10-per, or something like that by RadioLemon
My third Ludum Dare, and the most playable thing I ever made ever! This is also the first time I have designed levels for a game ever! First time putting sound in ever as well!
It loosely fits with the theme, because the gimmick of the game was suppose to be you making things change at a rate of "10 somethings per second", but I structured my code badly, and failed to implement!
I got SOMETHING done, so that is good news. Source is in with the .zip. The game is written in Java, so hopefully it will work on Mac and Linux (Sorry guys)
Next time: MORE PLANNING!
It loosely fits with the theme, because the gimmick of the game was suppose to be you making things change at a rate of "10 somethings per second", but I structured my code badly, and failed to implement!
I got SOMETHING done, so that is good news. Source is in with the .zip. The game is written in Java, so hopefully it will work on Mac and Linux (Sorry guys)
Next time: MORE PLANNING!
Ratings
| Coolness | 26% | 1672 |
| Overall | 2.59 | 966 |
| Audio | 1.75 | 879 |
| Fun | 2.65 | 795 |
| Graphics | 1.65 | 1157 |
| Innovation | 3.25 | 353 |
| Theme | 1.47 | 1186 |
With better controls and additional polish this could become fun to play
It was a neat concept, would have liked WASD controls, becaue arrow keys and spacebar don't go well together for me.
However, it was a really neat concept of puzzles! Could definitely expand upon this and make a real game out of it
Z and X to tag a block and to invert the gravity would have worked better.
In the future, try not to have controls that are in more than two locations reachable by a single hand (you have the arrow keys, space bar, and mouse)!