Jim the Alien Parasite by pelayobesa

[raw]
made by pelayobesa for LD27 (COMPO)
Double click the jar file to run.

Should work on mac, windows and linux (linux untested).

Thanks for playing.


Pelayo Besa

Ratings

Coolness 40% 1404
Overall 3.00 610
Fun 2.83 626
Graphics 2.13 992
Humor 2.29 508
Innovation 3.26 348
Mood 2.21 924
Theme 3.29 440

Feedback

tower07
26. Aug 2013 · 03:57 UTC
It won't run. When the Java window opens, it just closes itself back down.
Dark Acre Jack
26. Aug 2013 · 03:59 UTC
*breathE

And that amazing art and then I'm a square. Reminded me of the old Atari days. Nice job.
TheDreik
26. Aug 2013 · 04:02 UTC
Game idea is unusual. I would like a little more action.
ranf
26. Aug 2013 · 04:09 UTC
tower07, the same thing happened to me, but once I extracted it from the archive, it worked fine.
megashroom
26. Aug 2013 · 04:15 UTC
Quit fun, nice (minimalist geometric) art, but it would be good if there was a timer for your transformations.
AI is very difficult to avoid when randoms part spawning.
HeroesGrave
26. Aug 2013 · 05:15 UTC
It's okay I guess.

Sometimes random blue things turn red for no apparent reason.
mort96
26. Aug 2013 · 22:53 UTC
Interesting game, but I'm struggling to see what it has to do with 10 seconds..?
N427
26. Aug 2013 · 23:07 UTC
Really fun, loved the game mechanic!
Tegu
27. Aug 2013 · 12:13 UTC
A nice and simplistic game. Somewhat short but it's totally okay for an entry. Couldn't pass all the levels on the first run, so it wasn't too easy although it's not hard either. The AI guys aren't smart enough to go past walls if you're behind one, so it makes it a bit easier too. Needs some sounds. Pretty fun game though. :)
To anyone wondering: there is a 10 seconds timer at the top left corner.
mklee
29. Aug 2013 · 08:18 UTC
Good stuff! The mechanics are very simple, but effective. The forced timer for body transitioning really does force you to plan your moves. The only thing I would improve is making the AI a little more forgiving. Otherwise great job!
Endurion
29. Aug 2013 · 08:24 UTC
Very nice idea.

It would be interesting if the evil ones wouldn't travel directly at you, but somewhat non linear.


For others: Yellow are buttons that open blocks. Dark grey is the exit.
MuciojadPL
30. Aug 2013 · 13:03 UTC
Nice work! Idea is not bad. Hmm, indeed.
haxpor
30. Aug 2013 · 13:08 UTC
Fun game, and I like the idea. A story cut-scene at first is nice and interesting, helps me understand the whole concept. One thing is that a new infected host (a red one) can turn another new host (blue) one even if they're separated by the wall, this seems to make the level harder.
h_double
02. Sep 2013 · 00:43 UTC
Great concept and I like the simple graphics. I found the collisions were kind of buggy though (door wouldn't always open, wouldn't always jump bodies reliably) and got frustrated after several attempts to get past the second level. Also sometimes people would randomly turn red even when I hadn't inhabited them, which felt sort of unfair (playing on OSX btw).
imef
15. Sep 2013 · 09:44 UTC
Interesting game! Simple yet a effective!