ShapeShift for Cheese by Adipson
You can download the latest version (POSTMORTEM) with no bugs here and better system of dialogs here :
http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
THE GAME
FRENCH POINT AND CLICK
Rez : 1024x768 - Mouse in game and mouse for play ;)
Et oui, il faut une souris pour contrôler la petite souris !
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The cutest mouse Ludum Dare also has a big secret: the shapeshift! thanks to this action, it can then turn to reach inaccessible areas in order to avoid the traps that are laid for him along his little ballad in search of pieces of cheeses!
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72 hours, 6 hours only for sleep...
This is a point and click game engine made with AGS engine(Adventure Game Studio)
3 scenes (yes ... 72 hours ....)
3 cheese to win ... puzzles and fun.
=============================
Engine : AGS (adventure Game Studio)
GFX: photoshop+scan+paper+pencil
Music : personnal banque + Bosca Ceoil
Windows
No web
=============================
Thank you for your votes and commentaires !
VIDEO OF THE FIRST WORK SATURDAY 16 APRIL
A mouse is born !!!!!
https://www.youtube.com/watch?v=wvTuzxxMYQE&feature=youtu.be
we can see the first environement. And i changed the speed up of the movement of the character !
<<<<<<<<<<< PLANING OF THE CONCEPTION >>>>>>>>>>>>>>>>>
Saturday 16 - AM : drawing the character - make the sprites of the mouse(mouse walking, mutation, speaking etc)
Saturday 16 - PM : drawing the background one (start scene) + other sprites of game of the next scene and coding on AGS the structure of the game
Saturday 16 - Night : coding-coca zero- coffee-coding
sleeping 3 hours
Sunday 17 AM : drawing the background 2 - big work on the sprite of Big Boy - coding
Sunday 17 PM : coding the scene 2 and work on new sprites for scene 2 and 3 ( chickens, dog, items for inventory etc)
Sunday 17 night : drawing scene 3 and sprites of scene ( mole, elements etc)
sleeping 3 hours
Monday 18 Am : coding scene 3 and work on the elements of games (GUI panel for save,load etc) and debug
Monday 18 PM : test, debug, coding, drawing of the Background of the start game
Monday 18 PM : Compilation and here we are !
THE GAME
French : je vous conseille de télécharger plutôt le jeu en version postmortem
http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip
et de lancer le fichier Setup avant pour le lancer en mode fenêtre si vous ne souhaitez pas jouer en plein écran.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POSTMORTEM VERSION WHITH REPAIR REPORT BUGS BY PLAYERS IS ONLINE !!!!!!!
You can download the latest version with no bugs here :
http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
start setupexe if you want play on a window and not in fullscreen
http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
THE GAME
FRENCH POINT AND CLICK
Rez : 1024x768 - Mouse in game and mouse for play ;)
Et oui, il faut une souris pour contrôler la petite souris !
**************************
The cutest mouse Ludum Dare also has a big secret: the shapeshift! thanks to this action, it can then turn to reach inaccessible areas in order to avoid the traps that are laid for him along his little ballad in search of pieces of cheeses!
***************************
72 hours, 6 hours only for sleep...
This is a point and click game engine made with AGS engine(Adventure Game Studio)
3 scenes (yes ... 72 hours ....)
3 cheese to win ... puzzles and fun.
=============================
Engine : AGS (adventure Game Studio)
GFX: photoshop+scan+paper+pencil
Music : personnal banque + Bosca Ceoil
Windows
No web
=============================
Thank you for your votes and commentaires !
VIDEO OF THE FIRST WORK SATURDAY 16 APRIL
A mouse is born !!!!!
https://www.youtube.com/watch?v=wvTuzxxMYQE&feature=youtu.be
we can see the first environement. And i changed the speed up of the movement of the character !
<<<<<<<<<<< PLANING OF THE CONCEPTION >>>>>>>>>>>>>>>>>
Saturday 16 - AM : drawing the character - make the sprites of the mouse(mouse walking, mutation, speaking etc)
Saturday 16 - PM : drawing the background one (start scene) + other sprites of game of the next scene and coding on AGS the structure of the game
Saturday 16 - Night : coding-coca zero- coffee-coding
sleeping 3 hours
Sunday 17 AM : drawing the background 2 - big work on the sprite of Big Boy - coding
Sunday 17 PM : coding the scene 2 and work on new sprites for scene 2 and 3 ( chickens, dog, items for inventory etc)
Sunday 17 night : drawing scene 3 and sprites of scene ( mole, elements etc)
sleeping 3 hours
Monday 18 Am : coding scene 3 and work on the elements of games (GUI panel for save,load etc) and debug
Monday 18 PM : test, debug, coding, drawing of the Background of the start game
Monday 18 PM : Compilation and here we are !
THE GAME
French : je vous conseille de télécharger plutôt le jeu en version postmortem
http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip
et de lancer le fichier Setup avant pour le lancer en mode fenêtre si vous ne souhaitez pas jouer en plein écran.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POSTMORTEM VERSION WHITH REPAIR REPORT BUGS BY PLAYERS IS ONLINE !!!!!!!
You can download the latest version with no bugs here :
http://adipson.free.fr/ludumdare/35-avril2016/SHAPESHIFTFORCHEESE.zip
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
start setupexe if you want play on a window and not in fullscreen
| Windows | http://adipson.free.fr/ludumdare/35-avril2016/Shapeshift for cheese.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=22158 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.14 | 632 |
| Fun(Jam) | 3.00 | 629 |
| Graphics(Jam) | 4.19 | 118 |
| Humor(Jam) | 3.49 | 129 |
| Innovation(Jam) | 2.64 | 864 |
| Mood(Jam) | 3.26 | 419 |
| Theme(Jam) | 2.99 | 803 |
Apart from that, amazing graphics, how did you manage that in 48 hrs...
Something missing for an adventure game: choice in dialogues (even if it's flase choices)
("Tas de beaux oeufs", haha!)
i replace the file by a new ! can you download again and tell me if this version is ok KodingNights ? thanks a lot
I would like to be able to skip the texts especially when I read the before.
I found one bug though: After cutting the wire you can still get electrocuted if you touch the wire on the balcony. That had me second guessing whether I missed something else, but I solved it in the end.
@all thanks you for your coms and vote !
Graphics were excellent. Animation doesn't look smooth, but drawing so many things in 3 days is respectable already.
By the way, I got electrocuted be clicking wires in water after I cut the wires.
@Strike ... oui, ça et l'expression quand on parle à la poule sont deux petites subtilités bien française lol
@ thanks Psychomnster
it encouraged me to do a version postmortem repaired!
You can download the latest version with no bugs here :
***********************************************************
http://adipson.free.fr/SHAPESHIFT FOR CHEESE postmortem.zip
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To make OS X and Linux binaries, you have to compile binaries targeted to those specific platforms.
Sounds may be a bit repetitive on level two, but it's ok.
Cheers from Grenoble /o/
My only real gripe about the game was the long waiting time for dialogue. At least I couldn't find a way to speed them up, and sometimes when testing things I had to wait long times reading the same thing again. The puzzles were ok.
But, what really made this game stand out was the amazing graphics. The sound was also very good.
Les graphismes sont très léchés et les anims bien sympa.
Et le frenglish ça a son charme :)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
@Freank it's ok ! i did it : thanks !
Really cool stuff man. Your art... well, I don't know how you did it in such a short time span. Really amazing.
Your animations were also wonderful, especially the transformation animations.
Congrats!
I work for 4 years on a game project in point and click who will not have to delay to get out of steam, gog etc which should please you, so if you are ferrus of point and click' old style ... To monitor my game project, you can be on www .adipson.fr or on my twitter account @Adipson_Studio
Excelent work, sir!
Congrats for your cool game!
That being said, a lot could be done in game design, feed backs and other such aspects. Overall it doesn't really connect to shape shifting, but I understand.. as you have made an adventure using shape shift as a them and within such a short time period.. just another what i would suggest is, probably give the freedom to the player to skip text, as its would be convenient if the player has to meet the character again.
Anyway all the very best (: I liked the mouse-bat xD and good job on the BAT(weapon) from the walking dead, nice touch there. :D
Hey who do you think that guy killed in the last ep of the walking dead? :p
Last puzzle was tough until I thought to myself, "Hmm... I haven't used my bat-form yet this screen... OH! I should've been looking UP!" which was clever.
Nice Walking Dead reference... Also liked the Married with Children poster. Nice little adventure game, overall.