{"author_link":"\/author\/paulsb\/","author_name":"PaulSB","author_uid":"1626","comments":[{"author_name":"Gremlin","author_uid":"12047","time":"Aug 26, 2013 @ 3:35am","epoch":1377487800,"text":"The hiding places as resources are a good mechanic. It feels like the if the game was just a bit tighter they would matter more."},{"author_name":"Jayjay","author_uid":"5475","time":"Aug 26, 2013 @ 5:33am","epoch":1377494880,"text":"The intro sets a surprisingly serious mood, it feels a little slow in the beginning\/after getting stopped but is fun =]"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 26, 2013 @ 6:34am","epoch":1377498540,"text":"Solid runnner! This could very well extended :)"},{"author_name":"avh4","author_uid":"24856","time":"Aug 26, 2013 @ 8:01am","epoch":1377503760,"text":"It takes so long to accelerate!  And the music is so chill for a suicide running mission. \r<br\/>\r<br\/>Great graphics and style, though.  I'm not sure why missiles sometimes seem to hit my head when I'm hiding behind cover."},{"author_name":"CustomPhase","author_uid":"20604","time":"Aug 26, 2013 @ 11:38am","epoch":1377516780,"text":"Cool game, but it should progress faster, in my opinion. And what is the purpose of teleporting? Also neat art work."},{"author_name":"ellipticaldoor","author_uid":"24027","time":"Aug 26, 2013 @ 12:14pm","epoch":1377518940,"text":"It might have been more fun with more speed! ;)"},{"author_name":"PaulSB","author_uid":"1626","time":"Aug 26, 2013 @ 2:36pm","epoch":1377527460,"text":"Firstly: thanks for playing guys! Good points made I think. It is a bit slow to get going as an incentive not to stop running, despite how dangerous that approach is :)\r<br\/>\r<br\/>@Jayjay Ha, yes maybe I got a little caught between moody\/dark and sci-fi silliness.\r<br\/>@avh4 Yeah cover is not totally safe; there is a bit of your head sticking out still. Probably a bit harsh on the player.\r<br\/>@CustomPhase Teleporting can get you onto a higher\/lower platform, escape a place you might be a bit stuck in or even dodge missiles."},{"author_name":"3ndo","author_uid":"533","time":"Aug 26, 2013 @ 3:49pm","epoch":1377531840,"text":"Cover mechanic is pretty good. It's nice when you decide to risk it and it pays off. Avoiding use of the upper levels, as I tend to get stuck. Teleporting is a nice twist.  Agree with others that it's sometimes difficult to get up to speed (and to the next cover point) within 10 seconds."},{"author_name":"pbdiode","author_uid":"7263","time":"Aug 26, 2013 @ 4:18pm","epoch":1377533580,"text":"I liked using the obstacles as a cover system, and I liked the timed aspect of more obstacles.\r<br\/>\r<br\/>Good job overall!"},{"author_name":"tacograveyard","author_uid":"8423","time":"Aug 27, 2013 @ 12:38am","epoch":1377563580,"text":"mechanic is neat, coverage system is nice, I agree that it would be nice if it felt tighter. I also fell through the floors a few times."},{"author_name":"jijaweb","author_uid":"12312","time":"Aug 27, 2013 @ 6:14pm","epoch":1377626940,"text":"Cool concept. I wish the controls felt tighter. Good job!"},{"author_name":"01010111","author_uid":"11474","time":"Aug 28, 2013 @ 2:56am","epoch":1377658260,"text":"I didn't realize the cover was part of the game and assumed I was supposed to teleport through the Barrages haha. Really beautiful game, cool animation, great colors."},{"author_name":"DesignerNap","author_uid":"21374","time":"Aug 28, 2013 @ 6:03pm","epoch":1377712680,"text":"Fun little runner here. nicely done. I think the slow movement getting started isn't enough to make you feel punished, it just feels frustrating when you need to start up again. like paying  for something after you have been given it ;) Still, nice graphics and a great game. good work"},{"author_name":"iterative deepening","author_uid":"20862","time":"Aug 29, 2013 @ 3:39pm","epoch":1377790440,"text":"It was a bit too slow for me (maybe it's also because of my bad internet connection). \r<br\/>But nice entry overall."},{"author_name":"Orni","author_uid":"10771","time":"Aug 30, 2013 @ 11:35am","epoch":1377862200,"text":"very cool idea &amp; concept\r<br\/>\r<br\/>please continue working on this :)\r<br\/>\r<br\/>well done"},{"author_name":"almightyzentaco","author_uid":"25879","time":"Sep 1, 2013 @ 12:44am","epoch":1377995940,"text":"Enjoyed your art and music. Good work."},{"author_name":"Katamori","author_uid":"25228","time":"Sep 1, 2013 @ 8:50pm","epoch":1378068300,"text":"Can't see the point of walkable places above the main track. I love it anyway. Minimalistic and enjoyable. Extra point that this is easy and ALSO endless!"},{"author_name":"futuristteletex","author_uid":"25869","time":"Sep 2, 2013 @ 4:29am","epoch":1378095840,"text":"liked the concept.. worked pretty well could see this being improved and being pretty cool if you kept working on it after the jam."},{"author_name":"Raiyumi","author_uid":"25829","time":"Sep 2, 2013 @ 7:14am","epoch":1378105740,"text":"More acceleration would have been good. Otherwise, nice game."},{"author_name":"vikingpotato","author_uid":"27438","time":"Sep 3, 2013 @ 6:20am","epoch":1378188900,"text":"I am not sure if its the game or its just me who is awful at the game.. I think i was suking bad.. although the game looked nice and inviting!"},{"author_name":"jwolf","author_uid":"11073","time":"Sep 5, 2013 @ 3:59am","epoch":1378353240,"text":"Could use a bit of fine-tuning, but overall it's pretty fun."}],"images":["ld27\/1626-20cdea9864051bc35107014f0fdfac86.jpg","ld27\/1626-49ac3adeede324007805ed855c2d853b.jpg","ld27\/1626-c1a5006c0681a36d626eaa722d2f522b.jpg","ld27\/1626-7b7330fc3144965eb39331199c0b923b.jpg"],"links":[{"url":"http:\/\/paulsburgess.co.uk\/browser-games\/barrage-trigger\/","text":"Web"},{"url":"https:\/\/bitbucket.org\/PaulSB\/ld27","text":"Source"}],"metadata":{"g_key":"24341","g_author":"1626","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24371","g_title":"Barrage Trigger","g_status":"UCHK1","g_place":"660","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/1626-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/1626-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/1626-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/1626-shot3.png-eq-900-500.jpg"],"text":"\"I'll use what cover I can. And jump-shift when I can't. Goodbye.\"\r\n\r\nAmidst a terrible conflict The Seraph knows that desperate times call for desperate measures. She will charge head first towards the artillery emplacement to give her people one last chance to turn the tide of war.\r\n\r\nBarrage Trigger (also known as *BARRAGE\/\/__TRIGGER_^... just because) is a one-button endless runner where you must run, jump and teleport as far as you can before you are overcome by the missile barrage that will arrive every 10 seconds. It is a suicide mission. Good luck.\r\n\r\nCONTROLS\r\n========\r\nClick while on ground: Jump\r\nClick on \"sparkles\" while in air: Teleport to that location\r\n\r\nDeveloped in Flixel with Flixel Power Tools; also Gimp, FL Studio, bfxr.","title":"Barrage Trigger"}