Furnitorture by Jeremias

[raw]
made by Jeremias for LD27 (COMPO)
Requires XNA and .NET:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
http://www.microsoft.com/en-us/download/details.aspx?id=17851

Furnitorture is a matching game about... furniture. You place objects like tables and chairs in a room.
If the placed objects fit together - like a chair next to a table - you gain points to unlock new furniture. While you place the objects, a 10 second timer runs down. If it expires, you lose the round. Fortunately, placing objects adds valuable time.

If you want, you can write in the comments how many rounds in total you needed to unlock all objects or what your longest row of rounds was! Enjoy!

Ratings

Coolness 55% 3
Overall 3.66 98
Audio 2.79 408
Fun 3.66 75
Graphics 3.72 141
Humor 2.65 339
Innovation 3.75 100
Mood 3.44 122
Theme 3.52 226

Feedback

cappelnord
26. Aug 2013 路 16:45 UTC
Whaa, first comment? Can't play the final version (as you know ;)) but from the 7h-until-finished version I'd say it's great fun and would be awesome on a tablet :).

With a brighter, more colorful scheme it would also make a great kids game!
馃帳 Jeremias
26. Aug 2013 路 17:37 UTC
I'm not a fan of insider jokes in public space, but: I'm not sure if huge cocktail cups filled with chair-sized icecubes are good in a kids game :D
Anyway, thank you for the feedback that you gave during the development!
Diogo Muller
26. Aug 2013 路 18:20 UTC
Creative idea, would work great as a touch based game.
The4thCircle
26. Aug 2013 路 18:22 UTC
I like the fact that the placement is logical, has more solid premise than most tile matchers.
madk
26. Aug 2013 路 18:38 UTC
That was a ton of fun. I played to 655 points and my high score was 198. Awesome job!
Joxno
26. Aug 2013 路 19:08 UTC
Really fun and fluid, hectic right off the bat, awesome!
Metatheos
27. Aug 2013 路 12:15 UTC
Simple but surprisingly fun puzzle-game, really liked it.
From a short look at your code and my experience with the game I assume that the map is generated by scattering empty tiles in some random (with some restrictions) fashion. Then you draw items by some hand-tuned distribution from all unlocked that can be placed at a valid spot. Have you considered using a generator that is more friendly to the player? For example you could pick a target score and distribute items in a way this score is barely reached. Then collect the items from their tiles (generating the room this way), shuffle them and hand this list to the player for re-distribution. Might be too restricting on randomness (making the game bland) though.

On another note, since I'd guess leaving a comment at the declaration of participation is easy to miss. I wondered whether you're still at the KIT, which would mean I could have asked this in person ;)
馃帳 Jeremias
27. Aug 2013 路 13:27 UTC
Thank you all for your feedback!

@madk: 198 in one row? wow... you perform better than I do...

@Metatheos: I'm currently writing my master thesis at the KIT and I hope I will finish it until october. And yes, I missed your comment. If you want, you can drop me a line at info@stevencolling.com in terms of privacy :D

The level generation code is totally messed up and broken, generating strange levels from time to time. I didn't had the concentration left as I started to write it. The algorithm just puts some quadratic rooms on the map. And the item generation is totally stupid :D at first, I gave them all static probabilities, but then I implemented this unlock feature near the end and instead of implementing a clear and fair solution like you propose, I just repeat the selection of one of the items 100 times until an unlocked item was found and if not, take the first best unlocked (mostly a chair)... oh my god, I'm so ashamed. If I make a post-compo version, I consider your thoughts.
Jupiter_Hadley
27. Aug 2013 路 17:20 UTC
This is a REALLY nice game, I really enjoy the idea of matching furniture next to each thing, and I love lost adventure-ers :P I featured it in a compilation video on Ludum Dare 27 games, if you want to check it out, http://www.youtube.com/watch?v=y3_qdYR_Vsw
ezolotko
29. Aug 2013 路 12:11 UTC
Its a solid game, and the graphics is great
Endurion
29. Aug 2013 路 12:14 UTC
Now that's a really great idea!

And having the unlockables tingles my senses :)
This has potential for a full game.
almightyzentaco
29. Aug 2013 路 14:25 UTC
Cool idea. My rooms ended up looking pretty atrocious in the end.
Puzzlem00n
29. Aug 2013 路 16:47 UTC
Heheh, fun stuff. A few suggestions:
-When I try to put something in a place where it can't go, don't give me a penalty, just play the sound, it was an accident. And please, don't switch me to a different item, because then I'll try to place the old one in the right place only to find it's the wrong place for the new item, and then I lose 2 or 3 seconds for a little mistake.
-It would be nice if chairs were allowed diagonal to the tables.
-It takes a bit too long to unlock all the items. Remember, most of the people here have come to play your game for a quick 3 minutes and then click stars so more people will do the same thing to their game.
But other than those things, I love it. I really do. The graphics, sound effects and gameplay are all great. Fantastic job!
timtipgames
31. Aug 2013 路 13:48 UTC
Loved it!
ZeppelinCaptain
02. Sep 2013 路 19:58 UTC
Strangely addictive, and I'm not sure if that is a good thing...
Binary Gambit
06. Sep 2013 路 08:13 UTC
Fun! was a bit dark and I was unsure what to do when the whole room was full.
BNeutral
12. Sep 2013 路 04:55 UTC
Very interesting.
jomomomo
12. Sep 2013 路 12:37 UTC
Can't play windows games. :-(
Xaychru04
13. Sep 2013 路 18:28 UTC
I really like the concept of the game! The different tile placement rules are clever and it can become very complex when you have a lot of items unlocked...
SmudgedCat
13. Sep 2013 路 19:27 UTC
That was good fun! I liked the way the elements were gradually introduced so you could get used to them.
jwolf
14. Sep 2013 路 03:19 UTC
Took a little bit for the pattern-recognition to kick in, but it's rather addictive once you get into it. Since you're penalized for taking too long, I tend to prioritize just throwing stuff down. That isn't necessarily bad...the end result is kind of amusing. Overall, it's also a very well put-together game.
kirbytails7
14. Sep 2013 路 06:51 UTC
Very fun and clever!