ShapeShift for Cheese by Adipson

[raw]
made by Adipson for LD35 (JAM)
You can download the latest version (POSTMORTEM) with no bugs here and better system of dialogs here :
http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip

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THE GAME

FRENCH POINT AND CLICK
Rez : 1024x768 - Mouse in game and mouse for play ;)
Et oui, il faut une souris pour contrôler la petite souris !

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The cutest mouse Ludum Dare also has a big secret: the shapeshift! thanks to this action, it can then turn to reach inaccessible areas in order to avoid the traps that are laid for him along his little ballad in search of pieces of cheeses!
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72 hours, 6 hours only for sleep...
This is a point and click game engine made with AGS engine(Adventure Game Studio)
3 scenes (yes ... 72 hours ....)
3 cheese to win ... puzzles and fun.


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Engine : AGS (adventure Game Studio)
GFX: photoshop+scan+paper+pencil
Music : personnal banque + Bosca Ceoil

Windows
No web

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Thank you for your votes and commentaires !

VIDEO OF THE FIRST WORK SATURDAY 16 APRIL
A mouse is born !!!!!

https://www.youtube.com/watch?v=wvTuzxxMYQE&feature=youtu.be

we can see the first environement. And i changed the speed up of the movement of the character !

<<<<<<<<<<< PLANING OF THE CONCEPTION >>>>>>>>>>>>>>>>>

Saturday 16 - AM : drawing the character - make the sprites of the mouse(mouse walking, mutation, speaking etc)

Saturday 16 - PM : drawing the background one (start scene) + other sprites of game of the next scene and coding on AGS the structure of the game

Saturday 16 - Night : coding-coca zero- coffee-coding
sleeping 3 hours

Sunday 17 AM : drawing the background 2 - big work on the sprite of Big Boy - coding

Sunday 17 PM : coding the scene 2 and work on new sprites for scene 2 and 3 ( chickens, dog, items for inventory etc)

Sunday 17 night : drawing scene 3 and sprites of scene ( mole, elements etc)
sleeping 3 hours

Monday 18 Am : coding scene 3 and work on the elements of games (GUI panel for save,load etc) and debug

Monday 18 PM : test, debug, coding, drawing of the Background of the start game

Monday 18 PM : Compilation and here we are !



THE GAME


French : je vous conseille de télécharger plutôt le jeu en version postmortem

http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip
et de lancer le fichier Setup avant pour le lancer en mode fenêtre si vous ne souhaitez pas jouer en plein écran.

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POSTMORTEM VERSION WHITH REPAIR REPORT BUGS BY PLAYERS IS ONLINE !!!!!!!
You can download the latest version with no bugs here :

http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip

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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
start setupexe if you want play on a window and not in fullscreen

Ratings

Coolness 100% 1
Overall(Jam) 3.14 632
Fun(Jam) 3.00 629
Graphics(Jam) 4.19 118
Humor(Jam) 3.49 129
Innovation(Jam) 2.64 864
Mood(Jam) 3.26 419
Theme(Jam) 2.99 803

Feedback

KodingNights
18. Apr 2016 · 15:13 UTC
Error in GlobalScript.asc line 131.

Apart from that, amazing graphics, how did you manage that in 48 hrs...
🎤 Adipson
18. Apr 2016 · 15:17 UTC
thanks for the report, i think it's a resolution probleme, i repair that whith another config on the script !
dunin
18. Apr 2016 · 15:17 UTC
All this graphics are very impressive!
Something missing for an adventure game: choice in dialogues (even if it's flase choices)

("Tas de beaux oeufs", haha!)
🎤 Adipson
18. Apr 2016 · 15:29 UTC
i did that in 60 hours , i am in the jam on solo ;) i don't sleep, i drink coca zero and coffee and i am late at my job today lol
i replace the file by a new ! can you download again and tell me if this version is ok KodingNights ? thanks a lot
🎤 Adipson
18. Apr 2016 · 15:30 UTC
ha it's working for dunin ! good ! :) thks yeah dialogues but 72 was too short for me for install dialogs :)
🎤 Adipson
18. Apr 2016 · 20:35 UTC
Version ok ! a lot of people play this game and there is no bugs ! and you ? comments ? Do you have the 3 cheese ?
Zgragselus
18. Apr 2016 · 20:51 UTC
Great, graphics is impressive, shapeshifting is cool and the humor is great!
xclementx
18. Apr 2016 · 20:52 UTC
Dommage, pas encore de version Mac ?
🎤 Adipson
18. Apr 2016 · 20:57 UTC
xclementx le jeu est censé tourner sur Mac, le moteur AGS le supporte normalement mais je n'ai aucun retour de test sur cet os. Si tu peux voir de ton côté du coup mais le fichier est le même pour mac, windows et linux
AinoraZ
18. Apr 2016 · 20:58 UTC
The graphics are astonishing! Hard to believe you managed to draw all that in just 72 hours! The game is amusing. Good job!
unnamed1334
18. Apr 2016 · 21:01 UTC
I am impressed at how much you got done of the art. Good job.
Asturk
18. Apr 2016 · 21:04 UTC
This game is much beatiful in graphics and its well done as a point-e-click game! I think it could have more itens for more harder puzzles, but as a gamejam its very good the way it is now! It has a very nice humor and mood to it, i just think you should made a button to quick pass the mouse dialogue, it take a lot of time sometimes to see all the texts dialogue again because of a missclick and this can be annoying! But very fun and beaultiful game, congrats!
Biliogadafr
18. Apr 2016 · 21:07 UTC
Wow. Thats a lot of graphics! ... and 3 days of work almost without sleep... sounds like something that would kill me if I try :D.
🎤 Adipson
18. Apr 2016 · 21:10 UTC
Yes ,i did it in 72 hours after the annoncement and begin at zero : white paper, pencil, scan ! I have not the time to do all what i want of course...it was very just because i passed a lot lot lot of time on the graphism... 3 hours sleeping saturday night, 3 sunday and all the rest with coca zero, coffee front the paper and the computer ! thanks for your comments and suggestions !!!
Headmade
19. Apr 2016 · 00:08 UTC
Very impressive animations for a jam entry. Well done.

I would like to be able to skip the texts especially when I read the before.
Cerno_b
19. Apr 2016 · 05:40 UTC
It's a fun beautiful entry, well done. The art is really amazing. I never tried hi resolution games in AGS but it seems you made it work without trouble.

I found one bug though: After cutting the wire you can still get electrocuted if you touch the wire on the balcony. That had me second guessing whether I missed something else, but I solved it in the end.
okoto
19. Apr 2016 · 06:31 UTC
Funny game, yea 72 hours are not enough kk
🎤 Adipson
19. Apr 2016 · 08:22 UTC
@Cerno_b thanks for the report ! yes i forget this action ! but congratulations for completing the game anyway despite this small electric against time lol

@all thanks you for your coms and vote !
jk5000
19. Apr 2016 · 08:30 UTC
Strange, beautiful and really great. Well done.
qikcik
19. Apr 2016 · 09:28 UTC
This game is fantastic, i had a great time (epic art and sound )
Strike
19. Apr 2016 · 09:30 UTC
En voilà une drôle de souris qui devient chauve ;)
psychomonster
19. Apr 2016 · 09:30 UTC
I really like this game... cause I love adventures vey much... but the most important thing I love at this game are the impressive artworks! Wow! Nicely done!
Madball
19. Apr 2016 · 09:38 UTC
Well that was fun. The puzzles were sometimes obvious, sometimes not, but interesting and not difficult anyway. The ground shaking animation was annoying. Also, I'd like to be able to skip through text when I click something for the second time.

Graphics were excellent. Animation doesn't look smooth, but drawing so many things in 3 days is respectable already.

By the way, I got electrocuted be clicking wires in water after I cut the wires.
🎤 Adipson
19. Apr 2016 · 09:38 UTC
@qkcik you had the chance for the soundtrack, I almost sing and do everything with the votes (jingles, music, ambient sounds) ... but I have not had time to realize all that .. .but it sure if I could, it would have made you bleed from the ears! then it's a blessing in disguise! lol

@Strike ... oui, ça et l'expression quand on parle à la poule sont deux petites subtilités bien française lol

@ thanks Psychomnster
The M
19. Apr 2016 · 14:29 UTC
Very impressive and all-round well made game. It's a bit slow for my taste and maybe it's not the most interesting use of theme but it was great nonetheless.
Jungle
20. Apr 2016 · 02:23 UTC
The art of the game is very impressive!!! congratulations!!! i really like the Point-and-click game! ^^
🎤 Adipson
20. Apr 2016 · 04:22 UTC
Thank you for all comments !
it encouraged me to do a version postmortem repaired!

You can download the latest version with no bugs here :
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http://adipson.free.fr/SHAPESHIFT FOR CHEESE postmortem.zip
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Redpillgamedev
20. Apr 2016 · 06:18 UTC
I really liked it! I spent some time on it! Congratz! Nice graphics!
🎤 Adipson
20. Apr 2016 · 06:29 UTC
thank you all and Redpillgamedev ! it was very hard and a personnal challenge for me ! now it's a pleasure to did it and to see this game loved by some peoples
Raptorij
20. Apr 2016 · 06:45 UTC
I liked the game
antarka
20. Apr 2016 · 06:52 UTC
Good job for a solo game.
derr
20. Apr 2016 · 08:09 UTC
Amazing what you did in the three days.
🎤 Adipson
20. Apr 2016 · 08:11 UTC
thanks you..but i was in machine mode... coca zero and coffee powa ... 6 hours only for sleep on 60 hours...i don't think i'll be able to do it again lol
AnaGF
20. Apr 2016 · 08:53 UTC
Cool game. Lot of work for 48 h!
🎤 Adipson
20. Apr 2016 · 08:55 UTC
@AnaGF, not 48, it's impossible..;i did it for the jam in 72 ( 60 hours to make it ;) ) thanks for your rate :)
bigbatardyt
20. Apr 2016 · 11:28 UTC
Cool point and click game ! Really funny !
🎤 Adipson
20. Apr 2016 · 11:30 UTC
merci bigbatardyt ! c'était vraiment fun de te voir jouer au jeu en direct sur twitch ! :)
tsjost
20. Apr 2016 · 12:24 UTC
The OS/X and Linux links are pointing to the same file as the Windows link, which is containing Windows-only binaries.

To make OS X and Linux binaries, you have to compile binaries targeted to those specific platforms.
BubuIIC
20. Apr 2016 · 14:49 UTC
Those graphics are really impressive! It's a nice click and point adventure. The adventure is quite short and the riddles quite simple, but its still great work for that short development time.
EdoMiyamoto
20. Apr 2016 · 15:09 UTC
Heya, very good point and click ! I like the design you did on characters, and level design is good too !
Sounds may be a bit repetitive on level two, but it's ok.
Cheers from Grenoble /o/
🎤 Adipson
21. Apr 2016 · 04:21 UTC
@tsjost yes, i let only the Windows version finally on download thanks for your report for Linux
RealityCheck
21. Apr 2016 · 10:49 UTC
Absolutely amazing graphics for a Jam game. I am in awe ;)

My only real gripe about the game was the long waiting time for dialogue. At least I couldn't find a way to speed them up, and sometimes when testing things I had to wait long times reading the same thing again. The puzzles were ok.

But, what really made this game stand out was the amazing graphics. The sound was also very good.
🎤 Adipson
21. Apr 2016 · 15:21 UTC
@Reality, don't forget the POSTMORTEM file for cut dialogues ;)
merzlot
22. Apr 2016 · 10:16 UTC
Really love the art, but the screech of shapeshifting mouse sounds infernal. :D
Fabraz
22. Apr 2016 · 15:02 UTC
Getting a major Moorhuhn vibe from the art, any Germans here know what game I mean by that? :)
David Cookie
22. Apr 2016 · 17:01 UTC
A great point and click with impressive graphics in such a short amount of time! Well done
🎤 Adipson
22. Apr 2016 · 18:01 UTC
thank you all ! :)
neilcorre2k6
23. Apr 2016 · 03:01 UTC
Amazing graphics! :D made by 1 person? then, you are one amazing person! :D
🎤 Adipson
23. Apr 2016 · 04:41 UTC
@neilcorre2k6 thks ! yes i am alone, this game was made by 1 person only
LeoM
23. Apr 2016 · 13:44 UTC
Bon jeu point and click ! :)
Les graphismes sont très léchés et les anims bien sympa.
Et le frenglish ça a son charme :)
Freank
23. Apr 2016 · 15:19 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
🎤 Adipson
23. Apr 2016 · 15:59 UTC
@LeoM à partir du moment où je fais pas saigner des yeux à cause de mon anglais, ça va lol
@Freank it's ok ! i did it : thanks !
Reis Mahnic
24. Apr 2016 · 07:47 UTC
Hey, another AGS game!
Really cool stuff man. Your art... well, I don't know how you did it in such a short time span. Really amazing.
Your animations were also wonderful, especially the transformation animations.
Congrats!
fin_nolimit
25. Apr 2016 · 00:27 UTC
This will be one of the games that I keep forever!!!! Please continue to make updates! I could not stop laughing and I liked the idle sprite where you asked to vote during Ludum Dare!! the art was incredible and THANK YOU THANK YOU for the save feature! Excellent game
🎤 Adipson
25. Apr 2016 · 06:20 UTC
very cool fin_nolimit ! thank you !
Husky
25. Apr 2016 · 08:21 UTC
I like the humor and breaking the fourth wall sometimes, it gave me some kind of feeling like the old adventure games! :D
🎤 Adipson
25. Apr 2016 · 09:06 UTC
@Husky I do have a lot of influences from these old point and click games like Day of the tentacle, Monkey Island, Maniac Manson, indie etc ...

I work for 4 years on a game project in point and click who will not have to delay to get out of steam, gog etc which should please you, so if you are ferrus of point and click' old style ... To monitor my game project, you can be on www .adipson.fr or on my twitter account @Adipson_Studio
Nomys_Tempar
25. Apr 2016 · 18:53 UTC
Awesome ! Much too short, I need badly a full version of that wicked game !
StaNov
26. Apr 2016 · 18:31 UTC
Loved the graphics! The last puzzle was a bit tricky. I didn't spot the chalk besides the wires.

Excelent work, sir!
puppetmaster
26. Apr 2016 · 19:00 UTC
Great point and click game! Love the humor!
Congrats for your cool game!
whilefun
26. Apr 2016 · 21:46 UTC
The artwork in this game was terrific. I found the pacing and dialog/movement speed to be a bit frustrating, but the puzzles were fun. Extra points for the Al Bundy for president sign.
Aaranos
30. Apr 2016 · 01:45 UTC
The game has a very mobile look to it.
thebrainfuse
30. Apr 2016 · 09:40 UTC
Very Impressive... didn't know that AGS had this much power... will probably try it out in a future jam.
🎤 Adipson
30. Apr 2016 · 09:45 UTC
Yes ! AGS is very performant ! the only problem is it compils game only for windows and not for OSmac or Linux ! :(
LeReveur
30. Apr 2016 · 15:12 UTC
Ha Ha je ne suis pas certain que tous nos amis anglophones vont comprendre la totalité des blagues, mais c'était amusant, et niveau graphisme c'est impressionnant, même en seulement 60h. Bravo. :)
Steven Pinto
30. Apr 2016 · 17:27 UTC
Well firstly I must appreciate you for your work, really well done in such a short time and you being alone.. the quality is amazing :D
That being said, a lot could be done in game design, feed backs and other such aspects. Overall it doesn't really connect to shape shifting, but I understand.. as you have made an adventure using shape shift as a them and within such a short time period.. just another what i would suggest is, probably give the freedom to the player to skip text, as its would be convenient if the player has to meet the character again.
Anyway all the very best (: I liked the mouse-bat xD and good job on the BAT(weapon) from the walking dead, nice touch there. :D
Hey who do you think that guy killed in the last ep of the walking dead? :p
thegoofromspace
06. May 2016 · 10:29 UTC
The art was pretty good! Sounds were okay, but a bit tinny.

Last puzzle was tough until I thought to myself, "Hmm... I haven't used my bat-form yet this screen... OH! I should've been looking UP!" which was clever.

Nice Walking Dead reference... Also liked the Married with Children poster. Nice little adventure game, overall.
retrogradeorbit
09. May 2016 · 11:44 UTC
Windows only :(