Ship Escape by pcmccull

[raw]
made by pcmccull for LD27 (COMPO)
Help Bob escape the sinking ship. Drag him to the nearest stairs. You only have ten seconds to complete each level. However, time only runs out while you are actually moving Bob. So let go of him to stop the time.

Android version: http://mccullickgames.com/ludumdare/ShipEscape.apk

Developed using:
- Libgdx
- Eclipse
- Inkscape
- Paint.net

Ratings

Coolness 77% 2
Overall 2.86 758
Audio 1.53 915
Fun 2.79 666
Graphics 2.50 789
Humor 1.93 756
Innovation 3.05 492
Mood 2.40 814
Theme 3.14 593

Feedback

Rabbits...
26. Aug 2013 · 03:02 UTC
Impossible Achieved, very clean graphics
isharacomix
26. Aug 2013 · 03:29 UTC
Very awesome work! I like how it's kind of "turn-based" in that time only passes when you're dragging. :)
SpiralCodeStudio
26. Aug 2013 · 03:35 UTC
Nice and simple!
Radnen
26. Aug 2013 · 04:53 UTC
Solid game, but frantic! When I move the cursor around on a desktop computer it will slip off, but that's a slight issue nevertheless.
Ghostik
26. Aug 2013 · 05:18 UTC
It took me something like 10 seconds :D .. to find out how to play this. Great idea!
vitou3d
26. Aug 2013 · 05:29 UTC
How to run this game on Window?
Acrimiens
26. Aug 2013 · 14:44 UTC
Nice and clean work!
🎤 pcmccull
26. Aug 2013 · 14:52 UTC
To run in on Windows, you need to have Java installed. Then you should be able to just double click the .jar file to run it.
timtipgames
26. Aug 2013 · 20:01 UTC
Works well on a tochscreen! Liked the concept!
blay09
26. Aug 2013 · 22:04 UTC
The character would sometimes glitch through walls. Apart from that, nice little game. :)
pedroka
26. Aug 2013 · 23:57 UTC
A good and simple game. Good work.
Jupiter_Hadley
27. Aug 2013 · 00:31 UTC
I like the game, very simple and well done; good use of the theme. I included it in part 2 of my LD27 compilation, if you would like to check it out! http://www.youtube.com/watch?v=rhxp6zWGaGM
patrickgh3
27. Aug 2013 · 00:46 UTC
Simple and fun! I ended up exploring the entire floor before achieving the impossible.
CarbonCoder
27. Aug 2013 · 03:09 UTC
Cool!
Canobie
28. Aug 2013 · 03:31 UTC
Very cool! Original and well executed!
bassarisse
28. Aug 2013 · 03:46 UTC
Yes, thank your wife for letting you make this really good game for us =)
jprogman
28. Aug 2013 · 04:49 UTC
Great idea for controlling! Ideally, the water should rise only when I move the character, not by holding my mouse button down. Just a suggestion though, the game's good none-of-the-less!
thegrimace
28. Aug 2013 · 05:09 UTC
The clicking was a bit tedious, but it was a neat idea. Just so you know, you can drag him far beyond the window and it doesn't seem to complain, which can let you drop him behind walls. I may have cheated a bit on Level 6 >_>
farmergnome
28. Aug 2013 · 05:33 UTC
Simple but very well done, very enjoyable!
Tainted_Code
28. Aug 2013 · 13:01 UTC
The graphics are very nice. A bit glitchy but very solid entry!
🎤 pcmccull
29. Aug 2013 · 02:47 UTC
@thegrimace Thanks for pointing out the problem. I really didn't test for that during development. I assumed that players would be on a phone and couldn't drag outside the play area. Guess I should limit the drag area to the visible space to make it work on the desktop :)
Thermite
29. Aug 2013 · 03:16 UTC
A little glitchy but a nice design and a smart concept. Good work!
AtomicVikings
30. Aug 2013 · 14:19 UTC
Solid and interesting game. Good work for 48h. (:
X-0r
10. Sep 2013 · 08:10 UTC
Managed to beat it without wall-glitching ^_^
It took me a while to find out to know where to go in lv6. (Thanks soooo much for not letting me restart at level 1 upon drowning - and purposefully walking into the electrical machine)