Approaching Ten by Reverend Speed
EDIT #03 - STUFF YOUR EYES WITH POSTMORTEM TRANSFAT! http://www.ludumdare.com/compo/2013/08/29/postmortem-for-approaching-ten/
EDIT #02 - So 'Approaching Ten' is done, in a fashion. Hunt the secret messages...! Ehh, would have preferred to do much more for my first Ludum Dare, but there's always LD28. =)
EDIT #01! CANCEL THAT! I'M GOIN' JAM! HOOAH!
ORIGINAL MESSAGE:
Unfinished.
Gahh. Well, basic functionality achieved, but this was a slow one. Design took a ludicrously long time to come together, delaying everything else (which otherwise connected up quite nicely).
Not much to see here - walk around, find one or two cubes to rotate but that's about it.
We'll chalk this down to practice, I think. Some interesting gimmicks which might be worthwhile in a larger project at some point.
Source available on request! And now - I'm going to sleep! =)
Looking forward to the next Ludum Dare! This was fun!
--RoB
EDIT #02 - So 'Approaching Ten' is done, in a fashion. Hunt the secret messages...! Ehh, would have preferred to do much more for my first Ludum Dare, but there's always LD28. =)
EDIT #01! CANCEL THAT! I'M GOIN' JAM! HOOAH!
ORIGINAL MESSAGE:
Unfinished.
Gahh. Well, basic functionality achieved, but this was a slow one. Design took a ludicrously long time to come together, delaying everything else (which otherwise connected up quite nicely).
Not much to see here - walk around, find one or two cubes to rotate but that's about it.
We'll chalk this down to practice, I think. Some interesting gimmicks which might be worthwhile in a larger project at some point.
Source available on request! And now - I'm going to sleep! =)
Looking forward to the next Ludum Dare! This was fun!
--RoB
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 2.54 | 526 |
| Audio(Jam) | 1.65 | 492 |
| Fun(Jam) | 1.91 | 588 |
| Graphics(Jam) | 3.78 | 151 |
| Humor(Jam) | 1.60 | 470 |
| Innovation(Jam) | 2.88 | 332 |
| Mood(Jam) | 3.09 | 231 |
| Theme(Jam) | 2.15 | 571 |
Judgening tomorrow! (So tired)
--Rev
Unfortunately, I managed to get everything in here but the gameplay - probably a lesson could be learned from this. If you've managed to get the green messages, that's it - there's nothing more to find. Sorry!
@iiechapman & Ritzblues783: Believe me, I wish there was more here too. Glad you liked the look of the game, though. Will take note about hotspots onboard!
@Alexander: Thanks Alex! If there's enough interest, I'll try and finish this. There isn't much more to do, tbh - most of the art content required is done now.
Thanks for trying the game, folks! Anybody spot the connection to the 10-Second theme?
--Rev
Also, for some reason the low polygon 3D with smoke and light effects combined with this kind of setting really reminded me of the mood in the original Deus Ex. Super nostalgic!
Finish this one, buddy! And let me know, I'd definitely play it! :D
Congratulations!
@Yellow & dudsen - The number of Windows and the timer were dictated by the theme. I think if I continue this I'll probably ditch the timer (or find some way to retain it, but not in it's present form) ... but I rather like the window layout. I was intending on making the vertical window act as a close-up or new angle on items in the world - perhaps changing position when the player rolled over a hotspot or performed an action.
@NachoDA - Thanks for the compliment, right back atcha! =)
@Gabriel - I dig all your comments! Think you might have enjoyed the little story that went along with the project. Re. graphics, loved the look of Super Fair Trial Show, so high praise from you! Thanks!
--Rev
@Rick - thanks dude! Will be in touch!
@Martin_Monosys - It's pretty! Pff, all this gameplay stuff is overrated, anyhow. It'll never catch on. =) Thanks for the comment, appreciated.
@ddionisio - Thank you for your compliments! I do think there's something worthwhile exploring in this project post LD.
On the 'game'. The art style is interesting. I like especially the gloomy lightening.
However, you approached the game creation process in the wrong way in my opinion - I implemented the core mechanics first and then did create proper artwork (remember: I created my game in 4,8 hours).
@Rick Hoppmann - Rather like Ubuntu, actually. Don't have it on my machine at the moment, though.
Regards approach, I agree with you in principle. Sadly, this project was mostly delayed by my lack of enthusiasm for the idea I'd chosen - mai own fault entaierly.
Well, next time. We can only hope. =)