YorkTime by Steve
YorkTime!
Interactive video game from the cold mountains of Sweden!
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Playable version featuring 1 tutorial level, 1 ordinary level, and 1 end screen.
Controls/info, in case tutorial is incomprehensible (or tl;dr):
- Step 1: click to place nodes
- Step 2: hit space to start 10 second turn
- Step 3: wait, character will move automatically towards next node in line
- Step 4: repeat until the goal is reached!
Protip missing from tutorial: if the turn is still running but no nodes are left, hit space to instantly end the turn.
Also, press M to toggle music (why would you want to?!)
Software used:
- Unity 4 (game!)
- MonoDevelop 2.8.2 (code!)
- Presonus Studio One 2 (music, sound fx!)
- Adobe Photoshop CS6 (graphix!)
- Blender 2.68a (3d super models!)
- mIRC 7.32 (complain, spam test links!)
Hardware used:
- Personal computer (code, test, everything!)
- Elektron Monomachine (music, sound fx!)
- Canon 6D (overkill!)
- Wacom Intuos 5 (write, paint!)
Beverages, nutrients enjoyed:
- Coffee (yum)!
- Billy's Pan Pizza (Burning Pepper!)
Also, due some confusion/uncertainy on IRC, the source archive also includes assets. I'm not sure they're required, probably not.
Interactive video game from the cold mountains of Sweden!
-------
Playable version featuring 1 tutorial level, 1 ordinary level, and 1 end screen.
Controls/info, in case tutorial is incomprehensible (or tl;dr):
- Step 1: click to place nodes
- Step 2: hit space to start 10 second turn
- Step 3: wait, character will move automatically towards next node in line
- Step 4: repeat until the goal is reached!
Protip missing from tutorial: if the turn is still running but no nodes are left, hit space to instantly end the turn.
Also, press M to toggle music (why would you want to?!)
Software used:
- Unity 4 (game!)
- MonoDevelop 2.8.2 (code!)
- Presonus Studio One 2 (music, sound fx!)
- Adobe Photoshop CS6 (graphix!)
- Blender 2.68a (3d super models!)
- mIRC 7.32 (complain, spam test links!)
Hardware used:
- Personal computer (code, test, everything!)
- Elektron Monomachine (music, sound fx!)
- Canon 6D (overkill!)
- Wacom Intuos 5 (write, paint!)
Beverages, nutrients enjoyed:
- Coffee (yum)!
- Billy's Pan Pizza (Burning Pepper!)
Also, due some confusion/uncertainy on IRC, the source archive also includes assets. I'm not sure they're required, probably not.
Ratings
| Coolness | 85% | 2 |
| Overall | 3.00 | 610 |
| Audio | 3.05 | 269 |
| Fun | 2.64 | 805 |
| Graphics | 3.11 | 419 |
| Humor | 2.27 | 525 |
| Innovation | 3.41 | 250 |
| Mood | 3.06 | 313 |
| Theme | 2.93 | 765 |
Tou should check your resources and make this small or create a .exe or something like this.
I had no fun while playing this game, since this is not the kind of game I like to play.
Game ran smoothly on Arch Linux 64 bits.
Some people seem to miss the tutorial sign which tells you that you can switch node types with the 1/2/3 keys.
Try that if you get stuck!
Type 2 isn't used in any of the levels though.
But so far I'm finding it more frustrating than fun. Probably because I'm trying to zoom in to see the tutorials, that are written in handwriting that's hard to read, on a screen that is too dark, while accidently clicking the screen and placing a node where I didn't want it, all the while being driven crazy by the repetive music.
That sounds really negative. But I do think this will be really good one day.
I think the game would be better if it was just one screen for each level and then you have to command the player over the obstacles within those 10 seconds.
Really nice idea, you should expand it!
Good job!
I liked the music and the feel of the graphics.
I couldn't help but think of some RoboRally-style pseudo-programming game while playing. That would be neat with the main mechanic.
I couldn't get past the pit with the face. I tried to jump it a few times, and jumped and returned to the platform, but nothing seemed to help. I also couldn't figure out the point of the Stop Node.
Well done, nevertheless. Thanks for putting this together!