Trash Robots by Daniel X. Moore

[raw]
made by Daniel X. Moore for LD27 (COMPO)
You have 10 seconds to configure your dream team of Robots in a fight-to-the-death matchup. Go!

Settings Screen:

Click on robots to highlight them
Click on weapons, motors, and navigation to equip them.

Each robot can hold up to two weapons, two motors, and one navigation.

After your 10 seconds to configure are up your robots fight to the death.

Watch helplessly as they kill themselves as well as the enemies.

Ratings

Coolness 33% 1528
Overall 2.50 1027
Fun 2.38 962
Graphics 1.63 1160
Humor 2.07 652
Innovation 3.43 245
Mood 2.00 1001
Theme 3.10 631

Feedback

prettymuchbryce
27. Aug 2013 · 03:22 UTC
My robot Ronnie really brought his A game. Nice !
dancingflame
27. Aug 2013 · 03:26 UTC
Nicely done!
Verrazano
27. Aug 2013 · 03:27 UTC
That was a pretty cool idea, it just need some more explanation. It was very confusing the first couple times I tried to play. But then I figured out how to equip things. Then it got a little bit more interesting. Maybe make a post compo release with some graphics and music and maybe write a little more help on how to play. It's a really good and innovative idea. Nice job.
Rose
27. Aug 2013 · 03:27 UTC
This is an interesting idea! But, it's hard to get the strategy of assigning pieces when you have just 10s, and aren't sure what each thing does. I guess that certain pieces go well together but I couldn't really tell. If you want to continue working on this game after LD, I would either make the battles shorter or give the player something to do (like picking up power-ups.) Nice work for the limited time though! I like the names.
KunoNoOni
27. Aug 2013 · 03:31 UTC
What an interesting game. Flame rocks!
larb
27. Aug 2013 · 03:32 UTC
I was a little confused at first, at the equip screen. Took a few runs to get it. Then I really enjoyed watching the robotos go. Love the funny robot names.

It could really use some sounds, beeps and boops.

Cool idea. Really like it. Great entry.
Merkurio
27. Aug 2013 · 06:24 UTC
It's AWESOME!
mrspeaker
28. Aug 2013 · 19:45 UTC
Fantastic idea... was pretty confusing at first though. I felt like it was a little hard to establish tactics given the crazy time pressure: maybe for like, level 1 you could get 10 seconds per robot, and then add times from there.

Mr Margarine II, I'll never forget you.
bitowl
02. Sep 2013 · 15:31 UTC
interesting concept!
might be more fun if you did not have the ten second limit to configure your robots, but maybe the aim should be to destroy the enemies in ten seconds.
still pretty cool :)
Brejlounek
11. Sep 2013 · 16:26 UTC
Quite interesting, could use some better graphics and sound. y win/fail ratio was cca 1:1 :)