DBCEC210 Survey by subpixel

[raw]
made by subpixel for LD35 (JAM)
"Sign up with the Survey Department and discover new planets!
Thousands of opportunities for the brave and the willing!

Note: no red shirts, we equip you right. Swing by the armory to get geared up on your way out."

Press X to fire, and use the arrow keys to move. You will have to click once in the window after the game starts to give it the keyboard.

Thanks for playing my game! This game was made in my new free all-in-one retro 16 bit game jamming tool: the Super Jamicom. Come try it out at http://superjami.com

About the theme: I really wanted to see if I could squeeze out a little "show, don't tell" narrative in a few hours from scratch. I hope you've enjoyed my little play and can spare me a vote!

Ratings

Coolness 44% 1416
Overall(Jam) 3.52 290
Audio(Jam) 3.65 158
Fun(Jam) 3.29 403
Graphics(Jam) 4.09 146
Innovation(Jam) 3.55 208
Mood(Jam) 4.05 52
Theme(Jam) 4.00 91

Feedback

Per
18. Apr 2016 · 22:47 UTC
Cool game with a surprise twist!
Detected some minor issues with projectile collision detection.
Also, a very cool initiative with that engine/jam tool.
Nice work!
Munchy2007
18. Apr 2016 · 23:52 UTC
As Per says, very nice twist! Great sound too.

Very nice.
megalukes
19. Apr 2016 · 05:18 UTC
Great sound, mate. I was not expecting this twist. The atmosphere of the game was really well done.
pzeronow
19. Apr 2016 · 05:19 UTC
How do I open gates? Tried F, E, Enter but no luck. Graphics and sound FX look amazing.
ginger9
19. Apr 2016 · 06:34 UTC
Too short but amazing.
🎤 subpixel
19. Apr 2016 · 06:36 UTC
Thanks everyone!
Per, yeah, I cheaped out and didn't write any collision filtering so there are a number of dumb things going on. Mea culpa!

Megalukes, thanks so much. I'm still working on the sound module for the imaginary console the game is running on, so I really appreciate any indication of progress there. I've never given audio engineering proper time; if I'd known that building sounds from oscillators was so much fun before, I'd have done this years ago!

pzeronow, you just shoot em :) A lot.
matt beckett
19. Apr 2016 · 06:38 UTC
Well done!
🎤 subpixel
19. Apr 2016 · 06:38 UTC
Thanks ginger9. I totally agree, I had a whole set of levels planned, but this weekend just wasn't meant to be. Life, right?

So anyway, I shoved the ending and the beginning into the same screen and called it a jam. I'm glad you enjoyed it anyway ^__^
GAFBlizzard
19. Apr 2016 · 08:10 UTC
I can't figure out what to do after switching. :( I herded everything to the ship, and herded everything to the energy, but neither does anything, nor does pressing X.
🎤 subpixel
19. Apr 2016 · 17:03 UTC
Thanks for playing GAFBlizzard, I'm afraid I ran out of time and that's all there is. I wish I had time to at least add a fade to black and reset after a while.
bigbatardyt
19. Apr 2016 · 17:52 UTC
What a twist !
James Coote
19. Apr 2016 · 23:04 UTC
Really enjoyed the game, though not sure whether I missed something at the end, or whether the twist was just it. Would love to play more post-twist game in any case.

The general audio levels were just a bit too high / grating, or was that intentional? Also I'm another one who took a minute to work out how to get through the doors.
Obvious Industries
20. Apr 2016 · 17:17 UTC
I like the graphics, but shooting in the right direction was hard while fleeing from an alien. The sounds are nice too, if you don't die...nice twist :)
Karai17
21. Apr 2016 · 01:51 UTC
Great game, very interesting!
SeaDads
22. Apr 2016 · 13:10 UTC
Pew pew pew! Yay! ...awww :'( Like the overall style, the engine's cool!
joemid
26. Apr 2016 · 04:35 UTC
More!!!
SecondDimension
30. Apr 2016 · 16:07 UTC
Really liked this one, graphics and sound are fantastic. Interesting twist at the end, a great entry.
Rock Eaters
05. May 2016 · 21:30 UTC
Nice game, its a goood twist at the end , but is there antway to come back to normal ?