{"author_link":"\/author\/oana\/","author_name":"Oana","author_uid":"10659","comments":[{"author_name":"VictorGrunn","author_uid":"23006","time":"Aug 26, 2013 @ 2:31am","epoch":1377483960,"text":"Those normal enemies really remind me of the Scarlet Witch's headgear. And hey, you made an actual game and that's better than I did. Good work."},{"author_name":"Oana","author_uid":"10659","time":"Aug 26, 2013 @ 4:16am","epoch":1377490260,"text":"Thanks. I actually had never seen the Scarlet Witch, but googling it, you are right! Heh."},{"author_name":"unitycoder_com","author_uid":"27533","time":"Aug 26, 2013 @ 6:27pm","epoch":1377541320,"text":"Good, just needs this : https:\/\/github.com\/zeh\/usfxr"},{"author_name":"autlos","author_uid":"17768","time":"Aug 26, 2013 @ 7:22pm","epoch":1377544620,"text":"Oh god, so good.\r<br\/>\r<br\/>One of the most fun games I've played. I like your 10 seconds time implementation. The only bad thing is at first it's a bit boring and slow (but gets much better later!)."},{"author_name":"Oana","author_uid":"10659","time":"Aug 26, 2013 @ 8:09pm","epoch":1377547440,"text":"@unitycoder: Thanks! I'll give it a try.\r<br\/>\r<br\/>@autlos: Thank you. Yeah, it does start very slow... I should have added more enemy variety and making it overall more bullet helly."},{"author_name":"Xgor","author_uid":"18652","time":"Aug 26, 2013 @ 8:39pm","epoch":1377549240,"text":"I like the concept (reminds me a bit of super crate box) but I wish there was more bullet pattern or maybe even different kind of weapons.. Also the waves are pretty boring. The boss was fun though."},{"author_name":"Vasileiadis","author_uid":"25993","time":"Aug 26, 2013 @ 8:39pm","epoch":1377549240,"text":"Was ok! Couldn't get past first boss - I became immune to laser damage and he didn't seem to go down either :("},{"author_name":"urth","author_uid":"285","time":"Aug 26, 2013 @ 8:43pm","epoch":1377549480,"text":"My game is almost like it. Great minds think alike. :)\r<br\/>I did not get time to add a boss so it is an endless shooter."},{"author_name":"Beerman","author_uid":"5206","time":"Aug 26, 2013 @ 8:44pm","epoch":1377549540,"text":"Looks good and plays pretty well. It badly needs some sound effects and some sense that your shots are having an effect on the enemy though. The 10 second weapon switch was a pretty cool idea."},{"author_name":"Oana","author_uid":"10659","time":"Aug 27, 2013 @ 6:44pm","epoch":1377628740,"text":"Thanks for the feedback, particularly about what features are lacking (so I can add them later). Keep it coming :)"},{"author_name":"mutilator","author_uid":"26566","time":"Aug 30, 2013 @ 12:50am","epoch":1377823500,"text":"i love not having to do anything but shoot constantly in games, that said.. you should have made more stuff EXPLODE when it died"},{"author_name":"blay09","author_uid":"16114","time":"Aug 30, 2013 @ 12:56am","epoch":1377823860,"text":"I liked the 10 second weapon switch, but overall the game seems a bit short and monotonous. I would have liked more variation with the enemies, pickups (health boost, damage boost, ..) and a moving background (it didn't have that cool &quot;flying through space&quot;-feeling)."},{"author_name":"haloflooder","author_uid":"18514","time":"Aug 31, 2013 @ 9:05pm","epoch":1377982800,"text":"I've seen some other games where they add more enemies after 10 seconds but it wasn't a bad shoot 'em up game."},{"author_name":"acro","author_uid":"21612","time":"Aug 31, 2013 @ 9:30pm","epoch":1377984300,"text":"Starts off a bit slow (over 10s before first enemy) and could use some more enemy variety but well done on finishing a game! Also I noticed that I became invincible after I died the first time and didn't take any damage when colliding with enemies throughout."},{"author_name":"tigerj","author_uid":"14172","time":"Sep 1, 2013 @ 2:10pm","epoch":1378044300,"text":"Pretty fun shooter. good work."},{"author_name":"Lightmare Studio","author_uid":"24728","time":"Sep 2, 2013 @ 10:20pm","epoch":1378160100,"text":"I like it! Sound would have helped having a better feedback. Use sfxr next time! :)\r<br\/>Nice implementation of the theme too!"},{"author_name":"Mekuri","author_uid":"20130","time":"Sep 12, 2013 @ 7:53pm","epoch":1379015280,"text":"Nice game. I liked the graphics style. Sounds could definitely improve the game."}],"images":["ld27\/10659-3a53ef765f849d6898b448f542fa6e99.jpg","ld27\/10659-7b6184d31cbcd8b36b3599e8f9183793.jpg","ld27\/10659-ece5b619606335dc5ae68a54a58e6e7d.jpg","ld27\/10659-8b16646602850d6c1299e437252e309a.jpg","ld27\/10659-1c6db1a89f9d674e1d1343436894b649.jpg"],"links":[{"url":"http:\/\/www.prototypecorner.tk\/LD_FINAL\/ld27.html","text":"Web"},{"url":"http:\/\/www.prototypecorner.tk\/LD_FINAL\/WeaponCooldown_Win.zip","text":"Windows"},{"url":"http:\/\/www.prototypecorner.tk\/LD_FINAL\/WeaponCooldown_Linux.zip","text":"Linux"},{"url":"http:\/\/www.prototypecorner.tk\/LD_FINAL\/WeaponCooldown_Mac.zip","text":"OS\/X"},{"url":"http:\/\/www.prototypecorner.tk\/LD_FINAL\/WeaponCooldown_Src.zip","text":"Source"}],"metadata":{"g_key":"24430","g_author":"10659","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24460","g_title":"Weapon Cooldown","g_status":"UCHK1","g_place":"906","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/10659-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/10659-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/10659-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/10659-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/10659-shot4.png-eq-900-500.jpg"],"text":"Weapon Cooldown is a bullet hell game where your weapons overheat every 10 seconds, and therefore you begin shooting a new weapon every time!\r\n\r\nThe current version contains one level consisting of several waves and a boss fight.\r\n\r\nUse the mouse or a joystick to move. Press ESC or P to pause\/release cursor.\r\n\r\nPlease give me your thoughts about the game. Any feedback is greatly appreciated! :)\r\n\r\nNote: source requires 2D Toolkit to compile. Everything else should be in there.\r\n\r\nVideo: http:\/\/youtu.be\/tsatV12oyKA","title":"Weapon Cooldown"}