Sigma Squadron: Ten Seconds to Love by Kyle Mac
41 hours and ~1000 lines of code later, Sigma Squadron is finally complete. The jar should be one size fits all, though I haven't had the chance to try it out on Linux yet. I'd love to hear your thoughts and constructive criticisms about it.
Note: It runs fine under the Linux JVM, after I renamed the files in the "launch" and "death" sfx directories to lower-case first characters only. The file-system is case sensitive. The error they raise is seen here: http://pastebin.com/PMT07wsF
Nice game. :)