Mech-Man by woodecker

[raw]
made by woodecker for LD27 (JAM)
You have 10 seconds to beat the monster! Chose your weapons carefully :D

Keys:
Arrows to move
Spacebar to jump
X to pick/attack

Ratings

Coolness 32% 1563
Overall(Jam) 2.52 540
Audio(Jam) 2.45 404
Fun(Jam) 2.10 564
Graphics(Jam) 3.10 335
Humor(Jam) 2.75 213
Innovation(Jam) 2.33 518
Mood(Jam) 2.21 504
Theme(Jam) 2.65 477

Feedback

tamirespp
26. Aug 2013 · 21:57 UTC
the controls were very confusing and I didn`t get where the 10 seconds play up on this. The graphics were kinda ok but distracting from what was going on. Also, i would love some feedback on my entry :) http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16988
Caotico
27. Aug 2013 · 00:11 UTC
Thank you for the reply man, it was our first jam and we were unable to implement all the mechanics we planned. We had to submit it the way we could. The next ones will be better and better. Be ok man!
flod
27. Aug 2013 · 21:14 UTC
nice attemp. a little frustrating - but the grapics are ok - not bad for the first time. keep on making games!
kebabskal
27. Aug 2013 · 21:15 UTC
Nice graphics! Didn't really understand the mechanics. What does the weapons do, etc.
davisan
28. Aug 2013 · 01:41 UTC
Nice concept. It would be great if the monster became stronger after the fights. I played several times and I always won. :D
Marcos Rodrigues
28. Aug 2013 · 05:14 UTC
Laughed a lot playing this! XD
The inputs weren't as good as they could be, but the humor and graphics made it worth it!
carlsommer
28. Aug 2013 · 15:36 UTC
I really like the idea to select your own set of weapons in a fighter (I love fighters : ) I enjoyed the music as well. The collisions seemed a bit sporadic a lot of times, though, and I kind of wish it were clearer during each fight, which of the weapons was causing which buff/debuff. (After you've already selected them, of course)
Bmanrules
28. Aug 2013 · 15:37 UTC
Fun game, Controls were very confusing and I failed the first few times :P Graphics were nice however I don't see how it fit with the theme.
blackotus
29. Aug 2013 · 05:45 UTC
I like the idea of getting different weapons prior to a fight!

The gameplay was somewhat confusing though. Maybe some more feedback and better collisions?

Keep the nice work!
theholychicken
30. Aug 2013 · 03:41 UTC
Haha, how can you not love giant lobster combat?
lordjosephdeburg
15. Sep 2013 · 20:27 UTC
I win I guess lol. Zany game and funny good jam guys