Daring Discourse by ChromeDemon

[raw]
made by ChromeDemon for LD27 (COMPO)
Daring Discourse is a game about defending an argument and acquiring ten seconds from the crowd of people disagreeing with you. I am glad to have finished a title for my first Ludum Dare, something I was not sure I could do! Good luck to any other participants and, should you choose to play it: Enjoy my game!

An online version is coming soon. The Submission form implies a Windows version is required, so I made the first version to run out of an exe. I need to change a couple things before I put it on a web page.

I may post a link here in the coming days to an updated version, but it will be kept separately from the Ludum Dare 27 entry at a similar location on my server.

Ratings

Coolness 45% 1281
Overall 2.88 738
Audio 2.92 343
Fun 2.84 624
Graphics 2.81 596
Humor 1.75 848
Innovation 3.04 503
Mood 2.37 831
Theme 2.63 971

Feedback

Endurion
26. Aug 2013 · 18:31 UTC
The game is all nice, but that's some weird background story :)

I just kept at shooting the planes until I won.
Dark Acre Jack
26. Aug 2013 · 23:10 UTC
Congrats on your 1st Ludum Dare!
BradleySmith
26. Aug 2013 · 23:13 UTC
Not bad for a first Ludum Dare. :)
lulzfish_4
26. Aug 2013 · 23:14 UTC
I scored 3597 and I never figured out who was pathos and who was logos.

Normal short-term memory is supposed to be around 7 items (they say), and there's 10 people so :/
TobiasW
27. Aug 2013 · 13:51 UTC
Interesting idea: I like it! And I like how you represented the ideas coming in as planes attacking you, and you have to remember which kind of arguments the sender is receptive to.

(See the PS to the following paragraph! I still left it in so you can understand my confusion:)
It seems I am missing some part of explaination though. When do you lose an argument? When you miss too many planes? When the planes throw to many Xs at you? I had nearly everyone at my side, then suddenly the game ends and says I have lost this argument. (Again.) I am really not sure what happens there.

I think the game might've worked better with less people, so you can actually memorize it - or maybe a few rounds, each with more people in? Additionally, not everyone is good at using colors as associations; names, numbers, letters in a certain color could've been used as additional identifier. It works well for me in the first two rounds where they come in order, but after that I just give up and simply shoot planes.

The graphics are simple, but they work out well! I like the little shooting thing that tells you that your shot is fully loaded. The sound effects are perfect. The music is nothing too special, but fits and doesn't annoy.

Is the theme anywhere in the game, or is it just this "You get 10 seconds from the crowd" plot thing? If so, that's, uh, pretty weak theme-wise. (What does it even mean to get "10 seconds" from he crowd?

All in all, pretty solid game with a pleasing look and an interesting concept. Good job, and congratulations on finishing your first LD entry!

PS: Is just played the game again, and now I get it! I thought the planes drop the Xs at me, but they drop it at this... thorn thingy in the middle, which probably represents my argument. I finally won: 4811.
ellipticaldoor
28. Aug 2013 · 22:04 UTC
Good concept and music, I like original games like this one.
Kidney
29. Aug 2013 · 01:37 UTC
While I think this game is far to hard to win without taking notes or memorizing, it is very fun and original. I love the use of the theme. Overall, it was very enjoyable, and I just wish I was able to keep 10 things in my short term memory :)
KunoNoOni
29. Aug 2013 · 01:38 UTC
A very original concept. Well Implemented. Scored 4339. Congrats on finishing your first LD!
Kidney
29. Aug 2013 · 01:49 UTC
I actually liked the argument mechanic so much I've been thinking on how it could be made more accessible. I hope you don't mind a suggestion!

I think that the last 2 arguments used on a juror should appear on them. Not if they were right or wrong, just a running display of the last 2 used. The remainder of the game would stay the same.

This would let the player shift the memorization task to "which jurors have I successfully figured out", which would be much easier than "which argument for which juror"; and hopefully still be challenging.
Kidney
29. Aug 2013 · 01:54 UTC
That makes it way too easy, nevermind. The 2nd round of shots would all be successes... Maybe if the juror launching the next argument flips their Vote sign around briefly before their plane appears. So you can't just straight compare.
Almax27
29. Aug 2013 · 20:46 UTC
I didn't really get the game, i just shot randomly until everyone were up .
Pixelfan Games
31. Aug 2013 · 13:09 UTC
simple & fun, good job, congrats for your 1rst Ludum dare :)
gritfish
31. Aug 2013 · 13:15 UTC
It's a strange metaphor for an argument, but it's quite fun. I'm glad you didn't make me remember all ten people the whole time. That would have been near impossible.
LonelyTimeLord
07. Sep 2013 · 14:44 UTC
Unique idea, executed pretty well. Well done :D
Jayjay
11. Sep 2013 · 01:56 UTC
Interesting idea, I didn't realize it was a memorization practice rather than having some deeper pattern, but it does feel like a good way of representing argument!
AlexFili
15. Sep 2013 · 12:56 UTC
Strange game, I like the visual style and the audio is nice. I also found it awesome that you could hit things during the period when the ball moves downwards. Kind of like a boomerang :D