Shuutshimi by awppy
You need more Party-vision in your life. Get some today! Read how:
REQUIRED DEPENDENCIES:
XNA 3.1: http://www.microsoft.com/en-us/download/details.aspx?id=15163
NET 3.5: http://www.microsoft.com/en-us/download/details.aspx?id=21 (You don't need this if running Windows 7)
For Windows 8 build: XNA 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=20914
I suggest only downloading the Windows 8 build on Windows 8 machines, though it does work with Windows 7.
Extra note: Controls in brackets denote XBox360 controls. So, "C/(A)" means C on keyboard, A on XBox360. We really should have made that clear earlier...Tunnel vision, I guess.
Created in 24 hours! Updated now to the final gamejam version! 3-person jam, Shuutshimi (I'm not typing the umlaut, sorry) is a side-scrolling Cute-Em-Up with lots of hats and little patience for window shoppers.
It's a Wave and Upgrade cycle lasting 10 seconds each. But beware: not all upgrades are useful. Some are bad! But you've gotta pick one.
Oh, and there are hats. Quite a few, so collect them all*!
*You can only wear one hat at a time
PS: There's an extra little something if you earn a score of 5000 or more...
UPDATES (Source code does not receive these updates):
Build 15 - Fixed a bug where wave spawning did not account for enhanced time dilation
Build 16 - Fixed a bug where enemies could be shot while offscreen. This caused severe imbalance later in the game when using the laser. Also fixed a bug where Shop fish wasn't drawing accessories
REQUIRED DEPENDENCIES:
XNA 3.1: http://www.microsoft.com/en-us/download/details.aspx?id=15163
NET 3.5: http://www.microsoft.com/en-us/download/details.aspx?id=21 (You don't need this if running Windows 7)
For Windows 8 build: XNA 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=20914
I suggest only downloading the Windows 8 build on Windows 8 machines, though it does work with Windows 7.
Extra note: Controls in brackets denote XBox360 controls. So, "C/(A)" means C on keyboard, A on XBox360. We really should have made that clear earlier...Tunnel vision, I guess.
Created in 24 hours! Updated now to the final gamejam version! 3-person jam, Shuutshimi (I'm not typing the umlaut, sorry) is a side-scrolling Cute-Em-Up with lots of hats and little patience for window shoppers.
It's a Wave and Upgrade cycle lasting 10 seconds each. But beware: not all upgrades are useful. Some are bad! But you've gotta pick one.
Oh, and there are hats. Quite a few, so collect them all*!
*You can only wear one hat at a time
PS: There's an extra little something if you earn a score of 5000 or more...
UPDATES (Source code does not receive these updates):
Build 15 - Fixed a bug where wave spawning did not account for enhanced time dilation
Build 16 - Fixed a bug where enemies could be shot while offscreen. This caused severe imbalance later in the game when using the laser. Also fixed a bug where Shop fish wasn't drawing accessories
Ratings
| Coolness | 83% | 2 |
| Overall(Jam) | 3.73 | 62 |
| Audio(Jam) | 3.70 | 46 |
| Fun(Jam) | 3.78 | 25 |
| Graphics(Jam) | 3.84 | 135 |
| Humor(Jam) | 3.75 | 38 |
| Innovation(Jam) | 2.88 | 332 |
| Mood(Jam) | 3.21 | 181 |
| Theme(Jam) | 3.48 | 115 |
The bad news is, Win8 x64 has a myriad of compatibility problems with XNA and it might take a while to find out what the issue is. I do hope to resolve the problem though. ETA would be a day or two to figure out what the problem is, time depending.
I got a working build in my Win8x64 VM by pulling the entire audio engine out, but I'm reluctant to make such a build available because of how important the audio is to the game
"Error 1 The .xap file was created with a version of XACT that is incompatible with the XNA Framework Content Pipeline version used by this project. Refer to the documentation for options to resolve this mismatch."
This XACT version may not be compatible with Win 8 (or maybe with anyone with XNA 4).
This may help you:
http://blogs.msdn.com/b/astebner/archive/2010/09/23/10067171.aspx
Unfortunatly, I couldn't compile it, because I have only XNA 4.0 and Monogame instaled here, and you used some older deprecated namespaces.
I hope this helps you!
In order to update the Audio Engine I needed XNA 4, which meant I needed Visual Studio 2010. I got that sorted out, only to discover XNA 4 deprecated / changed(broke) a bunch of functionality. It took me about 3 hours to fight with it (thus far I really hate XNA 4 and won't be using it any more) but I managed to get a port of the code RELATIVELY close to the existing game. Party Time is slightly nerfed due to a bug in how XNA 4 draws alphatransparent textures - or perhaps it's one of my spritebatch or render settings, or the fact that I now have to render to a target prior to rendering to the backbuffer thanks to undesirable changes to the way spritebatch works
But I did it. Had a friend with Windows 8 test it, and he says it works so...Let's never do this again!
My favorite build; DBZ Scouter + Cannon + Fishbowl + Rapid Fire. Took me all the way to level 16, at 5000 points. Couldn't figure out what Doughnuts For Dinner got me... but perhaps it shall remain a mystery. Thanks for putting this together though!
P.S. Do you do game music professionally? Because I would totally pay you for that stuff.
About the alphatransparent textures, iirc, there's a parameter on the spritebatch begin calls that may fix this for you.
I also came from older versions of XNA (the very first ones, actually), ended up relearning everything :)
Diogo: if you boot the game up and it closes immediately, a log should be written to C:\shuutlog.txt (I think that's the filename) - what does the output on that say?
Cool game, very good music :)
It sounded like an interesting idea, especially the mobile version of the shop screen (which would play much differently). I don't have any mobile dev experience myself, but I know someone who does, and I'll talk to him about porting it if there's enough interest!
If you ran the Windows 8 version and it silently crashed, it should create a log file at C:\shuutlog.txt - what does that log say?