10 seconds to PLAY by evilDan

[raw]
made by evilDan for LD27 (JAM)
Get to the end of the level in 10 seconds.

Placement of the different object components is randomized, so the game is a bit unpredictable. Occasionally it will generate a level that is impossible to complete. Although I find this funny as hell, I respect that it can be annoying to most people - so... Sorry about that.

This game took me somewhere between 5-9 hours to build. It's a long ways from perfect, but I hope you enjoy it!

Ratings

Coolness 39% 1422
Overall(Jam) 3.04 325
Audio(Jam) 1.78 482
Fun(Jam) 3.29 146
Graphics(Jam) 1.79 597
Humor(Jam) 2.29 322
Innovation(Jam) 2.79 361
Mood(Jam) 2.44 453
Theme(Jam) 3.29 210

Feedback

dinos
26. Aug 2013 路 16:43 UTC
It's clearly an unfinished game, but I like games with random levels! One thing I noticed is that every "second" takes about 2+ seconds (you have ~24 seconds for each level). I use Windows 7 64-bit with Google Chrome 29.0.1547.57
immanuela
26. Aug 2013 路 17:37 UTC
Funnily enough, I made a "get out in 10 seconds" platformer too but mine isn't random. The randomness is definitely good, you don't have to make new levels manually :)
kapoty
26. Aug 2013 路 17:53 UTC
A simple game and good :D
馃帳 evilDan
26. Aug 2013 路 17:53 UTC
Hey dinos and immanuela, thanks for playing my game!

@dinos - the "seconds" start out as being 3 seconds of real time, and become shorter and shorter as you traverse through levels. Tee hee.
andwhatnot
27. Aug 2013 路 04:02 UTC
Since the levels are randomly generated, seems like some can't be beaten at all? But it's fun! Nice combination of mechanics. The apples are delicious.
LoneStranger
27. Aug 2013 路 04:39 UTC
I eventually got to a level where the key was behind the lock, but overall I think it was entertaining.
Adjotur
27. Aug 2013 路 04:40 UTC
I liked the random levels, however one generated where I was in the top right, there was a locked wall to the left of me, and the key was on the other side of the map :(
Pixlexia
27. Aug 2013 路 04:45 UTC
Had fun with this, until one level where there really was no way out hahaha. Great work on the randomly generated levels. And +1 for thinking with portals! Keep it up.
Jimanzium
27. Aug 2013 路 09:57 UTC
Pretty good for a few minutes, level generation isn't perfect. It's possible to get stuck by a locked gate without a way to get a key.
Trilby
27. Aug 2013 路 12:31 UTC
This is a nice simple game. Sorry that my game disappointed you.
doctorscientist
27. Aug 2013 路 14:24 UTC
This is a fun game. Next time you should use all the time you have! I really like your time perception mechanic. I think you could expand on it. If you had an idle animation on your guy you could make it play faster when seconds become shorter.
ddionisio
27. Aug 2013 路 19:36 UTC
2d platformer rogue-like portal game, it doesn't get any more awesome than that! There were some questionable item placement, then I realized the levels are random :D

I enjoyed playing this game!
馃帳 evilDan
27. Aug 2013 路 20:19 UTC
Thanks for the plays and the feedback all!

@doctorscientist - I like the animation idea a lot... And it wouldn't be too hard to implement, either (not that this one has ANY animation in it lol)
dungeonsoffear
28. Aug 2013 路 03:30 UTC
When I saw the screenshots, I was thinking "oh its just another escape in 10 seconds platformer". And it kinda was, but there were a few things that stood out.

Other than switching from level to level (it goes too fast to see any text), the gameplay is pretty solid. No weird collision bugs and responsive controls.

The portals were a good addition. And they were easy to use and predictable, meaning, I barely ever accidentally went in one.

The whole time I was thinking, it has all the parts, and with better level design it would really be a fun, fast paced, puzzler.
lalanl
01. Sep 2013 路 02:49 UTC
The platforms felt a bit icy and I fell off a lot, so I might have liked a way to control run/walk, but I thought the randomly generated levels were super cool. :)
AlexFili
05. Sep 2013 路 17:57 UTC
The randomised levels make it interesting and challenging. The impossible levels are bound to furiate some but it's quite an interesting concept and I'd like to see more games like this in the future!