Time well spent by T1

[raw]
made by T1 for LD27 (COMPO)
A grim reaper has come for you and will reap you in 10 seconds. You are unsure of what awaits next.
However, one thing is certain: not even death can keep you away from all your fancy items and whatnot.
You must gather them all or you can't rest in peace. Can you cheat death long enough to do so?

Use your magic video control overlay to fight that which is timeless.

Controls:
Movement - A,W,S,D
Play/pause time - Spacebar or on screen button
Rewind/FastForward - Q,E or on screen seekbar
Restart level - R

Ratings

Coolness 33% 1528
Overall 3.00 610
Fun 2.95 531
Graphics 2.40 846
Humor 2.76 286
Innovation 3.45 235
Mood 2.56 686
Theme 3.50 243

Feedback

ghostonline
26. Aug 2013 · 09:46 UTC
Interesting take on rewind and fast forward. Took a while to get the hang of tricking the reaper, but that did not spoil the fun.
NMcCoy
26. Aug 2013 · 09:47 UTC
A neat idea, and a pretty decent execution of it to boot. Good work. :)
ashdnazg
26. Aug 2013 · 12:12 UTC
Crazy mechanic! I enjoyed that :)
mitkus
26. Aug 2013 · 12:43 UTC
Original and funny game. Second-to-last level really got me thinking. Does a very good job of teaching player how to play without any text. I have one minor nitpick as a left-handed person - arrow keys should be supported alongside wasd. One of the best applications of the theme I've seen so far!
doonay21
26. Aug 2013 · 18:32 UTC
I always loved "time bending" games :) Thanks for the fun ;)
Joxno
27. Aug 2013 · 20:52 UTC
Absolutely brilliant, the concept is just brilliant, really really liked it
KhaoTom
27. Aug 2013 · 20:54 UTC
Melts my brain. Really good!
nikkesen
27. Aug 2013 · 20:54 UTC
Death stalks you at every turn. There it is. DEEAAAAAAAAAAAAATTTTTHHHH!!
lalanl
28. Aug 2013 · 00:16 UTC
I got stuck a few times trying to round a corner, and sometimes Death went faster after I'd rewind for a little bit and I didn't understand why.

BUT all the << || >> was well done, and I wish this had been longer so I could have more time to explore and develop time -related techniques. Great job!
Arrow-x
29. Aug 2013 · 11:13 UTC
takes a while to get the hang of it but once u done it is crazy fun
manabreak
29. Aug 2013 · 11:15 UTC
Sounds didn't work for me (I take from OpenAL32.dll that there is sounds?). Nevertheless, 5/5 in innovation!
euske
29. Aug 2013 · 14:17 UTC
Reminds me of Braid.
🎤 T1
29. Aug 2013 · 20:23 UTC
Thanks for all the feedback! I'm happy to hear people like it :)

@lalanl
The idea was that death should always reach you at the 10th second. So if you increase the distance, it's speed will adjust accordingly, so that it can catch up to you in time.

@manabreak
I had plans for sound, but in the end i didn't have enough time to add any. The .dll is there just in case some leftover code might be including something.
Gazok
02. Sep 2013 · 18:03 UTC
I loved the ":D"
nicotr014
11. Sep 2013 · 14:46 UTC
I like the time limit limitation. But it was really hard! Is the second level beatable?
🎤 T1
12. Sep 2013 · 16:34 UTC
@nicotr014

Yes, all levels are beatable :) If you're having trouble in the second level, I'm guessing the mechanics might be a bit unintuitive and hard to figure out. The idea in most levels is that you don't have enough time to get all the items in one go, so you must rewind to get the other items (you don't lose items you already picked up during the rewind). Also use the fact that death doesn't move during the rewind to your advantage. Basically most of the levels can be beat this way, apart from a few which use a bit different mechanics.
jomomomo
12. Sep 2013 · 18:09 UTC
Can't play windows games :-(
🎤 T1
12. Sep 2013 · 20:16 UTC
@jomomomo

:C

Since it's opengl I guess i could try rewriting the main file that handles window creation and user input specifically for linux and try compiling something. Can't promise anything though, me no sudo long time.
If you're on a mac however, i can't do anything at the moment :D
infernet89
12. Sep 2013 · 21:50 UTC
Woha, really interesting use of time manipulation "magic". Took a while to understand how it works, maybe some "tutorial" levels to teach the mechanic to the player can be a good addition!