Anhedonia in Memoriam by agumaster
Adventure platformer. You are a little robot seeking for happiness, but if you are not charged in 10 seconds you die in depression. Figure out how to escape this sad world.
Use only arrow keys.
All bugs fixed by 30/08/2013
Use only arrow keys.
All bugs fixed by 30/08/2013
Ratings
| Coolness | 59% | 3 |
| Overall | 3.18 | 428 |
| Audio | 3.42 | 114 |
| Fun | 2.91 | 572 |
| Graphics | 3.56 | 202 |
| Humor | 2.25 | 539 |
| Innovation | 2.74 | 735 |
| Mood | 3.80 | 41 |
| Theme | 3.53 | 220 |
Having the movement keys stuck on entering some screens is annoying. Cost me a second whenever it happens.
Also, impressively balanced level. Challenging, but in that way that made me play it again and again because I knew I could do it.
Main critique is that he didn't reach the moon at The End.
Also, when travelling between screens, the game forgot that I was holding down a key, which is really annoying.
In GM, a way to fix it is to make a persistent object, and give it some boolean variables remembering whether it was pressed in the last room. (I remember having this problem in an earlier game ;)
It was a bit of a chore to play, not the best collision detection and some bugs here and there, or maybe just small niggles rather than actual bugs, but looking through that aspect of it, definitely potential here.
I really liked the mood and how many areas there were to explore (if you could get far enough). The controls were a minor problem, especially when switching between rooms. Save points could be nice too, but I assume the game isn't really long enough to merit those. Really cool game overall~
And well, people already told you about the bugs. Also, he lost his momentum on room transition.
-thatwhichis, team RoyBatty
The game is good, though!