Atomic Time Raiders by Colapsydo
Help Neo to find back its 10 electrons which are the path to the 10 seconds.
It was the first time I used Haxe/Openfl during a LD and it really was a nice experiment.
It was the first time I used Haxe/Openfl during a LD and it really was a nice experiment.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.26 | 356 |
| Audio | 3.47 | 95 |
| Fun | 3.23 | 319 |
| Graphics | 3.16 | 397 |
| Humor | 2.49 | 425 |
| Innovation | 3.10 | 458 |
| Mood | 3.23 | 227 |
| Theme | 2.47 | 1047 |
Great intro too!
Good game, clean design.
Good puzzle system though.
Not really fitting the theme unfortunately.
@Lurieh: Really the theme is present.
Not as a part of the gameplay, but that was a personal choice.
The whole story is based on the definition of the second.
Ok the link with "10 seconds" is low, but it is.
Maybe I'm wrong of thinking that the theme should be a frame and not a mandatory gameplay constraint.
Some of the first levels are the same (the buttons are just moved).
Very nice job here!
But I found the game somewhat hard... I was a little confused all along and sometimes had to rely on luck to beat a level. =( But it might be just me, I don't know.
Anyway, good job! =D
Awesome puzzles, looked and sounded really polished. Nice game!
The puzzles get really challenging since I don't know the math theory behind it..
This is extremely polished! Great work!
Nice one! :D
But man, I suck at puzzles... xD
As others already remarked, you have a really cool intro there - and I also like the flow between levels a lot. Without the violet circle transition it would be even smoother. The gameplay is clear and still pretty challenging. Great job!
I finished all the levels, although it some was a bit more luck/trying stuff out than actually thinking everything through. Yippie!
(Seems I can't write anymore.)