10-per, or something like that by RadioLemon

[raw]
made by RadioLemon for LD27 (COMPO)
My third Ludum Dare, and the most playable thing I ever made ever! This is also the first time I have designed levels for a game ever! First time putting sound in ever as well!

It loosely fits with the theme, because the gimmick of the game was suppose to be you making things change at a rate of "10 somethings per second", but I structured my code badly, and failed to implement!

I got SOMETHING done, so that is good news. Source is in with the .zip. The game is written in Java, so hopefully it will work on Mac and Linux (Sorry guys)

Next time: MORE PLANNING!

Ratings

Coolness 26% 1672
Overall 2.59 966
Audio 1.75 879
Fun 2.65 795
Graphics 1.65 1157
Innovation 3.25 353
Theme 1.47 1186

Feedback

Anheurystics
26. Aug 2013 · 09:57 UTC
I like the concept, although I think there is a way to get trapped in the level (or do I just suck at it? XD)
vittorioromeo
26. Aug 2013 · 09:58 UTC
The concept is cool. Unfortunately it doesn't fit the theme at all, in my opinion. Also, controls are very unfriendly, and I had to turn off audio manually (how about a key to turn it off?). The batch script doesn't work on Linux.
With better controls and additional polish this could become fun to play
namrog84
27. Aug 2013 · 22:08 UTC
Sound on walls was slightly annoying. I personally didn't like the sounds too much. How did it tie in with 10 seconds?

It was a neat concept, would have liked WASD controls, becaue arrow keys and spacebar don't go well together for me.

However, it was a really neat concept of puzzles! Could definitely expand upon this and make a real game out of it
zlowrance
27. Aug 2013 · 22:10 UTC
Fun game and I really liked the main game mechanic. Relation to theme wasnt really present but you covered that in your description. Would love to see this carried forward! Good job :D
Thermite
27. Aug 2013 · 22:14 UTC
It's fun, but the mixture of mouse and keyboard controls was a little awkward.
Sheep
27. Aug 2013 · 22:15 UTC
There were some nice puzzles in there. The graphics and sound effects weren't the best, but overall it was a nice game.
HunLyxxod
27. Aug 2013 · 22:16 UTC
Like the others, i like the concept but the controls are pretty bad. I can't use the space bar, the arrow keys and the mouse at the same time. I have only two hands.
Z and X to tag a block and to invert the gravity would have worked better.
drilltail
27. Aug 2013 · 22:18 UTC
Cool concept for a puzzle game!

In the future, try not to have controls that are in more than two locations reachable by a single hand (you have the arrow keys, space bar, and mouse)!
endermath
28. Aug 2013 · 01:14 UTC
Cool puzzle game. Could use a few more levels, but otherwise great.
skyr
29. Aug 2013 · 16:04 UTC
Nice little game. The puzzles where clever.
foumart
30. Aug 2013 · 08:30 UTC
Nice puzzle concept. I'm glad that character can't be harmed by the blocks :) but that can be implemented as another gamemode.
PaperBlurt
30. Aug 2013 · 14:45 UTC
most def the most playable yet!