GitGirl - Conflict Resolver by ddionisio

[raw]
made by ddionisio for LD27 (COMPO)
Ever wonder how conflicts are resolved in a git repository? Well if you play this game, then maybe! It only takes 10 seconds-ish.

Controls:

Arrow keys - Movement.
Space - Jump. Double jump. Wall jump.
Z - Throw bomb.

*Update*
- Added Linux build. Let me know if it doesn't work, I can't test it.

Ratings

Coolness 100% 1
Overall 3.33 296
Audio 3.21 193
Fun 2.99 506
Graphics 3.66 158
Humor 2.67 324
Innovation 2.87 622
Mood 3.08 298
Theme 2.71 921

Feedback

ThirteenWB
26. Aug 2013 · 00:53 UTC
If I wasn't making my game by myself, I would probably run out of time just trying to resolve those pesky conflicts xD.
Looks awesome, I'll be back once voting starts!
demiurgo
26. Aug 2013 · 18:14 UTC
Are you using Unity right?
If you can, export a linux version too.
I would like to try the game :)
bonsairobo
26. Aug 2013 · 18:19 UTC
I like this idea. Wall jumping was kinda weird but otherwise, cool!
crashbanito
26. Aug 2013 · 18:23 UTC
I really love that art style. I would really love to see this expanded with more levels.

My only problem with the game was a bug with the physics on the second level (bomb kept floating left instead of falling down, but was resolved when the level restarted). Also I feel like the wall jumping could use a speed boost.
sgehlich
26. Aug 2013 · 18:23 UTC
I love the graphics, but the gameplay is way too slow :(
Jishenaz
26. Aug 2013 · 18:25 UTC
Cute. My only problem was that movement was a little slow. Otherwise, I enjoyed it.
GFM
26. Aug 2013 · 18:30 UTC
Really short, but I liked the level design. Those rotations were really nice! :)
🎤 ddionisio
26. Aug 2013 · 19:06 UTC
Linux build is up, let me know if there's an issue with it. I tried with a binary build on windows and it works...hopefully it's the same for Linux!
Colapsydo
26. Aug 2013 · 19:19 UTC
I love the character.
The gameplay is nice, it could be fun to have some action to do with the bomb to exploit the 10 seconds limit.
The game theme is nice, reminds me of super meat boy.
Also the "Conflict resolved" tune has a really low volume.
skywing
26. Aug 2013 · 20:42 UTC
Its tough starting over from the beginning when you lose, and the speed isn't quite as fast as I'd like it, but I can't hate any platformer with walljumping.
markengley
26. Aug 2013 · 20:44 UTC
Cool little game. Really nice drawings. Found the platforming a bit awkward, but I liked how you used the rotation mechanic.
Mase
26. Aug 2013 · 20:47 UTC
I... don't actually know what a git repository is... so the allegory's nuances were sort of lost on me. Cute graphics though.
AdventureIslands
26. Aug 2013 · 20:47 UTC
Played it through, not bad! I was expecting more puzzling with the bomb, but it's fine how it is, nice character! shame the game is so little, could have been fun to see the pixel characters little larger.
JimMakesGames
26. Aug 2013 · 20:49 UTC
A quite challenging platform game. Controls are tight and the jumping is tricky but manageable. The gravity changing is a nice mechanic.

I like the character. Anyone who carries a bomb on her head is badass. Graphics are wonderful and the music is most pleasing. It was a bit short with two levels and it would be great to see it expanded on.
VagabondEx
26. Aug 2013 · 20:52 UTC
Short, but shows the promise in the idea. I am not a big friend of platformers, but I really liked this one. Please go on and create new levels :)
imef
26. Aug 2013 · 21:00 UTC
Quite a nice platformer! The controls are fluid and the graphics are nice.
bisk8s
26. Aug 2013 · 21:16 UTC
NICE! Well done! Nice game nice music! I loved to play it! One of the best for shure!
Latcarf
27. Aug 2013 · 00:19 UTC
The Linux build seems to work but (at least on my computer) it's so slow that it's unplayable (about 1 or 2 fps, even on the title page).
Erkberg
27. Aug 2013 · 01:15 UTC
Stunning visuals and music! Nice gameplay too with the rotations. Walljumping felt a little strange and the character moves a bit too slow, but apart from that this is an awesome game.
nicotuason
27. Aug 2013 · 03:17 UTC
Great character design! The jumping feels a bit floaty but the level design kept it interesting.
sP0CkEr2
27. Aug 2013 · 03:29 UTC
nice intro graphics but the controls were a little wonky -- not sure how to get past the first level -- nice entry
🎤 ddionisio
27. Aug 2013 · 03:48 UTC
Thanks a lot for the comments guys, really good feedback! So the general consensus is the movement is slow.

I'm wondering now if the slowness of the character is due to low framerate...I'm going to see if I can have the option to turn off the background effect. That for sure is a performance killer :P
larb
27. Aug 2013 · 03:56 UTC
The wall jumping felt a bit awkward. But, great art and music. Some real talent here. Great entry!
Richard Matey
27. Aug 2013 · 04:05 UTC
I like your trippy background and hardcore midi.
Tortche
27. Aug 2013 · 04:14 UTC
The wall jump and relative world are really cool ideas.
evilDan
27. Aug 2013 · 04:27 UTC
Cool! Love the start screen and the screens between levels. Also love the gravity change.

The player controls could use a bit of tightening but the overall feel is very nice.
BloodJohn
27. Aug 2013 · 06:37 UTC
Puzzle game. Simple control. Involving gameplay.
Travis Irby
27. Aug 2013 · 06:57 UTC
Really cool style and fresh platformer concepts. nice work!
Sakuyan
27. Aug 2013 · 07:14 UTC
I had fun playing the game :D
kayupla
27. Aug 2013 · 07:44 UTC
really great universe! Visuals great! but the theme....?
Tanser
27. Aug 2013 · 08:30 UTC
The overall atmosphere is really nice and the graphics and music are great. Nice job!
SamuelDivinium
27. Aug 2013 · 09:04 UTC
The graphics and music are fantastic, but the platforming was reeeeallly slow to me as well as the wall jumping was a bit clunky imo. Good game though!
01101101
27. Aug 2013 · 10:31 UTC
The UI and music are really well done and polished, great job! Controls are a bit slow but it still plays fairly well. I liked the VVVVVV kind of gravity changes :)
Hypnohustla
27. Aug 2013 · 10:46 UTC
Love the character. It did feel a bit slow though. The jumping took some time to get used to but otherwise a solid game :)
Jupiter_Hadley
27. Aug 2013 · 11:37 UTC
Cute little platformer, but I wish the girl moved just a *tad* faster. Its quite the well done game, and I included this game in my video compilation of LD27 games, if you wanna check it out :) http://www.youtube.com/watch?v=jQmE1DEkQd4
whiteravens
27. Aug 2013 · 11:55 UTC
I really enjoyed the sound and the Japaense game feel. :) You may want to make it a bit more faster, but still great work!
Ghostik
27. Aug 2013 · 12:37 UTC
I enjoyed this one :)
Misfit
27. Aug 2013 · 13:08 UTC
Nice little game. Maybe jumping has something weird.
RennFarnell
27. Aug 2013 · 13:14 UTC
I think you could have focussed more on the 10 seconds, relaly like the menu graphics and the controls were smooth =]
Typedeaf
27. Aug 2013 · 14:13 UTC
Loved the cutscene graphics, second level was pretty tricky
Christina Antoinette Neofotistou
27. Aug 2013 · 16:01 UTC
Top marks for Graphics and mood, this was awesome!
Zccc
27. Aug 2013 · 16:53 UTC
This was amazing, please do more levels :D
Diptoman
27. Aug 2013 · 17:18 UTC
Loved the art and the music in this! The menu graphics were very pleasing. Plus I have this weakness for wall jumping.
I know there wasn't much time, but it'd have been great if there were more stuff to abuse the 10 second timer.
Great job on this nonetheless. I'd love to more levels and strategies.
Reverend Speed
27. Aug 2013 · 18:15 UTC
Loved the art, loved the sound, found the jumping awkward but fine for a 48 hour entry! Level designs look interesting - would like to see this developed further!
PeaCe
27. Aug 2013 · 18:33 UTC
Nice!
The controls could do with improvements if you're gonna continue completing this game.
Orni
27. Aug 2013 · 19:19 UTC
great little game, I enjoyed it a lot - despite being used to faster platformers (super meatboy and consorts)

well done :)
Dir3kt
27. Aug 2013 · 19:55 UTC
Haaa. Really like the main character.
gre
27. Aug 2013 · 20:22 UTC
Game mecanisms are good, especially the gravity rotation.
Gameplay is a bit hard.
Pinktreeleaf
27. Aug 2013 · 20:53 UTC
loving the area flips and the cover art well and the bomb holding 10 second mechanic. Beat the first level and played a bit of level two. oh yea and the wall jumping.
RoseNinja
27. Aug 2013 · 21:34 UTC
Like the art style and character, good game. Well done
fgielow
27. Aug 2013 · 21:39 UTC
Great made for 48 hours.
Very well executed. Nice graphics and sound.
GaTechGrad
27. Aug 2013 · 23:39 UTC
Nice little platformer. The level rotation mechanic was a nice touch.
bassarisse
28. Aug 2013 · 00:46 UTC
I really liked it, but 2 things bothered me: the slow movement and the awkward way of wall jumping.
zatyka
28. Aug 2013 · 00:50 UTC
Very nice graphics, and fun rotating level mechanics. My only issues are the jumping control, and the lack of more levels. Nice job through!
Nick Weihs
28. Aug 2013 · 07:14 UTC
Wall jumping was a cool addition.
bobylito
28. Aug 2013 · 09:15 UTC
Very nice game.
recursor
28. Aug 2013 · 12:25 UTC
The art for the little character is quite nice, but the gameplay feels a bit slow. I must admit I got frustrated trying to double jump and wall jump up to where I was supposed to throw the bomb. The wall jumps seemed to not always work like I expected them to. I also wish I had more than 1 bomb. When I finally made it to the platform, I threw my bomb in the wrong direction and was unable to get to it before it exploded.
TobiasW
28. Aug 2013 · 15:05 UTC
BOMBS - my favourite way to solve conflicts, haha :D

The music is perfect, and the graphics are cute. A little bit too tiny on my screen though, but that's hardly your fault!

I liked your screen-turning mechanic; that could've been explored a little more than just being a visual effect. I really wish I could make my double-jump after I made a wall-jump - I can do jump & double-jump & wall-jump, why can't I jump & wall-jump & double-jump? That killed my on my first play-through: I wanted to double-jump, but I wall-jumped instead, and then time was up.

I'll never view git conflict resolutions the same way - cool game!
TobiasW
28. Aug 2013 · 15:07 UTC
Oh, I just played the second level - disregard what I said about the screen-turning, you use if for puzzles there. Good job!
🎤 ddionisio
28. Aug 2013 · 17:16 UTC
Thanks guys for the comments!

@recursor Hm, more than one bomb may not be an actually bad idea! It might be a funny way to solve a puzzle too, like sacrificing one 'life'. :P

@TobiasW Yeah, I think there should be a way to double jump after wall-jump. I'm pretty sure I removed it because it's giving the player too much vertical movement :P Though maybe I'll have it so that you can jump->wall jump->jump, but not jump->double jump->wall jump->jump.

I've been researching wall jumping by playing games that use them :D The best implementation I found is Meat Boy's, I think the newest version will have a more enjoyable wall-jumping experience. Stay tune!

I'm also considering if checkpoint is a good idea or just make the level shorter, we'll see. But I definitely need to remove the gameover screen so you can continue in-game much faster!
Beardbotnik
29. Aug 2013 · 01:54 UTC
Fun game, the wall jump could be a little weird, but it was really fun overall. Awesome job! I absolutely love the music, reminds me a lot of the music from the Disgaea series.
zillix
29. Aug 2013 · 06:17 UTC
today I learned that I've been using git wrong the whole time. thanks, gitgirl!
Crazi456
29. Aug 2013 · 07:12 UTC
Nice interesting mechanics! Well done!
lcarpentier
29. Aug 2013 · 14:16 UTC
Impresive compo entry!
tigerj
29. Aug 2013 · 15:38 UTC
Well this is an amazing entry. hands down really funny for anyone using git and been in conflict hell.

Thanks for making this. I love the idea, the art and the music.
ratalaika
29. Aug 2013 · 16:20 UTC
good job
psychomonster
30. Aug 2013 · 05:56 UTC
Nice character. Level design is super... after a short time of orientation the double jump and wall jump worked fine for me. Enjoyed to learn about how to resolve a conflict in a git ^^
xndr
30. Aug 2013 · 08:50 UTC
very cool! good job.
Codexus
31. Aug 2013 · 21:34 UTC
I love the title. Nice graphics, especially the title screen and such. The game itself was nice but the controls could have been better.
ENDESGA
02. Sep 2013 · 03:53 UTC
kinda difficult imh :P
great game nonetheless
UnixXNova
02. Sep 2013 · 05:31 UTC
controls felt unresponsive but other than that it was a nice game i liked the wall jumping
matthias_zarzecki
02. Sep 2013 · 07:44 UTC
Solid platformer! Level-design is pretty hard though.
FlashRocks
02. Sep 2013 · 18:04 UTC
An awesome but challenging game. My only complaint is that wall jumping was a bit glitchy.
Capro
03. Sep 2013 · 11:41 UTC
Great concept and great game! Keep working on it, make more levels. :)
DaggerHog
03. Sep 2013 · 13:26 UTC
Nice game. Could be a little faster, and the wall-jumping took some time to get used to. I liked the graphics and music, though it's a shame you weren't able to finish more levels in time.
RoyBatty
04. Sep 2013 · 12:57 UTC
Great entry! Really liked the rotating world mechanic, solid platforming, rockin' music- thank you. :-)

-thatwhichis, team RoyBatty
Ravenous Games
04. Sep 2013 · 13:05 UTC
Loved the background! I would have expected to be able to jump again after a wall jump if I had only jumped once previous to the wall collision but it made for some interesting gravity flipping platforming.
fferro234
05. Sep 2013 · 03:37 UTC
Great game. The double jump and wall jump and rotating world worked really well. I was sad that there were only two levels. Great job.
Atmospherium
06. Sep 2013 · 14:23 UTC
Great premise and fun gameplay. Controls could be polished a bunch, but the core of the game definitely works. The graphics and music really worked well together.
ChrisGaudino
07. Sep 2013 · 20:50 UTC
I agree with the others that have said the gameplay is a little on the slow side. Other than that I think this is great.
lordjosephdeburg
15. Sep 2013 · 21:01 UTC
dd, out of the 200 entries I have judged this is easily in the top 10, thank you for making such a beautiful experience! 5 stars in all... I would love to see this game developed further with more levels. A restart button would also be nice as sometimes you really cant get to the bomb with crazy shifts in gravity. One to remember this LD for sure.