No Time For Dungeons by PixelMonkey
Controls with Arrows/WASD/ZQSD for movement, and SPACE/Left click to attack.
You are a knight who has come to raid a nearby dungeon. You've come well prepared - Your armour and weaponry are more than up to the task of taking out a few measly skeletons. But what you didn't expect was a magic door that teleports you away every 10 seconds. Grab what loot you can and upgrade your gear in the hopes of finding the treasure chest located at the other end of the dungeon.
This game was made with Construct 2, GraphicsGale, and SFXR. I recommend running it in Firefox or Chrome with WebGL enabled. Any other browser and your mileage may vary as regards graphics and performance.
You are a knight who has come to raid a nearby dungeon. You've come well prepared - Your armour and weaponry are more than up to the task of taking out a few measly skeletons. But what you didn't expect was a magic door that teleports you away every 10 seconds. Grab what loot you can and upgrade your gear in the hopes of finding the treasure chest located at the other end of the dungeon.
This game was made with Construct 2, GraphicsGale, and SFXR. I recommend running it in Firefox or Chrome with WebGL enabled. Any other browser and your mileage may vary as regards graphics and performance.
Ratings
| Coolness | 17% | 1806 |
| Overall | 3.16 | 449 |
| Audio | 2.32 | 674 |
| Fun | 3.26 | 296 |
| Graphics | 3.32 | 307 |
| Innovation | 2.79 | 683 |
| Theme | 3.28 | 459 |
@theunderminor Actually, there's a treasure chest at the opposite end of the dungeon for you to go to. The game does have an ending.
I ended up muting my speakers because the sound got a bit too repetitive. The graphics were well done. The character movement was a bit shaky, but I eventually got the hang of it. Overall I found it quite fun.
I hope you continue working on this one (maybe for the October challenge), because it certainly has potential.
@zatyka: Nah, that's the ending. Thrown in quite at the last minute, haha. I would enjoy working on this more, I think. Improving the movement and the procedural generation are the first things that spring to mind, seeing as both are pretty terrible.
it seems our minds are thinking alike :)
liked your game a lot - well done!
also, @everyone, if you like this game you will probably like mine too
Glad to hear you might keep working on it.
Cool with randomly generated levels!