Castle Clocksworth by H-Bomb
Time to storm the Castle Clocksworth!
In this game, the Evil (and Stupid) Lord Clocksworth has accidentally made time repeat itself every 10 seconds. You play as Victoria Steamcroft, a scientist armed with her trusty steam chainsword in puzzle rooms.
The controls are simple:
-arrow keys to move
-space to use chainsword
-brain to solve puzzles
This is our second participation to Ludum Dare Jam. It is stressful yet very fulfilling experience. We are more than happy that we bring this action-puzzle-thingy this far! Hope you'll like it!
We had far more rooms, and props, and ideas... That kind of challenge teaches us not to set our sight too high. Keeping a schedule is hard!
Please tell us what you think of our game! It will help us getting better for the next Ludum Dare.
H-Bomb
In this game, the Evil (and Stupid) Lord Clocksworth has accidentally made time repeat itself every 10 seconds. You play as Victoria Steamcroft, a scientist armed with her trusty steam chainsword in puzzle rooms.
The controls are simple:
-arrow keys to move
-space to use chainsword
-brain to solve puzzles
This is our second participation to Ludum Dare Jam. It is stressful yet very fulfilling experience. We are more than happy that we bring this action-puzzle-thingy this far! Hope you'll like it!
We had far more rooms, and props, and ideas... That kind of challenge teaches us not to set our sight too high. Keeping a schedule is hard!
Please tell us what you think of our game! It will help us getting better for the next Ludum Dare.
H-Bomb
| Web | http://ld27.pauljoannon.com/ |
| Web (if the first link doesn't work) | http://pauljoannon.com/articles/ld27/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=11347 |
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 3.96 | 17 |
| Audio(Jam) | 3.71 | 44 |
| Fun(Jam) | 3.71 | 34 |
| Graphics(Jam) | 4.60 | 15 |
| Humor(Jam) | 2.81 | 192 |
| Innovation(Jam) | 3.22 | 183 |
| Mood(Jam) | 3.86 | 35 |
| Theme(Jam) | 3.53 | 97 |
Sort of strange puzzles i have to say, the 10 second timer didnt really have a purpose other than forcing the player to take severel runs on a level and after 15 minutes of trying to figure out what to do at the boss fight i gave up.
So it is a very promising looking game, that couldve used some more developing time in the gameplay aspect, but what LD game couldnt? Good job overall.
The only thing I didn't love was the 10 second timer that felt a little arbitrary. It seemed like that was placed over a really cool game to make it fit the theme.
Must say that I found the steam sound a bit weird, and the box moving direction mechanic not very transparent but the art and overall gameplay is really pretty.
SkyTheCoder > Thank you very much!
Pickens Inc. > One of my friend had the same problem, but it worked after he refreshed the page a few times.
I will ask our awesome programmer if he can fix it.
Please try this link and tell me if it works!
http://pauljoannon.com/articles/ld27/
The only downside I can see is that the character's handling is a bit lacking, and a clear grammar of what will be reset by the time warp and what will not would have helped.
The graphics are simply awesome, excellent pixel art is pretty scarce. I think this game would be worth expanding, adding interactions to the steam chainsaw (the ice bridge is a great idea!), and refining the handling.
Sirs, you have my respect :)
-AlucardX60
Great theme, great characters, sweet art, awesome music and a full start middle end of the story. Really cool.
Game mechanics works fine for me, even if the 10 seconds limit was a bit forced. Anyway a high rate for this.
Amazing art and audio, and some very nice puzzles in there as well.
You did a really big work, but you did it well. My favorite game !
One of the best entries I've found this edition. Congrats! :D
High marks anyway!
I felt some of the hit boxes were a little off, particularly concerning the electric zappy things. I kept getting hurt when I put the gear into the one in the third room (first one you encounter I think?). Seems the hit box for the zapper extends past the boxes beside it. It's like a lot of the objects in rooms look like they have a uniform tiled size, but their hit boxes don't match up to that (I think the tiles that push you are a little off too; got stuck on one when I managed to step on it while still be blocked by a red block beside it). It makes the gameplay feel just a bit less polished than it could.
Might have been interesting if the 10-second-reset was a bit more integrated into some of the puzzles (though too much of this might be hard to design), requiring the player to use their knowledge that the room is about to reset to solve them (or even simpler things, like in the bit where the player has to go into a little area to kill a robot, and then can push some block to get out; why bother making the block pushable, when the player is about to be reset to the beginning anyways?). Make it a bit more interesting than just an arbitrary requirement to do some things fast.
Two minor things: It could need some more indication that time is about to reset. Also, what's with the bullets at the end? Are you going shmup? ;)
I would really like to see you continue to develop this. It's got too much potential to leave an LD entry!
PS: Can I have a download for the soundtrack? :D
Cryovat > Here is the music!
https://soundcloud.com/studio-h-bomb/sets/castle-clocksworth
I don't think you can directly download it, but I'll see with Max if we can do something about it. :)
We are currently working on another (big) project, but depending on our ratings we might want to continue to develop Castle Clocksworth.
Jiggawatt > What do you mean?
I really liked this game! The graphics are great!