Spatium Secondorum Decem by GarethIW

[raw]
made by GarethIW for LD27 (JAM)
Spatium Secondorum Decem (10 Second Room)


By Gareth Williams (@garethiw) and Paul Yendley (@gredgie)


What is this place? How do I get out? A voxel-based fight-em-up(?!) that takes place in a maze of randomly-generated rooms. Every ten seconds something weird happens...

Needs a reasonably beefy PC until I can sort out some optimization.

Most of the initial bugs have been fixed. There were a lot of things we didn't get a chance to add. A pause option would have been nice. Theres a lot that we wanted to do with the sword combat that we didn't get around to. There's a lot of missing sound effects. Maybe scope for a post-Jam build.

If you encounter a problem, please leave a bug report with as much info as possible, and check back for a fix! We will rate the games of everyone that leaves a message!

Windows:
Should run on XP SP3+. Might possibly need OpenAL installed if it fails to run. I've included the OpenAL redist installer.

If you are unable to run the Windows version, please try the Windows (XNA) version. I have included the XNA redist installer if you don't already have the XNA libs installed.

Linux:
This has been tested on Linux Mint 14 (Cinnamon), you may need to install libSDL-mixer (sudo apt install libsdl-mixer1.2). Run SpatiumSecondorumDecem.sh. If no joy, run from a terminal (mono SpatiumSecondorumDecem.exe) and copy/paste the output into a comment.

Mac:
Special thanks to James (@jhetfield) for the OSX port. Again, if you have issues then leave a comment and we'll try to work it out.

Tools used:
C#/XNA/Monogame
A voxel engine I've been working on for a few weeks (currently closed-source, to be open in future)
Photoshop
Audition
Sound effects from Freesound

As it's not entirely obvious in-game... there is a win condition! You simply need to clear out all the rooms. The game will make it obvious when you have done so...

UPDATE: Now with post-compo/1GAM build. Made the combat a ton better, implemented missing sound effects, made the goal more obvious and added pause when the game loses focus. Grab it from my blog via the Post-compo link!

Ratings

Coolness 89% 2
Overall(Jam) 3.88 28
Audio(Jam) 3.69 50
Fun(Jam) 3.48 88
Graphics(Jam) 4.23 57
Humor(Jam) 2.52 260
Innovation(Jam) 3.27 167
Mood(Jam) 3.29 148
Theme(Jam) 3.36 176

Feedback

archaeometrician
27. Aug 2013 · 05:16 UTC
Wow great game ! Music and sound effect are nice, good visual, responsive controller. Perfect gameplay, I loved it !
Brejlounek
27. Aug 2013 · 15:46 UTC
This is really well done. Had to turn off firefox to play it smoothly on my Core2Duo, but it's ok. Really stylish graphics, epic soundtrack! Enemies are quite hard (or I am noob). I think some escape menu would be nice (I needed to pause the game and I actually quit). And I got imprisoned once: http://puu.sh/4cdyA.png
gredgie
27. Aug 2013 · 17:29 UTC
We usually throw in a pause when a game loses focus but this LD we ran out of time to implement it.

As for the imprisoned-ness, use bombs to blow apart the inner walls! Show them no mercy!

Bombs will explode even if you're not in the same room as them too.
kannas
27. Aug 2013 · 17:59 UTC
This is a very good entry. i always liked voxel style with this level of granularity. The concept of the game is quite interesting too, and you managed to be broad enough with the type of enemies. if there is something negative though, that is the lack of a clear goal for the player. though i spent quite a lot of time on a killing spree, i didn't feel like i was accomplishing anything other than killing monsters and bombing walls to get hearts. if i may, i'd suggest either to increase the rate at wich the rooms become more difficult or raise the difficulty cap/number of enemies per room etc.. in a way that a certain point, clearing a room becomes almost impossible (you'd have a nice arcade with just this). if you feel generous, place a clear goal , like finding a way our, or beating a boss, or even better find your D&D campaign dungeon master that exagerated with the session planification and got imprisoned on his contraption. Apart from that, awesome work guys :D
rzfmzn
27. Aug 2013 · 19:41 UTC
Great! :D
liked the style :D
Beerman
27. Aug 2013 · 20:27 UTC
Nice job - I'm a sucker for voxels and this is a great example of why.
motty
28. Aug 2013 · 00:25 UTC
Bah. Wouldn't work. Really wanted a go on this. Running Linux.

Output of mono SpatiumSecondorumDecem.exe is:
"WARNING: The runtime version supported by this application is unavailable.
Using default runtime: v1.1.4322
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/usr/lib/mono/1.0/mscorlib.dll' directory."

A little digging turns up the fact that I do not possess a /usr/lib/mono/1.0 directory, though there is a /usr/lib/mono/2.0 directory which does contain an mscorlib.dll.

Have had problems with other games involving my machine being too old (still running Lucid) but this is the first instance of a game not running because my libraries are too new.
🎤 GarethIW
28. Aug 2013 · 00:32 UTC
Thanks for the report. I'll fire up my Linux box tomorrow and get a handle on which version of mono I'm running, and what is required.Pretty sure Mint has 2.10.8, but maybe the game requires something from 1.x
ComicSans
28. Aug 2013 · 00:49 UTC
I tried playing this on Windows 7, and it works but there were no enemies. I ran it twice, but no change. I hope you get it fixed, it looks awesome!
🎤 GarethIW
28. Aug 2013 · 00:52 UTC
There are no enemies in the first room, subsequent rooms are either clear (green) or have enemies in (red). If you wander through the rooms and never come across any enemies, then something is wrong for sure!
Tainted_Code
28. Aug 2013 · 00:53 UTC
Oh dear lord, this is amazing, well done! :o Graphics were so cool!
murilo
28. Aug 2013 · 02:09 UTC
Crashes without any error or screen :(
Windows 7, 32 bit
klambrike
28. Aug 2013 · 05:47 UTC
One of the best games I have seen so far! Very good work. Works good on OSX
Mironix
28. Aug 2013 · 22:06 UTC
Masterpiece!
Magdev
28. Aug 2013 · 22:11 UTC
This is pretty rad. I like the per-voxel destruction. Deflecting rockets that destroy terrain is a pretty cool idea.
Yngar
29. Aug 2013 · 10:48 UTC
The game doesn't start at all for me.
Windows 7 64 bit
🎤 GarethIW
29. Aug 2013 · 11:18 UTC
For you guys with Windows issues - I've uploaded a standard XNA build which should be more compatible. I've included the XNA redist installer if you don't already have XNA installed.
lcass
29. Aug 2013 · 14:49 UTC
very neat
drkrunk
29. Aug 2013 · 15:57 UTC
Love the music.
dook
29. Aug 2013 · 16:35 UTC
This is simply great :) I never figured out if I had to look for something or if there was a way to beat the game, but everything was well made. It reminded me of Knight Lore for some reason :)
http://en.wikipedia.org/wiki/Knight_Lore
AlvaroH
29. Aug 2013 · 16:53 UTC
Awesome!!!
Venturelli
30. Aug 2013 · 01:52 UTC
The look and style of this is so amazing, but I really didn't like the gameplay. Felt like a wasted opportunity, looking forward for something more fun in the same engine!
timmahh
30. Aug 2013 · 14:14 UTC
Pretty cool premise, I really liked the graphics and sounds, what frustrated me was the seemingly unkillable blue spinny things. Everytime I walked into a room with one of those I just ran out. The 10 seconds theme did not impact the game as much as I would have imagined but overall pretty cool game!
FrozenCow
30. Aug 2013 · 22:51 UTC
Wow, awesome game!
haxpor
31. Aug 2013 · 03:03 UTC
Really nice and polish title. Super awesome for wall that can be destroyed. And I love your room generator :)
ratalaika
31. Aug 2013 · 09:59 UTC
good job
KhaoTom
31. Aug 2013 · 15:24 UTC
It's neat and I think the visuals are nice. I couldn't place what it the "weird" thing that happens every 10 seconds was, besides the doors opening and closing.
SaintHeiser
02. Sep 2013 · 03:29 UTC
Looking interesting, but very hard and I can't understand what I need to do.
Good job, anyway.
Linusson
04. Sep 2013 · 16:21 UTC
Wow, what a great game! I really loved it, the gameplay, the gfx, the sound, everything. Well done! :)

A bit hard to hit the enemies maybe (haven't tried the post compo version, but I'll do that later). :)
psychomonster
04. Sep 2013 · 20:22 UTC
Graphics are so cool... all this destroyable stuff. Love it! There are some problems with the Controlls... maybe my keyboard is to sensitive...
Pavel M. Dlouhý
15. Sep 2013 · 15:53 UTC
Crashes without any error or screen (both Windows versions).
Can you please help me with this? I would like to play and rate your game.
Windows XP, 32 bit, 512MB RAM
Pavel M. Dlouhý
15. Sep 2013 · 16:18 UTC
At the end I decided to install Mono Framework on my Mac. I guess 512MB for Windows version is not enough. I like your game! You played our game 17 days ago and today is finally my turn! ;-) Your game reminds me about Cube movie (1997). Good job!