BLAM BLAM PLANET by ratking
[edit]
Added a new post-compo version which fixes some minor annoyances and adds a multiplayer mode.
[/edit]
This game is about being on a planet and shooting its inhabitants. Unfortunately, your weapon system is defective, and thus it switches your current weapon mode every 10 seconds. Also, there are devices placed all over this little asteroid which have to be activated - by standing near them for 10 seconds (BECAUSE THEY SPAWN HEALTH AND AMMO PACKS - VERY IMPORTANT).
Oh, and every 10 seconds there might spawn some aliens. Just so you're warned.
Made by Friedrich Hanisch aka ratking (Code) and Jana Reinhardt aka ratqueen/RottenHedgehog (Graphics and Sound) in 3 days.
Music by Matthew "SynthR" Le Blanc, name of song is "Launch Detected".
Used font is "Silkscreen".
Controls:
WASD and Arrow Keys = Move
Space = Jump
Left Mouse Button = Shoot
ESC/F1 = Quit To Main Menu
Added a new post-compo version which fixes some minor annoyances and adds a multiplayer mode.
[/edit]
This game is about being on a planet and shooting its inhabitants. Unfortunately, your weapon system is defective, and thus it switches your current weapon mode every 10 seconds. Also, there are devices placed all over this little asteroid which have to be activated - by standing near them for 10 seconds (BECAUSE THEY SPAWN HEALTH AND AMMO PACKS - VERY IMPORTANT).
Oh, and every 10 seconds there might spawn some aliens. Just so you're warned.
Made by Friedrich Hanisch aka ratking (Code) and Jana Reinhardt aka ratqueen/RottenHedgehog (Graphics and Sound) in 3 days.
Music by Matthew "SynthR" Le Blanc, name of song is "Launch Detected".
Used font is "Silkscreen".
Controls:
WASD and Arrow Keys = Move
Space = Jump
Left Mouse Button = Shoot
ESC/F1 = Quit To Main Menu
| Web (Unity) | http://ratking.de/projectpages/blamblamplanet/web_LD27_version/index.html |
| Web (Unity) Post-Compo | http://www.kongregate.com/games/RatKingsLair/blam-blam-planet |
| Standalones for Windows, OSX and Linux | http://ratking.de/projectpages/blamblamplanet/ |
| Gameplay Video | http://www.youtube.com/watch?v=ENSHQpp61cs |
| Postmortem | http://www.ludumdare.com/compo/2013/08/28/blam-blam-planet-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=3663 |
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.75 | 58 |
| Audio(Jam) | 3.23 | 159 |
| Fun(Jam) | 3.62 | 50 |
| Graphics(Jam) | 4.07 | 92 |
| Humor(Jam) | 2.86 | 176 |
| Innovation(Jam) | 3.39 | 125 |
| Mood(Jam) | 3.49 | 96 |
| Theme(Jam) | 3.13 | 270 |
Final Score: 118828, Fought for 1:38
-AlucardX60
Love the 3d-shapes and the orbital movement. The In-World progress-bar is great :)
@all: Thanks for the kind words! I hope I can test your games soon, too!
All in all, unsual and very cool! 4/5
Don't know if it's normal but it seems that sometimes I can't shoot anymore.
I tried playing and reloading a couple of times, but for some reason, the enemies never spawned. Never saw a single one of them... So sad! :(
very solid entry, well done :)
black hole gun is awesomely cool!
Super bonus points for the graphics!
liked the fast pace, nice entry!
So, yeah, @ratking dared me to write an honest review now, and just to be extra-clear, here's the disclaimer:
THE AUTHOR HAS GIVEN ME EXPRESS PERMISSION TO BE HARSH.
My turn!
So, I'm going to try to be as accurate as possible here. First, I have to admit that I was very confused at first as to what to do. I appreciated the quick tutorial part (Pick this up to have health, this is weapons), but then - what about the devices? The text made it clear how they were activated but I didn't understand why I was supposed to do that. I mean what's the point :(
Alrigh, next - big ground enemies, easy to hit, enjoyable. Air enemies, really hard to hit, mostly a bitch. Funny thing was, the enemies couldn't hit me either :D if I just kept jumping I was okay.
There seems to be balance issues with the game. Quickly I found myself surrounded with enemies with no ammo at all even though I roamed the map I couldn't find any to pick up. So, there might be a need of some sort of "director" AI thingy like there is in Left 4 Dead 2, to make sure the experience is not too easy nor too hard.
For example, there was no upper limit on the number of enemies. I continued my strategy of jumping all the time, hoping to find some ammo eventually, but I never found any, and I died sometimes when the game started to lag :(
On the plus side! The graphics were interesting. In a good way. Nice choice of colors (obviously a skill I lack), maybe the weapon icons could have been more obvious though.
Overall, I was frustrated by the controls (walking too slow / getting stuck on nonobstacles) - but, to compensate, the jump was overly powerful so, I don't know. I felt very limited by the ammo. Again, Left 4 Dead 2 is a game that limits your ammo, but there is no shortage - you always know where to find more. So having "infinite replenishment stations" makes more sense - you're still risking something because you have to move somewhere to get more ammo, but you don't risk a complete shortage.
I wish I had more insight to this game. If it was speedier, more ammo, and a better "flow of release" of enemies (if you know what I mean), then I guess it could be very much enjoyable. Also think of a coop multiplayer mode!
In my mind, you guys always set the bar for Unity games made during jams, and you did not disappoint.
I like how each weapon is so different that they actually have a bit of a learning curve. Like, I hated the recoiler until I figured out I could recoiler-jump backwards around the world in a hurry :D
The visual style is awesome! The sounds and music aren't really memorable but they do fit the game perfectly.
I like how you incorporated ten seconds into the game more than once and how that really impacted the game's core mechanics.
I think the thing this game is most lacking is a difficulty selector. I find the game addictive and fun but I can see how players with less patience wouldn't reach that point without an easier setting.
I also didn't like how easy it was for powerups to go bouncing into space; they're hard enough to get without running away from me!
My biggest complaint is that this game hurts my eyes and I can't play it for more than about ten minutes. I think it's because the FOV is SO HEAVILY skewed - but it could also have something to do with the bright colors. Whatever the cause, physical discomfort prevented me from playing your game as much as I would have liked :(
Overall, awesome, 5*'s!!
Figures.
But regardless, I loved the game. A lot of fun, and I"m looking forward to giving it another go (not sure if the issue was purely my comp, or the game bugging out with Mac, or a Kongregate issue or what)
It's kind of hard to aim, though. Bullets have unpredictable trajectory, physics make it hard to hit enemies.
Good game! =)
Your game is super-shiny. I love the visual presentation, especially the colors and the enemy designs! The sounds and the music fit pretty well too.
I'm not sure if it's because I'm not a shooter player at all (probably the reason!), but the game was super hard for me. Maybe it was a biiiit because of the weapons too though. I mean, they are fun, but they aren't exactly easy to use, are they? Especially against flying enemies! Some of them are still pretty fun though: I like the glitcher, and the black hole gun is just downright evil.
So yeah, I didn't get far, but it still was a pleasing and fun experience!