10 seconds to PLAY by evilDan
Get to the end of the level in 10 seconds.
Placement of the different object components is randomized, so the game is a bit unpredictable. Occasionally it will generate a level that is impossible to complete. Although I find this funny as hell, I respect that it can be annoying to most people - so... Sorry about that.
This game took me somewhere between 5-9 hours to build. It's a long ways from perfect, but I hope you enjoy it!
Placement of the different object components is randomized, so the game is a bit unpredictable. Occasionally it will generate a level that is impossible to complete. Although I find this funny as hell, I respect that it can be annoying to most people - so... Sorry about that.
This game took me somewhere between 5-9 hours to build. It's a long ways from perfect, but I hope you enjoy it!
Ratings
| Coolness | 39% | 1422 |
| Overall(Jam) | 3.04 | 325 |
| Audio(Jam) | 1.78 | 482 |
| Fun(Jam) | 3.29 | 146 |
| Graphics(Jam) | 1.79 | 597 |
| Humor(Jam) | 2.29 | 322 |
| Innovation(Jam) | 2.79 | 361 |
| Mood(Jam) | 2.44 | 453 |
| Theme(Jam) | 3.29 | 210 |
@dinos - the "seconds" start out as being 3 seconds of real time, and become shorter and shorter as you traverse through levels. Tee hee.
I enjoyed playing this game!
@doctorscientist - I like the animation idea a lot... And it wouldn't be too hard to implement, either (not that this one has ANY animation in it lol)
Other than switching from level to level (it goes too fast to see any text), the gameplay is pretty solid. No weird collision bugs and responsive controls.
The portals were a good addition. And they were easy to use and predictable, meaning, I barely ever accidentally went in one.
The whole time I was thinking, it has all the parts, and with better level design it would really be a fun, fast paced, puzzler.