10 Second Spike by toaster
Tick Tock, Tick Tock. Every ten seconds spikes will rise out of the ground, trying to smite our hero. Survive to get the treasure! Be warned, it's relatively challenging.
Move with arrows, jump with Z. Survive
Move with arrows, jump with Z. Survive
| Web | http://toastergames.weebly.com/10-second-spike.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=8229 |
Ratings
| Coolness | 46% | 1229 |
| Overall(Jam) | 2.98 | 354 |
| Audio(Jam) | 2.74 | 322 |
| Fun(Jam) | 2.69 | 380 |
| Graphics(Jam) | 3.40 | 257 |
| Humor(Jam) | 1.82 | 431 |
| Innovation(Jam) | 2.79 | 361 |
| Mood(Jam) | 2.91 | 290 |
| Theme(Jam) | 3.40 | 158 |
It would have been nice to have a visual signifier for dangerous ground though as opposed to spikes suddenly appearing and dying without any warning.
Aside from that niggle the rest is pretty solid, there's some good handy work there with the tetris patterned landscape, the jumps get more challenging as the game progresses which is a good thing and you've got some cool area seperation going on with the woods and dungeon areas. I was left guessing for safe points in areas which was frustrating but I'm guessing you were going for something along the lines of I wanna be he guy here?
If so then, yes, you have certainly pulled it off with style!
Unfortunately I found it really frustrating that there was no clue where the spikes would turn up, and that dying sent you back to the start. Simply having different coloured tiles that hold spikes could help.
The audio and art is great!
Cute game, so much tension!
However, the idea is great. I like it.