Cactus Ray by neontropics
========
CONTROLS:
X - SHAPE SHIFT WITH "X"
MOVE WITH ARROW KEYS
RESTART A LEVEL BY PRESSING THE NUMBER OF IT (1 to 5) ON THE KEYBOARD
RED RAY can punch enemies so hard that they turn into cacti, if you time it right.
BLUE RAY can push cacti so that they slide on the ground.
UPDATED LUDUM DARE JAM ENTRY!
I did about 2 more hours of work and added 3 more levels (2 before and 1 after the previous level 5) as well as the background music I made during the weekend. It really makes the game flow a lot better. Obviously don't judge based on this or anything but if you're interested you can play it here:
https://neontropics.itch.io/cactus-ray-ludum-dare-jam-web
========
My first Ludum Dare!
After the first day I switched from an action game to more of a puzzle game + redid all the graphics, so it's all very last minute - I would have loved to have been able to make some more levels and mechanics. It still shows the concept successfully, especially level 5 is fun and has all the mechanics coming together pretty well. The game just loops level 5 after you complete it though, it's the last level I managed to get in in time.
The source code is pretty atrocious due to switching the gameplay mid-Jam as well as learning how Unity does certain stuff and hacking around a lot of bugs that I didn't have time to fix in a good way.
You can switch levels by pressing numbers 1-5 on the keyboard.
Made using:
* Unity 5
* PyxelEdit
* Tiled
The Web game should work, if it doesn't embed here then it should work on itch.io!
Optional theme music I composed over the weekend but didn't have time to add in the game:
https://soundcloud.com/neontropics/cactus-ray-theme
CONTROLS:
X - SHAPE SHIFT WITH "X"
MOVE WITH ARROW KEYS
RESTART A LEVEL BY PRESSING THE NUMBER OF IT (1 to 5) ON THE KEYBOARD
RED RAY can punch enemies so hard that they turn into cacti, if you time it right.
BLUE RAY can push cacti so that they slide on the ground.
UPDATED LUDUM DARE JAM ENTRY!
I did about 2 more hours of work and added 3 more levels (2 before and 1 after the previous level 5) as well as the background music I made during the weekend. It really makes the game flow a lot better. Obviously don't judge based on this or anything but if you're interested you can play it here:
https://neontropics.itch.io/cactus-ray-ludum-dare-jam-web
========
My first Ludum Dare!
After the first day I switched from an action game to more of a puzzle game + redid all the graphics, so it's all very last minute - I would have loved to have been able to make some more levels and mechanics. It still shows the concept successfully, especially level 5 is fun and has all the mechanics coming together pretty well. The game just loops level 5 after you complete it though, it's the last level I managed to get in in time.
The source code is pretty atrocious due to switching the gameplay mid-Jam as well as learning how Unity does certain stuff and hacking around a lot of bugs that I didn't have time to fix in a good way.
You can switch levels by pressing numbers 1-5 on the keyboard.
Made using:
* Unity 5
* PyxelEdit
* Tiled
The Web game should work, if it doesn't embed here then it should work on itch.io!
Optional theme music I composed over the weekend but didn't have time to add in the game:
https://soundcloud.com/neontropics/cactus-ray-theme
Ratings
| Coolness | 67% | 3 |
| Overall | 3.30 | 387 |
| Fun | 3.41 | 264 |
| Graphics | 2.97 | 491 |
| Humor | 2.17 | 481 |
| Innovation | 3.38 | 303 |
| Mood | 2.76 | 570 |
| Theme | 3.41 | 435 |
The game itself is pretty nice. I like the mechanic where you can manipulate the level. It's a bit of a shame there is no audio, but given the fact you've switched genre mid-jam, it's impressive you made something this coherent at all.
Keep it up!
Other people have mentioned pretty much what I wanted to say, vis-a-vis procedural generation and a more in game tutorial.
Congratulations on getting through the chaos and coming out the other end with a great game, you should be super proud of what you accomplished and this game could very easily be increased in scope and fleshed out. Well done!
For the game, it's minimalist but understandable and challenging :)
The music is super groovy! It's a shame you couldn't get it playing in the actual game.
Well done, a great entry!
Re-confusing deaths: I think I need to make it clearer which ways the enemies are facing, maybe with brighter colored eyes. Enemy AI is pretty much to either walk towards player if they are turned towards them *and can move in that direction*, and otherwise turn towards player. Enemy makes his decision before the your move is executed though, which might lead to some confusion.
The enemies could probably use some better indication of which way they are going to walk when you take a turn; it took me a little while to figure out how to time the punching without dying.
I love this turn based gameplay mechanic, reminds me a lot of Rusty Bucket from cellphone! Loved the idea and the minimalist vision. Well done!