner"}