Save by Mizzinx

[raw]
made by Mizzinx for LD27 (JAM)
In ten seconds, a life will be lost. Will you be able to change fate?

Ratings

Coolness 26% 1672
Overall(Jam) 2.16 599
Fun(Jam) 1.72 599
Graphics(Jam) 2.17 557
Innovation(Jam) 2.37 508
Mood(Jam) 2.80 335
Theme(Jam) 2.94 353

Feedback

PaperBlurt
26. Aug 2013 · 16:26 UTC
I don't understand anything..
M.O.U
29. Aug 2013 · 05:47 UTC
10 seconds is too little to do anything. Maybe some help at the beginning to guide the player
TeamWithoutLegs
29. Aug 2013 · 19:14 UTC
Excellent Game, the ending was really deep, congrats, I wasn't expecting that.
keppinakki
30. Aug 2013 · 10:10 UTC
Couldn't complete it, nice job nevertheless
Amber
30. Aug 2013 · 10:18 UTC
Interesting. Nice graphics and a good use of sound effects, but this seemed more like a message than a game. I'm not opposed to the idea of a non-game game, but they always leave me feeling rather unsatisfied.
gritfish
31. Aug 2013 · 12:31 UTC
I don't get it - I've tried interacting with everything.. I'm just lost with this. I get the idea though, and it's a clever set up, I just wish there was more to this.
h_double
02. Sep 2013 · 00:33 UTC
This looks like a cool concept but I couldn't get anywhere with it; it's frustratingly open-ended with the time constraint and no hints.
Unept
04. Sep 2013 · 03:48 UTC
Same. It got a little frustrating not having any indications of what to do, and the timeframe was pretty quick. But I finally found the ending. Neat.
🎤 Mizzinx
05. Sep 2013 · 03:16 UTC
It's really cool that some people reached the ending and liked it, and everyone provided really valuable feedback.

Directionless-ness and frustration were intended experiences in this design, but I agree that there's definitely many issues in the execution (particularly, 10 seconds seems to barely be enough to do anything).

I wanted to avoid giving away anything because I think that weakens the experience, but considering that judging/rating activity has probably died down by now, and I think I've gotten enough feedback to be satisfied, there's probably no harm. The ending of the game is from the Framed Photograph item.

Anyway, thanks for playing the game, and taking the time to comment!
Crowbeak
09. Sep 2013 · 14:16 UTC
I like the idea, but I feel like the time constraint was just... too short. Even with frustration being a thing you were going for, it's very tempting to just say "screw this" and not finish.
Yoni
09. Sep 2013 · 19:58 UTC
It was a bit of a difficult game, but I got it at the end. Kind of too deep a message for me there. It was very nice though, I liked it.