Continuing running by Badrpas

[raw]
made by Badrpas for LD27 (COMPO)
Run/jump from one point to another.

Left, Right - moving
Up - jump
R - restart

Not done:
- Nice animation
- Rolling
- Grab to corners
- Stable acceleration on corners

Done:
- Checkpoints
- Sliding on walls
- Jumping against wall
- Tiled .lua files reading
- Box2d world... again like first-time



Dat Box2d... I whish I could learn it not by LD time.


If you're get stuck at start - just restart game.exe

Ratings

Coolness 73% 3
Overall 2.78 820
Audio 1.65 897
Fun 2.74 708
Graphics 2.10 1016
Humor 1.68 879
Innovation 2.49 895
Mood 2.17 941
Theme 3.13 603

Feedback

uaBArt
26. Aug 2013 · 06:54 UTC
i like it

return 0xFF;
oxysoft
27. Aug 2013 · 04:39 UTC
Could of been a great game if it had more responsive controls and Super Meat Boy physics.
Drachlen
27. Aug 2013 · 04:44 UTC
I love the acceleration aspect to jumping, and the wall climbing. It's a great idea. Good work.
Laelien
27. Aug 2013 · 08:06 UTC
Great game pal ! Nice mazes, didn't see that one coming :D A little tricky to handle, but once you get the hang of it, it's really nice. A little repetitive music would have been perfect to drive people crazy on no time. :)
One little thing : the character's arm on the falling/jumping animation seems to be cut off, it's really bothering me for no valid reason XD
almightyzentaco
27. Aug 2013 · 13:26 UTC
Fun. Wall jumping is always enjoyable.
dumasflo
27. Aug 2013 · 13:28 UTC
It reminds me N+ video game ! Nonetheless, i was a bit frustrated by the controls. Good job anyway !
Kragnir
27. Aug 2013 · 23:02 UTC
A nice platformer, should expand a bit on making the acceleration part more clear and understandable since it is used quite a bit if you want to be fast enough.
Joxno
27. Aug 2013 · 23:29 UTC
Really enjoyable, you can never go wrong with wall-jumping
Ciaran54
28. Aug 2013 · 01:27 UTC
'Fraid the game wouldn't run for me, it just got stuck on the first screen and when I clicked the screen it became not responsive and crashed :/ Windows 7 64 bit
KunoNoOni
28. Aug 2013 · 01:39 UTC
I really liked the wall jumping. Fun little game. Good Job!
Jimanzium
28. Aug 2013 · 09:02 UTC
Definitely one of the better platformers this LD
ZeppelinCaptain
28. Aug 2013 · 10:21 UTC
A maze-based platformer? Not really the most original idea, but actually kind of fun anyway. I got badly stuck at one point and could not figure out what to do at all...
eemmbbeerr
28. Aug 2013 · 19:17 UTC
It entertained me for a good while. GJ!
doonay21
28. Aug 2013 · 19:18 UTC
NICE! A little bit hard to master mechanics, but anyways I loke this entry!
nathanhoffer
29. Aug 2013 · 02:29 UTC
Fun platformer. Cool use of the theme as well!
theholychicken
29. Aug 2013 · 03:56 UTC
It's lagging for me really badly. And the world tends to disappear. Is it only me?
koe415
29. Aug 2013 · 04:16 UTC
That last level! Took me awhile to figure out I had to gain more momentum by backtracking. Too bad you didn't get some slick animations done for the runner. Good use of the theme and varied level layouts. Kinda reminds me of a trim mirror's edge.
Thermite
29. Aug 2013 · 23:07 UTC
Good fun, with some control polish this could be great!
brobutter
29. Aug 2013 · 23:10 UTC
Kinda generic, but props for using SDL and actually making something within the time limit!
Endurion
30. Aug 2013 · 15:48 UTC
The idea is fine, but the controls make me furious.

Only the Win8 version worked for me, the other went nuts when moving.
zzForrest
30. Aug 2013 · 16:02 UTC
Very interesting entry. It is unfortunate that most of this game's difficulty comes from the less than functional controls, because I can see very clearly that you have a good sense of level design. You were trying to create maze like levels to confuse the player, but your platforming engine is so broken players were just getting confused by trying to move.
murilo
07. Sep 2013 · 14:32 UTC
Ok, I know it had to be done quickly. But would've been great to have responsive controls! I really like the levels and wall jumping! Although just a stick man, he's somewhat different and I like his design.
nthird
11. Sep 2013 · 04:39 UTC
Really good idea and overall pretty well executed. More clarity as to what is happening would be useful though. It took me a bit to figure out the difference between the save buttons and the end goals. Making the jump just a little better without running would have decreased my frustration considerably without making it too much easier but it might already be at a sweet spot for other people. Excellent use of the theme.